As a long-time player of this game, I’ve seen my fair share of bugs and inconsistencies. But today, dear friends, I’m overjoyed to report that the developers have been working tirelessly to fix those very issues!
Following a triumphant debut, The First Descendant has recently been updated with its largest post-release adjustment yet – the 1.05 overhaul.
With great excitement, this latest upgrade unveils a fresh character debuting in Luna, alongside a brand-new Ultimate version of Valby and an innovative Ultimate weapon.
Check out the full patch notes below.
The First Descendant July 31 update patch notes
New Descendant: Ultimate Valby
– Added “Ultimate Valby.”
Ultimate Valby Modification Modules
– Replaced Bounce Bullet with Straight-Flying Projectile: The previously bouncy projectile has been swapped out for one that travels in a straight path. The Spiral Tidal Wave is capable of being stacked and fired three times consecutively during the Gluttony Intercept Battle, and it has an ability to draw in impurities.
Hydro Impact Device: Rather than a gentle plunge, it propels ahead, inflicting harm on nearby adversaries upon landing. The greater the number of foes in a ‘washed’ or ‘laundry’ state, the stronger the impact becomes.
Added Ultimate Valby Amorphous Materials
As a gamer, I’ve noticed that some of my Amorphous Materials, such as 011, 044, 115, 030, 055, 113, 023, 052, 073, 087, 110, and 125, are no longer obtainable. However, the ones I’ve already gathered can still be utilized just as before.
Introduced the “AA versions” for substances Amorphous Materials 11, 44, 115, 30, 55, 113, 23, 52, 73, 87, 110, and 125. These offer the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Ultimate Valby’s Code. Replacing one of the original Amorphous items will be the blueprint for Ultimate Valby and its associated materials.
In the very same location, you can procure and utilize the “AA variant” of these Shape-shifting Substances, just like their original counterparts.
New Descendant: Luna
– Added new Descendant, Luna.
Luna Skills
(Passive Ability) Improvisation: Employing any talent boosts Luna’s Inspiration Meter, enabling her to activate Advanced Skills.
– With the application of Skill 1, Luna transforms her weapon into her unique one. By synchronizing her actions with the rhythm of the music through skill usage or monster strikes, she accumulates stacks and boosts her Skill Power Modifier.
At the Passionate Stage, employing the skill causes Luna to play lively tunes, boosting her and her companions’ Skill Power Modifier. Reaching the Enhanced Effect amplifies the Skill Power Modifier further, also enhancing their Skill Critical Hit Rate and attack damage.
Skill Action 3 (Relaxing Play): Employing this skill causes Luna to play soothing tunes. Striking an enemy with a note triggers an effect that instantly restores MP for Luna and her companions. Boosting the Enhanced Effect amplifies MP restoration while lowering the Skill’s cost.
At the Charismatic Level, employing this ability causes Luna to produce captivating tunes. Striking an adversary with a note boosts the Inspiration Meter while reducing the skill’s cool-down time for teammates. When the Enhanced Impact is triggered, the Inspiration Meter climbs higher and instantly resets the cooldown for allied skills.
Luna Modification Modules
As a savvy gamer, I’ve got my hands on an exciting upgrade for my Luna character – the Nimble Strides Modification! This nifty tweak boosts Luna’s swiftness on her feet, allowing me to zip around the battlefield with ease. Plus, it expands the influence of her performance, enabling me to better assist my allies and keep them in the groove!
Luna’s abilities are reconfigured into combat-focused skills. Hitting the notes on time triggers a potent area-of-effect assault. Once her Inspiration Meter is fully charged, she calls forth a dynamic performance platform. On this stage, she dances to regain MP and acquire a protective shield.
Added Luna Amorphous Materials
The specific patterns of Amorphous Materials numbered 17, 38, 81, 20, 98, 68, 15, 49, 71, 27, 90, and 94 are no longer available for purchase. However, you can continue to utilize the Amorphous Materials you currently possess in the same manner as before.
As a gamer, I’ve just incorporated the alternate versions of Amorphous Materials, namely 017, 038, 081, 020, 098, 068, 015, 049, 071, 027, 090, and 094. These new entities now offer the Enhanced Cell Blueprint, Stabilizer Blueprint, Spiral Catalyst Blueprint, and Code of Luna. The Luna’s blueprint and Code Materials will substitute one item from the original Amorphous, adding a fresh twist to my gaming experience!
