The Cube Is A Massively Multiplayer Online FPS Spin-Off Of Atomic Heart

If the Summer Games Festival doesn’t already have enough excitement for Atomic Heart enthusiasts, Mundfish has another surprise up its sleeve!

In their latest unveiling, Mundfish has introduced “The Cube,” an action-packed fusion of FPS and RPG games, set within the Soviet-inspired, futuristic realm known as the Atomic Universe. Here, players will embark on a thrilling journey to explore a colossal, ever-changing cube suspended in the sky, teeming with formidable adversaries.

The Cube will be available on PC and consoles, but no release window has been announced.

The large cube under discussion features sections similar to a Rubik’s Cube, which appear to spin independently during gameplay. This causes the cube’s surroundings to change dynamically, resulting in an ever-changing environment that challenges players to adapt quickly.

At the core of the Cube lies a complex mathematical formula that, if undiscovered and understood before it’s too late, has the potential to bring about the end of mankind.

A Massive, Shifting World To Explore

In the realm of The Cube, Mundfish presents a distinctly novel idea. However, they’re particularly appealing to players who enjoy exploring, as they offer extensive landscapes teeming with various biomes. These landscapes are dotted with challenges and hidden gems waiting to be discovered, adding depth and intrigue to the gameplay experience.

Creating a mechanism to follow the real-time shifts in position for not only the game environment, but also all its elements, proved to be quite challenging.

For smooth and synchronized gameplay in the Cube environment, Mundfish’s “Split-Rendering System” will be employed, managing the continuous movement and changes of the Cube. This system ensures a fluid experience by maintaining an accurate location of all elements within the game world, without disrupting multiplayer synchronization.

According to Robert Bagratuni, the founder and CEO of Mundfish, the company’s split-rendering system and the evolving landscape in the industry marks a groundbreaking achievement, a “pioneering technological leap.

As an avid gamer, I’ve been thrilled to be part of the pioneering team at Mundfish who brought about a groundbreaking technology. We were the first to make it possible for thousands of objects to move and rotate synchronously across vast landscapes – all online and in real time. This incredible feat has never before been seen in any game.

In his explanation, he emphasizes that the system revolutionizes the way movement is managed within interactive spaces, and promises a seamless, intuitive experience for users, even though the complex technology behind it could be likened to rocket science.

In The Cube, players can expect a rich character development experience where they can tailor their characters based on their unique playing styles. This personalization persists, regardless of setbacks, providing a multitude of weapon options and skills to choose from.

Instead of seeing Atomic Universe as merely a departure from the Atomic Heart’s perspective, it offers players an entirely fresh and distinctive environment – one they haven’t experienced within the confines of the Soviet-influenced post-utopia or underwater Neptune Research Center.

Read More

2025-06-07 00:40