The First Descendant: All Weapon Modules & Effects

The First Descendant: All Weapon Modules & Effects

As a seasoned player with countless hours spent honing my skills and mastering the art of weapon customization, I have come to appreciate the intricacies and nuances that lie within this game. The table you provided is a testament to the depth and complexity of the weapons system in this game, offering a multitude of options for players to tailor their weapons to suit their playstyle.


In “The First Descendant,” I, as a player, will be embarking on an exciting journey where I’ll focus on enhancing my character and weapon of preference. As I progress through the game by completing missions, I’ll also level up. However, when facing challenging bosses or tricky obstacles, the way I’ve built my character becomes crucial. It significantly impacts my performance in battles, determining the advantages or disadvantages I can leverage in combat.

1. In the game “The First Descendant,” Weapon Modules are among the assorted items available, functioning as attachments for your weapons that activate additional stat boosts or special effects when certain conditions are fulfilled. Having a grasp of the Weapon Modules present in the game and their respective effects will significantly aid you in constructing your character. The following guide offers comprehensive information on the various Weapon Modules found in “The First Descendant.”

All Weapon Modules & Effects In The First Descendant

The First Descendant: All Weapon Modules & Effects

comprehensive collection of Weapon Module effects and their respective variations. Keep in mind that different Weapon Modules come with multiple options, which depend on the weapon’s ammo type and class affiliation. In the following list, effects for each class are sequenced accordingly, implying that bullet points resembling one another pertain to the corresponding variant of the Weapon Module (unless they all exhibit the same impact).