In the same location, you can procure and utilize the “AA variant” of Amorphous Materials just like the originals.
Added New Hard Void Intercept Battle: Gluttony
– Added new Hard Difficulty Void Intercept Battle, Gluttony.
As a seasoned collector with years of experience under my belt, I find myself constantly on the lookout for rare and valuable items. The latest task that has fallen into my lap is to intercept the Hungry Sonic External Components Set and the blueprint for the Ultimate Weapon Peace Maker.
Gluttony External Components Set
2-Piece Hungry Sonic Set: Gains Toxin Resistance.
New Ultimate Equipment: Peace Maker
Introduced a fresh Ultimate Weapon called Peace Maker. Activating its Dimension ability bestows the “One-Time Recharge for Peace” effect.
When your magazine is fully loaded, the “One Shot for Tranquility” effect allows you to discharge all your ammunition in one swift, continuous blast during a well-aimed shot.
New Module
Arche Concretion: Usage of skills reduces movement speed, firearm attack power, and all attribute attack power, except for non-attribute attack power. However, with each applied stack of Arche Concretion, defense and magic points increase.
Added New Products
– Added “New Descendant: Exclusive Luna Bundle” which includes Luna and the “Pool Party” skin.
– Added Luna to the list of standard Descendants in the shop.
Introduced “Valby Premium Ultimate Pack,” comprising of “Ultimate Valby” and the “Vermillion Wave skin.” This pack is referred to as the “Premium Ultimate Valby Bundle.”
– Added “Valby’s Summer Theme,” “Viessa’s Summer Theme,” and “Male Summer Theme Set.”
Introduced new limited skins for characters, namely “Cadet Luna’s Albion Academy,” “Classic Maid Luna,” “Luna the Panda,” and “Luna with Dinosaurs.”
– Added “Luna’s Augmented Reality of Madness” premium skin package.
– Added Luna’s exclusive “White Mouse” premium head skin.
– Added Luna’s exclusive Hair & Makeup 1 & 2.
– Added Luna’s “The Ultimate High Feeling” and “Volume Up” standard skins.
– Added Luna’s makeup “Sly.”
– Added “Adjustment Control Axis X30” and “Fine Adjustment Control Axis 20” support items.
■ Hotfix 1.0.5
Content Improvements
We’ve banned the ability to swap or change modules, presets, and loadouts during Intercept Battles and Infiltration Operations to prevent players from using it as a strategy.)
– Added a feature to collect all Lost and Found items at once in the Mailbox.
Following a review of the map I found at the library, complete with gathered details, leaving the map doesn’t mean the library is closed. It remains open for further exploration.
– Added Camera Shake ON/OFF feature in Game Options.
– (PS, Xbox) Implemented a feature that allows for quicker searches by offering predefined keyword options for module and research selection.
– Introduced commas as separators after every group of three numbers in the game menu and HUD, improving legibility for numerical values.
As a seasoned space explorer with years of experience under my belt, I can confidently say that having access to key stats about our weapon, reactor, and external component inventories is absolutely crucial in the line of work we do. In my time out there among the stars, I’ve learned that knowing exactly what resources we have at our disposal can mean the difference between success and failure, life and death even. So, being able to check these stats quickly and easily is a game-changer for us, making it possible to make informed decisions in real time and adapt to whatever challenges we may face on our journey through the cosmos.
– You can now register equipped items as Attached Items.
– Saving a preset now automatically registers equipped items as Attached Items.
– You can now turn the red dot crosshair display on or off cities in Game Options.
– Added an image to some items in Graphics Options to show what they do.
– Increased the speed of scrolling when scrolling the map with the gamepad’s R-stick.
Instead of keeping the same color for icons representing Hard difficulty Void Intercept Battles on the World Map as with Normal difficulty battles, I altered their colors to make it more effortless to differentiate between them.
– The map no longer displays the marker when a quest NPC being tracked disappears.
In the Library, you’ll find all the Modification Modules related to the same descendant now arranged side by side in a single row.
If a reinforcement (reward) is given for the first time and it’s identical to the repeated reward, the Acquisition Info section in the Library will no longer display both rewards separately.
