The Elder Scrolls Fans Should Keep an Eye on The Wayward Realms

The Elder Scrolls Fans Should Keep an Eye on The Wayward Realms

As a gamer with over two decades under my belt, I’ve seen the rise and fall of many gaming trends, but none have left quite the mark that the Elder Scrolls series has. From the moment I stepped into the world of Tamriel for the first time, I knew I was hooked, and now, after years of waiting, it seems like the stars are aligning for a spiritual successor that could rival my beloved games.


Kickstarter has had varying success when it comes to the video game industry. On one side, it’s been instrumental in launching some remarkable indie games such as FTL, Shovel Knight, Pillars of Eternity, and Hollow Knight. However, on the flip side, it’s also been associated with some notorious failures like Mighty No. 9, Stray Souls, and Godus. Here’s hoping that The Wayward Realms will end up among the successful projects.

Back in August 2021, the much-anticipated fantasy RPG, “The Wayward Realms,” was first announced. Recently, on the last day of May this year, its Kickstarter campaign officially launched. By June 11th, the Kickstarter for “The Wayward Realms” surpassed its initial goal of $500,000. When the campaign concluded, it had amassed an impressive total of $636,000. The snippets of gameplay that have been revealed thus far suggest that “The Wayward Realms” is shaping up to be a truly ambitious project. Fans of earlier installments of “Elder Scrolls” series should definitely be looking forward to it.

Elder Scrolls Fans Should Keep The Wayward Realms On Their Radar

The Wayward Realms’ Development Team Has an Impressive Pedigree

The main focus of marketing for The Wayward Realms has been its two leading directors, Ted Peterson and Julian LeFay, who have played significant roles in the development of the Elder Scrolls franchise during their time at Bethesda Softworks. In fact, these gentlemen are recognized as key contributors to the creation of this popular series. Specifically, Julian LeFay was the director and programmer for the initial game in the series, The Elder Scrolls: Arena, back in the early 1990s. Meanwhile, Ted Peterson collaborated with him, creating most of the game’s lore.

Ted Peterson and Julian LeFay are often recognized as significant figures in the origin of the game series “The Elder Scrolls“. Beyond their initial contributions, they were instrumental in the creation of “The Elder Scrolls 2: Daggerfall“. Ted Peterson continued to expand the universe through his writing, while Julian LeFay took on various roles including project leader, designer, and programmer for the game. In fact, Peterson remained actively involved with “The Elder Scrolls” until the release of “Oblivion” in 2006, contributing significantly to the game by writing several of its in-game books.

In collaboration with Eric Heberling, a well-known composer and sound designer, Ted Peterson and Julian LeFay established OnceLost Games in the year 2019. This independent studio has since shifted its focus to developing a game that serves as a spiritual successor to “The Elder Scrolls 2: Daggerfall.” This game is called “The Wayward Realms” and its first set of trailers strongly evoke the atmosphere of classic Bethesda RPG games.

The Wayward Realms Is a Spiritual Successor to Early Elder Scrolls Games

On its Steam profile, the game “The Wayward Realms” is labeled as a “Grand RPG,” but it’s making a name for itself as the spiritual heir to the classic “Elder Scrolls” series, and in doing so, reviving the traditional formula of old-school RPG games. A standout aspect of “The Wayward Realms” is its massive map, featuring over 100 “realistically sized” islands, each teeming with sprawling cities packed with thousands of NPCs.

As per the latest announcement on its Steam platform, the game titled “The Wayward Realms” is scheduled to be launched in the last quarter of 2025, coinciding with a prequel novel’s release as well.

In the realm of The Wayward Realms, they are wholeheartedly embracing the traditional role-playing game style, giving players ample freedom to tailor their character’s abilities and attributes according to their unique role-playing preferences. This flexibility is further enhanced by the game’s intricate dialogue system, empowering players to discuss a wide range of subjects and make numerous choices during interactions with non-player characters (NPCs).

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2024-08-02 18:04