Weapon Module Name Socket Capacity Cost Classes Weapon Module Effects
Action and Reaction Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm ATK +15%, Recoil +5%
  2. Explosive ATK or Firearm ATK +15%, Recoil +5%
  3. Firearm ATK +15%, Recoil +5%
  4. Firearm ATK +15%, Recoil +5%
Adventurer Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +8%, Weak Point Damage +2%
  2. Firearm Critical Hit Rate +5%, Weak Point Damage +2%
  3. Firearm Critical Hit Rate +5%, Weak Point Damage +2%
  4. Firearm Critical Hit Rate +8%, Weak Point Damage +1%
Aiming Compensation Rutile
  • 4
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  1. Accuracy +8%, Firearm Critical Hit Damage +6.5%
  2. Accuracy +8%, Firearm Critical Hit Damage +4%
  3. Accuracy +8%, Firearm Critical Hit Damage +5%
Analysis Master Rutile
  • 6
  • Special Rounds Weapons
  • Enemy’s Firearm Critical Hit Resistance -25% for 10s on a successful hit.
Anti-matter Round Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm ATK +8%, Firearm Critical Hit Damage +6.5%
  2. Explosive ATK or Firearm ATK +8%, Firearm Critical Hit Damage +3 or 3.5%
  3. Firearm ATK +8%, Firearm Critical Hit Damage +4%
  4. Firearm ATK +8%, Firearm Critical Hit Damage +5%
Auto-Reload Cerulean
  • 5
  • High-Powered Rounds Weapons
  • When changing weapons, auto-reloads stored weapon.
Better Concentration Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Damage +19%
  2. Firearm Critical Hit Damage +9%
  3. Firearm Critical Hit Damage +8%
  4. Firearm Critical Hit Damage +8%
Better Insight Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +10%
  2. Firearm Critical Hit Rate +8%
  3. Firearm Critical Hit Rate +9%
  4. Firearm Critical Hit Rate +8%
Better Weapon Weight Almandine
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Weapon Change Speed +8%
  2. Weapon Change Speed +6%
  3. Weapon Change Speed +6%
  4. Weapon Change Speed +6%
Better Weapon Wight – Special Mod Rutile
  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  1. Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s
  2. Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s
Brisk Walk Malachite
  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  • On hit, Movement Speed +10% for 5s
Bullet Rain Xantic
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Fire Rate +8%, Firearm ATK +1%
Chill Enhancement Cerulean
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Adds Chill ATK equal to 8% of Firearm ATK
Chill Priority Cerulean
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Chill ATK +13%, Reload Time Modifier -8%
Colon Special Forces Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Movement Speed While Aiming +8%
  2. Movement Speed While Aiming +5%
  3. Movement Speed While Aiming +5%
  4. Movement Speed While Aiming +5%
Commando Marksmanship Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Damage +8%, Firearm ATK +1%
  2. Firearm Critical Hit Rate +5%, Firearm ATK +1%
  3. Firearm Critical Hit Damage +5%, Firearm ATK +1%
  4. Firearm Critical Hit Damage +8%, Firearm ATK +1%
Concentrate Support Ammo Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
  2. Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%
  3. Rounds per Magazine +8%, Firearm Critical Hit Damage +4%
  4. Rounds per Magazine +8%, Firearm Critical Hit Damage +5%
Concentration Priority Almandine
  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  1. Firearm Critical Hit Damage +30%, Reload Time Modifier -8%
  2. Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
  3. Firearm Critical Hit Damage +12%, Reload Time Modifier -8%
Concentration Stabilizer Rutile
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Recoil -8%, Firearm Critical Hit Damage +6.5%
  2. Recoil -8%, Firearm Critical Hit Damage +3.5%
  3. Recoil -8%, Firearm Critical Hit Damage +4%
  4. Recoil -8%, Firearm Critical Hit Damage +5%
Concetration Priority Almandine
  • 6
  • High-Powered Rounds Weapons
  • Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
Consume Magazines Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Reload Time Modifier +6%, Weak Point Damage +2%
Deadeye Rutile
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Accuracy +8%, Firearm ATK +1%
Defense Master Rutile
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  • When defeating an enemy, DEF +120% for 10s
Descendant Roll Cerulean
  • 5
  • High-Powered Rounds Weapons
  • When rolling, it auto-reloads the active weapon at a 50% chance
Dopaminergic Activate Almandine
  • 5
  • Impact Rounds Weapons
  • On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10%
Edging Shot Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +11%, Firearm ATK -4%
  2. Firearm Critical Hit Rate +9%, Firearm ATK -4%
  3. Firearm Critical Hit Rate +8%, Firearm ATK -4%
  4. Firearm Critical Hit Rate +8%, Firearm ATK -4%
Electric Conductor Xantic
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When attacking enemies inflicted with Electrocution, Firearm ATK +8%
Electric Enhancement Xantic
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Adds Electric ATK equal to 8% of Firearm ATK
Electric Gunbarrel Xantic
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Electric ATK +20%, Fire Rate -6%
  2. Electric ATK +23%, Fire Rate -6%
  3. Electric ATK +28%, Fire Rate -6%
  4. Electric ATK +20%, Fire Rate -6%
Electric Priority Xantic
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Electric ATK +13%, Reload Time Modifier -8%
  2. Electric ATK +13%, Reload Time Modifier -8%
  3. Electric ATK +13%, Reload Time Modifier -8%
  4. Electric ATK +13%, Reload Time Modifier -8%
Expand General Magazine Xantic
  • 4
  • General Rounds Weapons
  • Max General Rounds +13%
Expand High-Power Magazine Xantic
  • 5
  • High-Powered Rounds Weapons
  • Max High-Power Rounds +13%
Expand Impact Magazine Xantic
  • 4
  • Impact Rounds Weapons
  • Max Impact Rounds +13%
Expand Weapon Charge Xantic
  • 5
  • Special Rounds Weapons
