Action and Reaction | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm ATK +15%, Recoil +5%
- Explosive ATK or Firearm ATK +15%, Recoil +5%
- Firearm ATK +15%, Recoil +5%
- Firearm ATK +15%, Recoil +5%
|
---|
Adventurer | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Rate +8%, Weak Point Damage +2%
- Firearm Critical Hit Rate +5%, Weak Point Damage +2%
- Firearm Critical Hit Rate +5%, Weak Point Damage +2%
- Firearm Critical Hit Rate +8%, Weak Point Damage +1%
|
---|
Aiming Compensation | Rutile | | - General Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Accuracy +8%, Firearm Critical Hit Damage +6.5%
- Accuracy +8%, Firearm Critical Hit Damage +4%
- Accuracy +8%, Firearm Critical Hit Damage +5%
|
---|
Analysis Master | Rutile | | | - Enemy’s Firearm Critical Hit Resistance -25% for 10s on a successful hit.
|
---|
Anti-matter Round | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm ATK +8%, Firearm Critical Hit Damage +6.5%
- Explosive ATK or Firearm ATK +8%, Firearm Critical Hit Damage +3 or 3.5%
- Firearm ATK +8%, Firearm Critical Hit Damage +4%
- Firearm ATK +8%, Firearm Critical Hit Damage +5%
|
---|
Auto-Reload | Cerulean | | - High-Powered Rounds Weapons
| - When changing weapons, auto-reloads stored weapon.
|
---|
Better Concentration | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Damage +19%
- Firearm Critical Hit Damage +9%
- Firearm Critical Hit Damage +8%
- Firearm Critical Hit Damage +8%
|
---|
Better Insight | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Rate +10%
- Firearm Critical Hit Rate +8%
- Firearm Critical Hit Rate +9%
- Firearm Critical Hit Rate +8%
|
---|
Better Weapon Weight | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Weapon Change Speed +8%
- Weapon Change Speed +6%
- Weapon Change Speed +6%
- Weapon Change Speed +6%
|
---|
Better Weapon Wight – Special Mod | Rutile | | - General Rounds Weapons
- Impact Rounds Weapons
| - Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s
- Weapon Change Speed +25%. When changing weapons, DEF +32% for 5s
|
---|
Brisk Walk | Malachite | | - General Rounds Weapons
- Impact Rounds Weapons
| - On hit, Movement Speed +10% for 5s
|
---|
Bullet Rain | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Fire Rate +8%, Firearm ATK +1%
|
---|
Chill Enhancement | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Adds Chill ATK equal to 8% of Firearm ATK
|
---|
Chill Priority | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Chill ATK +13%, Reload Time Modifier -8%
|
---|
Colon Special Forces | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Movement Speed While Aiming +8%
- Movement Speed While Aiming +5%
- Movement Speed While Aiming +5%
- Movement Speed While Aiming +5%
|
---|
Commando Marksmanship | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Damage +8%, Firearm ATK +1%
- Firearm Critical Hit Rate +5%, Firearm ATK +1%
- Firearm Critical Hit Damage +5%, Firearm ATK +1%
- Firearm Critical Hit Damage +8%, Firearm ATK +1%
|
---|
Concentrate Support Ammo | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%
- Rounds per Magazine +8%, Firearm Critical Hit Damage +3.5%
- Rounds per Magazine +8%, Firearm Critical Hit Damage +4%
- Rounds per Magazine +8%, Firearm Critical Hit Damage +5%
|
---|
Concentration Priority | Almandine | | - General Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Damage +30%, Reload Time Modifier -8%
- Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
- Firearm Critical Hit Damage +12%, Reload Time Modifier -8%
|
---|
Concentration Stabilizer | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Recoil -8%, Firearm Critical Hit Damage +6.5%
- Recoil -8%, Firearm Critical Hit Damage +3.5%