In the process of choosing duplicate modules within Dismantle Modules, you now have an option to apply a filter that will only mark the chosen modules as eligible for dismantling.
– Simplified the module combining animation.
Upon initiating your research via the “Materials” section within the Research menu, you will be redirected back to the “Materials” tab.
– Added the “Leave Party” button to the Social menu to make the function easier to find.
– Added a search function to the Consumables menu.
– Even when acquiring skins for Descendants not currently in use the red dot still appears.
– Added the red dot when acquiring paint.
– The red dot now appears in the Weapons List side tab too when acquiring a weapon skin.
Offspring or Heirs, Add-ons – Expanded the harmful influence spread by Freyna’s Room 0 Trauma from a 4-meter span to a 7-meter area.
– Increased the maximum scaling range of Valby’s skills from 200% to 250%.
– Increased the maximum scaling range of Blair’s skills from 200% to 250%.
Instead, Viessa’s “Glacial Cloud” module will immediately produce snowstorm conditions, eliminating any delay.
– Changed Valby’s “Albion Academy Cadet” head skin to be dyeable.
Instead of “Incoming Final Damage”, let’s switch it to “Incoming Damage Adjustment” for the description of the “Safe Recovery” module. This change maintains the original meaning while making it more understandable and easier to read.
Incorporated an update within Game Settings, providing an option for certain single-shot and rapid-fire weapons to continue shooting as long as the trigger is kept pressed.
– Increased Enduring Legacy’s Critical Hit Damage from 1.7x to 2.3x.
Boosted the Critical Hit Success Probability of The Secret Garden from 35 percent to 50 percent, and upped its Critical Hit Multiplier from 1.85 times to 2.25 times.
Boosted Nazeistra’s Critical Hit Chance from 36% to 45%, and amplified the damage of a Critical Hit from 2 times to 1.25 times the normal attack.
Lowered the activation frequency of Greg’s Reverse Destiny barrage, yet now it activates whenever an unprotected enemy is targeted by the weapon.
– Equipment can now be dismantled at once with no quantity limit.
Field enhancement – Boosted the number of Void Shards you can obtain from Special Operations by approximately sevenfold.
Update from the Lead Designer: “In Hotfix 1.0.4, Void Shards were introduced as rewards for Special Operations, but it turned out there weren’t enough. Our aim was to make Void Fragments the main source for farming Void Shards, and get additional Void Shards from Special Operations. However, we’ve received feedback that many of you don’t prefer this cycle, so we’ve boosted the Void Shards obtainable in Special Operations. We’re also planning changes for future enhancements. Currently, players are gathering materials without using Fragments at the Fusion Reactor, so we’re contemplating eliminating the Fragments from the Fusion Reactor startup. This would make Fragments essential only when the Reconstructing Device is activated at the Fusion Reactor. We’re closely examining how our planned reward system functions in reality. Our goal is to finalize a reward system that players will appreciate in the coming days.”
– Reduced the distance you’re knocked down when hit by a trap.
As a seasoned gamer in Infiltration Operations, I adjusted the scaling rate of the infamous monster’s invincibility bubble’s Hit Points (HP) relative to the player count, making it less resilient when more players are involved. Additionally, I trimmed down the length of its immunity period, ensuring a more engaging and challenging gaming experience for all.
100% probability that Encrypted Vaults will appear during the initial spawn in locations such as Agna Desert, Dusklands, Echo Swamp, Night’s Reach, Hagios, and Fortress Fields.
– Increased the hit box size in “data collection” missions to make it easier to collect data.
– Outside environmental sounds are now less audible in the indoor areas in Kingston.
– Adjusted the distance that monsters spawn in the Laboratory to be closer as 15m.
As a seasoned gamer with years of experience under my belt, I can appreciate the importance of clear and concise communication in video games. The term “Miscellaneous” may seem straightforward, but it encompasses a wide range of elements that can greatly enhance or diminish the gaming experience. For instance, the balanced sound levels for shield destruction notifications are crucial for immersion, ensuring I don’t miss important gameplay cues due to loud music or background noise. Similarly, the material research result window is essential for understanding the intricacies of the game’s mechanics, allowing me to make informed decisions and progress more efficiently. In my opinion, these seemingly small details can have a significant impact on the overall enjoyment and mastery of a game.