  • Rounds per Magazine +12%
Fatal Critical Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
  2. Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
  3. Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
  4. Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
Fire Conductor Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When attacking enemies inflicted with Burn, Firearm ATK +8%
Fire Enhancement Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Adds Fire ATK equal to 8% of Firearm ATK
Fire Priority Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Fire ATK +13%, Reload Time Modifier -8%
Fire Rate Concentration Xantic
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Fire Rate +8%, Firearm Critical Hit Damage +6.5%
  2. Fire Rate +8%, Firearm Critical Hit Damage +3.5%
  3. Fire Rate +8%, Firearm Critical Hit Damage +4%
  4. Fire Rate +8%, Firearm Critical Hit Damage +5%
Fire Rate Up Xantic
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Fire Rate +8%
  2. Fire Rate +6%
  3. Fire Rate +6%
  4. Fire Rate +6%
Firing Fiesta Xantic
  • 5
  • General Rounds Weapons
  • When reloading, rounds are not consumed for 3s
Fixed Shot Rutile
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Recoil -8%, Weak Point Damage +2%
Focus Fire Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Weak Point Damage +8%, Firearm Critical Hit Damage +6.5%
  2. Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%
  3. Weak Point Damage +5%, Firearm Critical Hit Damage +4%
  4. Weak Point Damage +5%, Firearm Critical Hit Damage +5%
Frigid Burn Cerulean
  • 6
  • Special Rounds Weapons
  • Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage.
General Round Charge Improvement Xantic
  • 16
  • High-Powered Rounds
  • When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds
General Round Magazine Replacement Xantic
  • 4
  • Special Rounds Weapons
  • When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds
General Round Projectile Modification Xantic
  • 4
  • Impact Rounds Weapons
  • When acquiring dropped General Rounds, change to 1 Impact Round for every 100 rounds
General Rounds Compulsive Xantic
  • 4
  • General Rounds
  • Max General Rounds +15%, Movement Speed -5%
Hardline Suppression Rutile
  • 11
  1. Impact Rounds Weapons
  2. Special Rounds Weapons
  1. On Weak Point hit, 18% chance to Knockdown target
  2. On Weak Point Hit, 5% chance to Knockdown target
Have Aiming Malachite
  • 6
  1. General Rounds
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  • Weak Point Damage +10%, Accuracy -5%
Hawk-Eye Rutile
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Accuracy +11%
Heat Incinerator Almandine
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s
High-Power Rounds Compulsive Xantic
  • 4
  • High-Powered Rounds
  • Max High-Power Rounds +15%, Movement Speed -5%
Hit Rate Focus Rutile
  • 4
  • High-Powered Rounds
  • Accuracy +8%, Firearm Critical Hit Damage +3%
Hit Rate Insight Rutile
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Accuracy +8%, Firearm Critical Hit Rate +1.5%
  2. Accuracy +8%, Firearm Critical Hit Rate +3%
  3. Accuracy +8%, Firearm Critical Hit Rate +1.5%
  4. Accuracy +8%, Firearm Critical Hit Rate +1.5%
Impact Round Charge Improvement Xantic
  • 15
  • High-Powered Rounds
  • When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds
Impact Round Magazine Replacement Xantic
  • 4
  • Special Rounds Weapons
  • When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.08 Rounds
Impact Rounds Compulsive Xantic
  • 4
  • Impact Rounds Weapons
  • Max Impact Rounds +15%, Movement Speed -5%
Insight Focus Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
  2. Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5%
  3. Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
  4. Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
Insight Stabilizer Rutile
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Recoil -8%, Firearm Critical Hit Rate +1.5%
  2. Recoil -8%, Firearm Critical Hit Rate +1%
  3. Recoil -8%, Firearm Critical Hit Rate +1.5%
  4. Recoil -8%, Firearm Critical Hit Rate +1.5%
Insight Support Ammo Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
  2. Rounds per Magazine +8%, Firearm Critical Hit Rate +1%
  3. Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
  4. Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
Lethal Finish Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired
Magazine Compulsive Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Rounds per Magazine +10%, Weak Point Damage -3%
Marksman Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Rate +8%, Firearm ATK +1%
  2. Firearm Critical Hit Rate +5%, Firearm ATK +1%
  3. Firearm Critical Hit Rate +5%, Firearm ATK +1%
  4. Firearm Critical Hit Rate +8%, Firearm ATK +1%
Maximize Weight Balance Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Rounds per Magazine +8%, Weak Point Damage +2%
Mental Focus Malachite
  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  1. Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm
  2. Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm
  3. Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm.
Normal Impact Rounds Refining Xantic
  • 4
  • General Rounds Weapons
  • When acquiring dropped Impact Rounds, change to 1 General Round for every 1.25 Rounds
Normal Special Rounds Refining Xantic
  • 4
  • General Rounds Weapons
  • When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds
Payout Xantic
  • 5
  • Impact Rounds Weapons
  • When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)
Pinpoint Shot Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Firearm ATK +8%, Weak Point Damage +2%
Poison Priority Rutile
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Toxic ATK +13%, Reload Time Modifier -8%
Quick Freezer Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s
Rapid Fire Insight Xantic
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Fire Rate +8%, Firearm Critical Hit Rate +1.5%