- Recoil -8%, Firearm Critical Hit Damage +4%
- Recoil -8%, Firearm Critical Hit Damage +5%
|
---|
Concetration Priority | Almandine | | - High-Powered Rounds Weapons
| - Firearm Critical Hit Damage +8%, Reload Time Modifier -8%
|
---|
Consume Magazines | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Reload Time Modifier +6%, Weak Point Damage +2%
|
---|
Deadeye | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Accuracy +8%, Firearm ATK +1%
|
---|
Defense Master | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
| - When defeating an enemy, DEF +120% for 10s
|
---|
Descendant Roll | Cerulean | | - High-Powered Rounds Weapons
| - When rolling, it auto-reloads the active weapon at a 50% chance
|
---|
Dopaminergic Activate | Almandine | | | - On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10%
|
---|
Edging Shot | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Rate +11%, Firearm ATK -4%
- Firearm Critical Hit Rate +9%, Firearm ATK -4%
- Firearm Critical Hit Rate +8%, Firearm ATK -4%
- Firearm Critical Hit Rate +8%, Firearm ATK -4%
|
---|
Electric Conductor | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - When attacking enemies inflicted with Electrocution, Firearm ATK +8%
|
---|
Electric Enhancement | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Adds Electric ATK equal to 8% of Firearm ATK
|
---|
Electric Gunbarrel | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Electric ATK +20%, Fire Rate -6%
- Electric ATK +23%, Fire Rate -6%
- Electric ATK +28%, Fire Rate -6%
- Electric ATK +20%, Fire Rate -6%
|
---|
Electric Priority | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Electric ATK +13%, Reload Time Modifier -8%
- Electric ATK +13%, Reload Time Modifier -8%
- Electric ATK +13%, Reload Time Modifier -8%
- Electric ATK +13%, Reload Time Modifier -8%
|
---|
Expand General Magazine | Xantic | | | |
---|
Expand High-Power Magazine | Xantic | | - High-Powered Rounds Weapons
| - Max High-Power Rounds +13%
|
---|
Expand Impact Magazine | Xantic | | | |
---|
Expand Weapon Charge | Xantic | | | |
---|
Fatal Critical | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1%
- Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%
- Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%
- Firearm Critical Hit Damage +8%, Firearm Critical Hit Rate +1.5%
|
---|
Fire Conductor | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - When attacking enemies inflicted with Burn, Firearm ATK +8%
|
---|
Fire Enhancement | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Adds Fire ATK equal to 8% of Firearm ATK
|
---|
Fire Priority | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Fire ATK +13%, Reload Time Modifier -8%
|
---|
Fire Rate Concentration | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Fire Rate +8%, Firearm Critical Hit Damage +6.5%
- Fire Rate +8%, Firearm Critical Hit Damage +3.5%
- Fire Rate +8%, Firearm Critical Hit Damage +4%
- Fire Rate +8%, Firearm Critical Hit Damage +5%
|
---|
Fire Rate Up | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Fire Rate +8%
- Fire Rate +6%
- Fire Rate +6%
- Fire Rate +6%
|
---|
Firing Fiesta | Xantic | | | - When reloading, rounds are not consumed for 3s
|
---|
Fixed Shot | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Recoil -8%, Weak Point Damage +2%
|
---|
Focus Fire | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Weak Point Damage +8%, Firearm Critical Hit Damage +6.5%
- Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%
- Weak Point Damage +5%, Firearm Critical Hit Damage +4%
- Weak Point Damage +5%, Firearm Critical Hit Damage +5%
|
---|
Frigid Burn | Cerulean | | | - Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage.