Optimization Improvements
– (PC, PS5, XSX, XSS) Applied AMD FSR 3.1.
– (PS4, XB1) Optimized memory usage.
– (PS4, XB1) Optimized resolution to increase the maximum resolution by at least 5%.
Bug Fixes
As a gamer, I recently tackled a problem where enemies vanquished through my Ultimate Weapon’s special effects weren’t giving me credit for it on my Battle Pass Challenges and Rewards. Now, they’re correctly tracking these victories, making my gaming experience even smoother!
Resolved a problem that prevented the correct display of the cost reduction for matching socket types on the Weapon Upgrade Screen.
– Resolved a problem that caused the game to become unplayable when the Capacity Exceeded warning was dismissed during module improvement.
Corrected a problem that prevented teammates from rejoining you when restarting an Intercept Battle, Infiltration Operation, or Special Operation following its completion. Now, they should be able to join you again if they choose to do so.
Adjusted the Info screen’s description to clarify that as the “Incoming Damage Modifier” lowers, the amount of damage taken also decreases.
Corrected a problem: Completing a mission using a weapon that’s ever been socketed doesn’t actually grant Mastery Rank Experience, despite the appearance that it does.
I resolved a problem that had reversed the labels for the fundamental materials and blueprint designs of the Ultimate Weapons.
– Fixed an issue where the quantity of attached paint was not displayed in the Mailbox.
Resolved a problem that caused the Down But Not Out (DBNO) user interface animation to continue when one DBNO ally left and another one joined.
As a gamer, I recently tackled a snag that prevented me from swapping loadouts during battle, yet the user interface would display the chosen loadout anyway. Now, it’s all good – you can fight and tactically adjust your gear on the fly!
Offspring (corrected) a problem that allowed Lepic to activate its “Overkill” ability with no Mana Points when using the “Enhanced Efficiency” accessory.
As an enthusiastic player, I recently resolved a problem that prevented my character, Yujin, from aiming at an ally during “Solidarity Healing” when a portion of the ally’s body was hidden behind an object. Now, I can ensure my healing reaches the intended target more efficiently!
Rectified a problem that temporarily prevented DBNO allies, rescued by Yujin, from utilizing their abilities right after being saved.
Resolved a problem that made Viessa’s “Frost Road” skill visual effect persist when switching weapons immediately afterwards.
I’ve corrected a problem where the knockback distance of Valby’s “Plop Plop” ability was greater than its intended skill radius.
– Fixed an issue where Enzo’s “Shoot Support” was not applied to allies.
Resolved a problem where utilizing Ultimate Gley’s “Massacre” or “Life Siphon” ability failed to boost the skill’s damage when her health exceeded 50%.
Resolved a problem that allowed Gley’s “Life Siphon” ability and the Modification Modules “Massive Sanguification” and “Explosive Life” to function on objects during Intercept Battles.
– Fixed an issue where Kyle’s “Repulsion Dash” could be used on objects in Intercept Battles.
As a gamer, I made sure that Kyle’s “Repulsion Dash” skill animation wouldn’t get abruptly cut off anymore. Now it flows smoothly!
In contrast to Bunny, the strength of Ultimate Bunny’s “Lightning Emission” is influenced by the electricity she possesses at the time of use, whereas Bunny’s “Lightning Emission” power relies on her current electrical charge.
Resolved a problem that caused Bunny’s “Maximum Power” ability sound to continuously increase in pitch, resulting in an unpleasant noise.
– Fixed an issue where Esiemo would become uncontrollable while using the “Arche Explosion” skill.
In a scenario where Ultimate Viessa employed “Frost Road” along with the “Absolute-Zero” module, or Valby utilized “Laundry Bomb,” if Ajax erected a barrier over it, the barrier would instead harm Ultimate Viessa or Valby by reflecting their own damage.
In this context, “Equipment” can be rephrased as “Gear setup”.
– Resolved a problem that led to the incorrect recording of damage when striking the Lance of the Ultimate Weapon King’s Guard after it was erected, in the statistics.
– Adjusted a problem that caused the Hip Fire Accuracy of the Ultimate Weapon Executor to be less precise than expected.