  2. Fire Rate +8%, Firearm Critical Hit Rate +1%
  3. Fire Rate +8%, Firearm Critical Hit Rate +1.5%
  4. Fire Rate +8%, Firearm Critical Hit Rate +1.5%
Real-Life Fighter Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks), But loses 2 stacks per failed Weak Point Attack.
Recycling Genius Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Reload Time Modifier +8%
Refrigerate Gunbarrel Cerulean
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Chill ATK +20%, Fire Rate -6%
  2. Chill ATK +23%, Fire Rate -6%
  3. Chill ATK +28%, Fire Rate -6%
  4. Chill ATK +20%, Fire Rate -6%
Reload Expert Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Reload Time Modifier +6%, Firearm ATK +1%
Reload Focus Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5%
  2. Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%
  3. Reload Time Modifier +6%, Firearm Critical Hit Damage +4%
  4. Reload Time Modifier +6%, Firearm Critical Hit Damage +5%
Reload Insight Cerulean
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Reload Time Modifier +6%, Firearm Critical Hit Rate +3%
Remote Generator Xantic
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s
Rifling Reinforcement Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Firearm ATK +12%
Sharp Precision Shot Xantic
  • 6
  1. General Rounds Weapons
  2. Impact Rounds Weapons
  3. Special Rounds Weapons
  1. Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s
  2. Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s
  3. Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s
Sharpshooter Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
  2. Firearm ATK +8%, Firearm Critical Hit Rate +1%
  3. Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
  4. Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
Shell UP Rutile
  • 16
  • High-Powered Rounds
  • Shell Capacity +33%
Slow Art Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Firearm ATK +16%, Fire Rate -6%
Snowflake Conductor Cerulean
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When attacking enemies inflicted with Frostbite, Firearm ATK +8%
Special Round Charge Improvement Xantic
  • 4
  • High-Powered Rounds Weapons
  • When acquiring dropped Special Rounds, change to 1 High Power Round for every 120 Rounds.
Special Round Projectile Modification Xantic
  • 4
  • Impact Rounds Weapons
  • When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds
Special Rounds Compulsive Xantic
  • 4
  • Special Rounds Weapons
  • Max Special Rounds +15%, Movement Speed -5%
Special Rounds Storage Xantic
  • 4
  • Special Rounds Weapons
  • Max Special Rounds +13%
Special Sight Malachite
  • 6
  1. High-Powered Rounds Weapons
  2. Impact Rounds Weapons
  • Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%
Spray and Pray Xantic
  • 5
  • Special Rounds Weapons
  • When landing a Firearm Critical Hit, rounds are not consumed for 3s
Stance Stabilizer Rutile
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Recoil -8%, Firearm ATK +1%
Strengthen First Shot Malachite
  • 6
  • High-Powered Rounds
  • After reload, first shot’s Firearm ATK +100%
Superconductivity Charge Xantic
  • 6
  • Special Rounds Weapons
  • Beam Rifle Charging Speed +10%
Superheated Gunbarrel Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Fire ATK +20%, Fire Rate -6%
  2. Fire ATK +23%, Fire Rate -6%
  3. Fire ATK +28%, Fire Rate -6%
  4. Fire ATK +20%, Fire Rate -6%
Sweeping Squad Malachite
  • 6
  1. General Rounds Weapons
  2. Special Rounds Weapons
  • When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance
Target Detection Almandine
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Firearm Critical Hit Damage +8%, Weak Point Damage +2%
  2. Firearm Critical Hit Damage +5%, Weak Point Damage +2%
  3. Firearm Critical Hit Damage +5%, Weak Point Damage +2%
  4. Firearm Critical Hit Damage +8%, Weak Point Damage +2%
Toxic Conductor Rutile
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When attacking enemies inflicted with Poison, Firearm ATK +8%
Toxic Enhancement Rutile
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Adds Toxic ATK equal to 8% of Firearm ATK
Toxic Gunbarrel Rutile
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Toxic ATK +20%, Fire Rate -6%
  2. Toxic ATK +23%, Fire Rate -6%
  3. Toxic ATK +28%, Fire Rate -6%
  4. Toxic ATK +20%, Fire Rate -6%
Unstoppable Smasher Rutile
  • 6
  • High-Powered Rounds
  • When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance
Venom Injector Rutile
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s
Vibration Absorption Rutile
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Recoil -11%
Weak Point Aiming Rutile
  • 4
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Accuracy +8%, Weak Point Damage +2%
Weak Point Detection Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Weak Point Damage +8%, Firearm ATK +1%
  2. Weak Point Damage +5%, Firearm ATK +1%
  3. Weak Point Damage +5%, Firearm ATK +1%
  4. Weak Point Damage +5%, Firearm ATK +1%
Weak Point Expansion Malachite
  • 6
  1. High-Powered Rounds Weapons
  2. Impact Rounds
  • On Weak Point hit, Weak Point DMG +35%
Weak Point Insight Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  1. Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
  2. Weak Point Damage +5%, Firearm Critical Hit Rate +1%
  3. Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
  4. Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
Weak Point Quick Fire Xantic
  • 5
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Fire Rate +8%, Weak Point Damage +2%
Weak Point Sight Malachite
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Weak Point Damage +9%
Weapon Tuning Cerulean
  • 6
  1. General Rounds Weapons
  2. High-Powered Rounds Weapons
  3. Impact Rounds Weapons
  4. Special Rounds Weapons
  • Rounds per Magazine +8%, Firearm ATK +1%

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2024-07-30 16:16