The Best Weapons In Killing Floor 3

Summary

  • Choose the best weapons in Killing Floor 3 with insane burst potential for optimal gameplay.
  • Get versatility with the Medic’s MP6, allowing for support and damage in one.
  • The Engineer’s Ifrit offers dual modes and range with a high ammo count for consistent power.

In Killing Floor 3, players have a wide range of weapons at their disposal, allowing them to pick roles such as supportive healers or aggressive gunners based on preference. The diverse weapon categories provide ample variety, and during gameplay, players can even purchase weapons from other classes while still retaining the advantages of their initial perk selection.

In the array of weapons found in Killing Floor 3, some stand out as significantly more powerful than others, exhibiting abilities beyond mere tier differences. Certain ones boast immense burst capabilities, while others turn characters into virtually indestructible forces that are challenging to even scratch. Consequently, it’s generally wise to focus on the top-tier weapons in Killing Floor 3 and let the less potent ones fall by the wayside.

8. K&W MP6

Support And Damage Crammed Into One

Type SMG
Damage 70
Damage Type Ballistic
Cost 3,300 DOSH

The Medic’s weapons are quite intriguing; whether it’s an SMG or a massive laser gun, the player can still utilize the healing capability that makes this class exceptional. On a budget, the K&W MP6 is an excellent choice for picking up, beneficial not just for Medics but also other classes. It delivers a high damage output without restricting the player from performing a supportive role.

This weapon is incredibly adaptable, swiftly switching between firearms while delivering a substantial impact at a budget-friendly price. It performs exceptionally well in various scenarios, whether used mid-game with some modifications or as a final choice, providing a decent amount of healing to your team without causing financial strain.

7. Samaritan

Highest Single-Bullet Damage In The Game

Type Special Weapon
Damage 570
Damage Type Ballistic, Cold
Cost 4,500 DOSH

The Sharpshooter’s arsenal, as its name implies, centers around precision shooting and heavy damage aimed at single targets, slicing through bosses effortlessly. At the pinnacle of that branch lies the Samaritan, an advanced railgun boasting immense burst power when used in conjunction with certain abilities, transforming any user into a long-range devastating force.

The Samaritan weapon stands out for its exceptional fit with the sniper role, offering players a potent tool to swiftly take down crucial targets and aid in wiping out any Zeds that manage to evade the initial barrage. Its unmatched stopping power sets it apart from other weapons; other classes might even feel compelled to use it, given its game-changing strength on the battlefield.

6. Ifrit

Two Modes For Double The Power

Type Special Weapon
Damage Primary: 110 Secondary: 400
Damage Type Heat, Electrical
Cost 4,500 DOSH

Ifrit is among the Engineer’s top weapon options, boasting a dual-fire setting that empowers players to unleash both explosive bursts and potent laser blasts, obliterating everything in their wake. The flexibility to toggle between firing modes comes in handy, as there are numerous instances during a mission where players may need to clear out large groups first, followed by swiftly focusing on larger enemies. This weapon excels at such transitions seamlessly.

What sets Ifrit apart is its extensive firing range and high ammunition capacity. Although players will need to frequently reload, the overall amount of ammo is plentiful enough to withstand the most challenging swarms of Zeds. This ensures a steady strength during battles without sacrificing the ammunition supply.

5. X295 Wraith

A Decent Option To Carry You Through The Early Game

Type Assault Rifle
Damage 70
Damage Type Ballistic
Cost 1,500 DOSH

In simpler terms, the Commando stands out as one of the most powerful characters in KF3, and this strength is largely due to his initial weapon. The Wraith is an affordable yet formidable creature that offers immense destructive power from the very beginning of the game, making it a superb choice for not just the Commando but also other classes seeking additional firepower.

Using just a few modifications, players can easily complete an entire stage without changing guns thanks to the Wraith’s high damage output and ample ammo supply. Few other weapons can match its power, making it disappointing to swap to another one, as while it might not be flashy, it is still a very effective weapon.

4. G33

Something A Bit More Explosive

Type Special Weapon
Damage 320
Damage Type Force, Sound Wave
Cost 3,500 DOSH

The G33 appears robust with its capacity for repeated, powerful bursts from its six-barrel launcher, effectively shredding smaller zombies while also inflicting substantial damage on their larger counterparts.

Equipping an Engineer character with a grenade launcher not only amplifies their current firepower but also proves effective both in the early stages and final assault. The visual appeal and tactile sensation of using this destructive tool adds to the excitement, offering players a versatile explosive gadget capable of inflicting significant damage throughout the game’s progression.

3. Disciple

The Perfect Sniper Sidearm

Type Handgun
Damage Primary: 160 Secondary: 250
Damage Type Ballistic, Cold
Cost 900 DOSH

The Disciple serves as the Sharpshooter’s backup gun, and for a class primarily focused on sniping and dishing out substantial damage, having a pistol that almost matches the primary weapon’s power seems quite overpowered, if not slightly unbalanced. However, the convenience of switching to an equally potent secondary weapon adds a satisfying gameplay element, as it is both enjoyable and effective in various situations, particularly against enemies known as Zeds.

The primary advantage of the Disciple lies in its self-sufficient power. With no need for additional add-ons or modifications, this compact powerhouse is capable of producing remarkable stats and effortlessly slicing through any Zeds that approach closely. Given its affordability, other classes can readily acquire it and immediately reap its benefits without having to save money for an upgrade.

2. LF-85

Unmatched Healing Output

Type Special Weapon
Damage Primary: 125 Secondary: 100
Damage Type Biological, Electrical
Cost 4,000 DOSH

The LF-85 occupies the peak position in the Medic’s skill tree for a solid reason. With a potent primary shot capable of draining the life force of any Zeds it strikes, and a secondary fire that offers distant healing simultaneously, this weapon transforms an already robust class into an excessively powerful healing unit.

As a gamer, I can tell you that equipping a few upgrades turns my weapon into an absolute beast! It not only deals massive damage but also offers impressive healing capabilities in just one slot. If you’re all about the healing game, the LF-85 is your go-to, and when you need a damage edge, it delivers that too without a hitch.

1. Knightsbridge

Insane DPS For Very Little Downside

Type Special Weapon
Damage 80
Damage Type Ballistic
Cost 4,300 DOSH

The Knightsbridge undeniably ranks among the most powerful weapons in Killing Floor 3 currently, offering an impressive ammo capacity and unrivaled Damage Per Second (DPS) that’s hard to beat by any other item in the game. Its standout feature lies in its versatility – it efficiently handles common enemies while possessing enough firepower to obliterate bosses, all without requiring a switch to an alternate weapon.

With some additional tweaks and incorporating certain Commando abilities, the player transforms into a rapidly firing stationary gun, spraying thousands of bullets to swiftly eliminate anything on the screen within seconds. This raw, magnificent force is typically just what’s needed when dealing with hordes of Zeds.

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2025-07-28 04:10