– Previously, the special feature of the Ultimate Weapon Thunder Cage caused it to inflict over 1.33 times more damage on clustered monsters. Now, Electric Shockwave deals double the damage, regardless of the number of opponents present.
# Developer’s Note: “Upon testing within our team, we found an issue with Thunder Cage. The item was dealing more damage than stated in its description when multiple monsters were present. We rectified this problem, but simultaneously increased the multiplier from 1.33x to 2x to prevent it from becoming less effective while hunting. It’s crucial for us that the worth of your items matters, so we enhanced its power beyond our initial plans to maintain its value post-fix. In case similar situations arise in the future, we won’t just address the bug but also consider measures to preserve the value of your items, ensuring a balanced and fair update.”
– Resolved a problem that caused additional gunshots when using a repeating firearm for single shots, resulting in excess sounds.
(4) Modules – Fixed an issue where the Firearm Critical Hit Rate increase effect was missing in the description of Valby’s “Supply Moisture” module.
As a dedicated fan, I recently resolved a problem that was causing Valby’s “Tidal Wave” module to fail in stacking the Finishing Attack when piercing an enemy. Now it functions correctly!
Resolved a problem that caused varying outcomes when saving the “Body Enhancement” module for character Ajax, depending on the time of save.
Resolved an occurrence where, when Ajax had the “Matrix Recomputation module,” the Shield would automatically recharge in a brief period, and it would reset to 50% following installation.
– Resolved a problem that kept the “Pitmaster” passive active perpetually whenever Blair deactivated the “Classic Chef” module under the Flame Zone conditions.
I’ll rephrase that for you: Resolved a problem where the “knockback” action didn’t occur when Blair utilized the “Deadly Cuisine,” specifically when he had the “Backdraft” equipment on.
– Resolved a problem where the “Sharp Precision Shot” module’s bonus was incorrectly displayed as “Lethal Finish.”
As a gamer, I recently troubleshot a bug that was causing the ‘Bunny’s Evolving Skin’ quest requirements to go unmet when Bunny had a Modification Module equipped. Now, it should be working fine!
Resolved a problem where, when Bunny removed the “Electric Condense” module, it displayed a status effect with no active influence or impact.
I’ve resolved a problem that caused Gley’s “Predator Instinct” module skill to show the Frenzied state icon and name in duplicate whenever it was activated.
Resolved a problem that occurred occasionally with Ultimate Gley’s “Demonic Modification” feature, preventing it from inflicting damage as intended.
Issue with the Field: Previously, when players simultaneously defeated named monsters during a Void Fusion Reactor mission and the mission data got erased, they could employ Reconstructing Devices without spending Void Shards. This has now been resolved.
I’ve rectified a problem where the map for “Hagios: The Old Mystery” was displaying incorrect routes compared to the real ones.
As a gamer diving into Hagos: The Haven, I recently tackled a pesky problem: those devious traps wouldn’t deactivate when re-entering the No Resurrection Zone upon death. Now, thankfully, they reset as intended. Game on!
As an enthusiast, I recently tackled and resolved a problem that caused those pesky movement markers to pop up while navigating through the Void Fusion Reactor. Now, it’s a smoother, more immersive experience for all!
– Resolved a problem that prevented monsters from appearing during roaming sessions on the White-night Gulch battlefield within the Hatchery map.
Adjusted the patterns and shape-stabilizing elements obtained during covert operations in the White-night Gulch and Hagios, which were originally used for hard infiltration.
(6) Miscellaneous – Fixed an intermittent terrain rendering bug.
– [Xbox One, Xbox One S] Resolved a problem that occasionally caused black lines to appear on textures while rendering terrain.
Corrected a problem where completing “Rockfall: Vulgus Strategic Outpost” would erroneously finish the Sub Quest “Obtain Freyna’s Research Materials 1”, regardless of whether “Amorphous Material Pattern: Freyna” had been acquired.
Resolved a problem preventing the Sub Quest “Gathering Extra Materials for Freyna’s Research with Ultimate Bunny” from being successfully finished.
Resolved a problem that caused the camera to sporadically lock up during the process of dismantling components in Intercept Battles.
– Fixed an issue where the Elite Vulgus Special Effect “Chasing Orb” would not deal damage.
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2024-07-31 11:38