|
---|
General Round Charge Improvement | Xantic | | | - When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds
|
---|
General Round Magazine Replacement | Xantic | | | - When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds
|
---|
General Round Projectile Modification | Xantic | | | - When acquiring dropped General Rounds, change to 1 Impact Round for every 100 rounds
|
---|
General Rounds Compulsive | Xantic | | | - Max General Rounds +15%, Movement Speed -5%
|
---|
Hardline Suppression | Rutile | | - Impact Rounds Weapons
- Special Rounds Weapons
| - On Weak Point hit, 18% chance to Knockdown target
- On Weak Point Hit, 5% chance to Knockdown target
|
---|
Have Aiming | Malachite | | - General Rounds
- Impact Rounds Weapons
- Special Rounds Weapons
| - Weak Point Damage +10%, Accuracy -5%
|
---|
Hawk-Eye | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| |
---|
Heat Incinerator | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s
|
---|
High-Power Rounds Compulsive | Xantic | | | - Max High-Power Rounds +15%, Movement Speed -5%
|
---|
Hit Rate Focus | Rutile | | | - Accuracy +8%, Firearm Critical Hit Damage +3%
|
---|
Hit Rate Insight | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Accuracy +8%, Firearm Critical Hit Rate +1.5%
- Accuracy +8%, Firearm Critical Hit Rate +3%
- Accuracy +8%, Firearm Critical Hit Rate +1.5%
- Accuracy +8%, Firearm Critical Hit Rate +1.5%
|
---|
Impact Round Charge Improvement | Xantic | | | - When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds
|
---|
Impact Round Magazine Replacement | Xantic | | | - When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.08 Rounds
|
---|
Impact Rounds Compulsive | Xantic | | | - Max Impact Rounds +15%, Movement Speed -5%
|
---|
Insight Focus | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +6.5%
- Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +3.5%
- Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%
- Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%
|
---|
Insight Stabilizer | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Recoil -8%, Firearm Critical Hit Rate +1.5%
- Recoil -8%, Firearm Critical Hit Rate +1%
- Recoil -8%, Firearm Critical Hit Rate +1.5%
- Recoil -8%, Firearm Critical Hit Rate +1.5%
|
---|
Insight Support Ammo | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
- Rounds per Magazine +8%, Firearm Critical Hit Rate +1%
- Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
- Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%
|
---|
Lethal Finish | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired
|
---|
Magazine Compulsive | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Rounds per Magazine +10%, Weak Point Damage -3%
|
---|
Marksman | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Rate +8%, Firearm ATK +1%
- Firearm Critical Hit Rate +5%, Firearm ATK +1%
- Firearm Critical Hit Rate +5%, Firearm ATK +1%
- Firearm Critical Hit Rate +8%, Firearm ATK +1%
|
---|
Maximize Weight Balance | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Rounds per Magazine +8%, Weak Point Damage +2%
|
---|
Mental Focus | Malachite | | - General Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Fire Rate -10%. When firing a firearm, Firearm ATK +0.25% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm
- Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm
- Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm.
|
---|
Normal Impact Rounds Refining | Xantic | | | - When acquiring dropped Impact Rounds, change to 1 General Round for every 1.25 Rounds
|
---|
Normal Special Rounds Refining | Xantic | | | - When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds
|
---|
Payout | Xantic | | | - When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)
|
---|
Pinpoint Shot | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm ATK +8%, Weak Point Damage +2%
|
---|
Poison Priority | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Toxic ATK +13%, Reload Time Modifier -8%
|
---|
Quick Freezer | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s
|
---|
Rapid Fire Insight | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Fire Rate +8%, Firearm Critical Hit Rate +1.5%
- Fire Rate +8%, Firearm Critical Hit Rate +1%
- Fire Rate +8%, Firearm Critical Hit Rate +1.5%
- Fire Rate +8%, Firearm Critical Hit Rate +1.5%
|
---|
Real-Life Fighter | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks), But loses 2 stacks per failed Weak Point Attack.
