As a seasoned Witcher fan, with over a decade of swords, sorcery, and monster slaying under my belt, I find myself both excited and apprehensive about Project Sirius. This upcoming spin-off from The Molasses Flood, now under CD Projekt Red’s wing, promises to be the studio’s first AAA title – a prospect that leaves me eagerly anticipating what’s to come.
In the year 2022, CD Projekt Red, a Polish video game developer, disclosed that they were working on multiple new installments for the Witcher series, including a title code-named Project Sirius. For those unaware, Project Sirius is the secret name for a spin-off in the Witcher universe being developed by The Molasses Flood, a studio situated in Boston, Massachusetts, renowned for their work on survival games like The Flame and the Flood and Drake Hollow. The Molasses Flood started as an independent company but was bought by CD Projekt Red in 2021. Project Sirius will be the first game developed under CDPR’s wing, marking the studio’s debut, and it will also be their first AAA title ever created.
As a dedicated gamer eagerly anticipating CD Projekt Red’s upcoming projects, I can’t help but feel intrigued by the mysterious Project Sirius. While details are scarce, we do know that it promises a multiplayer experience alongside a single-player narrative campaign. A recent job listing might offer some insights into what we can expect from this game.
There Are a Lot of Advantages and Disadvantages to Project Sirius Taking a Live Service Approach
Project Sirius Could Expand the Lore of The Witcher Universe With the Live Service Model
The Witcher series is teeming with intricate lore, as seen in both the games and the books they’re adapted from. While CD Projekt Red’s RPGs delve into many characters, settings, and storylines within the Witcher universe, there are still numerous tales to be spun across the Continent. A main series game like the forthcoming Witcher 4 may only accommodate so many narratives. The structured setting and plot of a single-player game might restrict the amount of content CDPR can offer in terms of storytelling. Consequently, opting for a live service approach could be an effective method to broaden the world of The Witcher.
As a devoted fan, I’m thrilled at the prospect of Project Sirius transitioning to a live service model. This shift could pave the way for an abundance of engaging post-launch content. CD Projekt Red could introduce fresh quests, narratives, characters, and even unexplored realms in regular seasonal updates. Such continuous storytelling would make Project Sirius not just a game, but an ongoing experience. For those of us who are deeply invested in the plot, this model could be a dream come true, keeping us hooked and eagerly anticipating each new update.
A Live Service Project Sirius Could Have Microtransactions and an Always-Online Requirement
That being said, there are a lot of disadvantages to this approach to consider, as well. If Project Sirius does go the GAAS route, then there’s a high probability that it will have a lot of microtransactions. By potentially filling the game with battle passes, paid cosmetics, and other in-game purchases, CD Projekt Red could risk alienating the entire Witcher fanbase. Seasonal updates, battle passes, and the like could also make Project Sirius a very time-consuming game, which some fans would probably not be happy about.
The live service market is highly saturated right now; tons of GAAS games are released every year, but many of them, such as XDefiant and Concord, are getting shut down due to low player interest and stiff competition. If Project Sirius has an always-online requirement and isn’t successful in the long term, then it’s possible that it may also get shuttered shortly after its launch and, therefore, be lost to time forever. The Molasses Flood would need to ensure that it can release a steady flow of high-quality content for its upcoming Witcher spin-off before it commits to a live service approach.
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2024-12-06 03:07