|
---|
Recycling Genius | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| |
---|
Refrigerate Gunbarrel | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Chill ATK +20%, Fire Rate -6%
- Chill ATK +23%, Fire Rate -6%
- Chill ATK +28%, Fire Rate -6%
- Chill ATK +20%, Fire Rate -6%
|
---|
Reload Expert | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Reload Time Modifier +6%, Firearm ATK +1%
|
---|
Reload Focus | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5%
- Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%
- Reload Time Modifier +6%, Firearm Critical Hit Damage +4%
- Reload Time Modifier +6%, Firearm Critical Hit Damage +5%
|
---|
Reload Insight | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Reload Time Modifier +6%, Firearm Critical Hit Rate +3%
|
---|
Remote Generator | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s
|
---|
Rifling Reinforcement | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| |
---|
Sharp Precision Shot | Xantic | | - General Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s
- Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s
- Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s
|
---|
Sharpshooter | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
- Firearm ATK +8%, Firearm Critical Hit Rate +1%
- Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
- Firearm ATK +8%, Firearm Critical Hit Rate +1.5%
|
---|
Shell UP | Rutile | | | |
---|
Slow Art | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm ATK +16%, Fire Rate -6%
|
---|
Snowflake Conductor | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - When attacking enemies inflicted with Frostbite, Firearm ATK +8%
|
---|
Special Round Charge Improvement | Xantic | | - High-Powered Rounds Weapons
| - When acquiring dropped Special Rounds, change to 1 High Power Round for every 120 Rounds.
|
---|
Special Round Projectile Modification | Xantic | | | - When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds
|
---|
Special Rounds Compulsive | Xantic | | | - Max Special Rounds +15%, Movement Speed -5%
|
---|
Special Rounds Storage | Xantic | | | |
---|
Special Sight | Malachite | | - High-Powered Rounds Weapons
- Impact Rounds Weapons
| - Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%
|
---|
Spray and Pray | Xantic | | | - When landing a Firearm Critical Hit, rounds are not consumed for 3s
|
---|
Stance Stabilizer | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Recoil -8%, Firearm ATK +1%
|
---|
Strengthen First Shot | Malachite | | | - After reload, first shot’s Firearm ATK +100%
|
---|
Superconductivity Charge | Xantic | | | - Beam Rifle Charging Speed +10%
|
---|
Superheated Gunbarrel | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Fire ATK +20%, Fire Rate -6%
- Fire ATK +23%, Fire Rate -6%
- Fire ATK +28%, Fire Rate -6%
- Fire ATK +20%, Fire Rate -6%
|
---|
Sweeping Squad | Malachite | | - General Rounds Weapons
- Special Rounds Weapons
| - When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance
|
---|
Target Detection | Almandine | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Firearm Critical Hit Damage +8%, Weak Point Damage +2%
- Firearm Critical Hit Damage +5%, Weak Point Damage +2%
- Firearm Critical Hit Damage +5%, Weak Point Damage +2%
- Firearm Critical Hit Damage +8%, Weak Point Damage +2%
|
---|
Toxic Conductor | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - When attacking enemies inflicted with Poison, Firearm ATK +8%
|
---|
Toxic Enhancement | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Adds Toxic ATK equal to 8% of Firearm ATK
|
---|
Toxic Gunbarrel | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Toxic ATK +20%, Fire Rate -6%
- Toxic ATK +23%, Fire Rate -6%
- Toxic ATK +28%, Fire Rate -6%
- Toxic ATK +20%, Fire Rate -6%
|
---|
Unstoppable Smasher | Rutile | | | - When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance
|
---|
Venom Injector | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s
|
---|
Vibration Absorption | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| |
---|
Weak Point Aiming | Rutile | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Accuracy +8%, Weak Point Damage +2%
|
---|
Weak Point Detection | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Weak Point Damage +8%, Firearm ATK +1%
- Weak Point Damage +5%, Firearm ATK +1%
- Weak Point Damage +5%, Firearm ATK +1%
- Weak Point Damage +5%, Firearm ATK +1%
|
---|
Weak Point Expansion | Malachite | | - High-Powered Rounds Weapons
- Impact Rounds
| - On Weak Point hit, Weak Point DMG +35%
|
---|
Weak Point Insight | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
- Weak Point Damage +5%, Firearm Critical Hit Rate +1%
- Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
- Weak Point Damage +8%, Firearm Critical Hit Rate +1.5%
|
---|
Weak Point Quick Fire | Xantic | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Fire Rate +8%, Weak Point Damage +2%
|
---|
Weak Point Sight | Malachite | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| |
---|
Weapon Tuning | Cerulean | | - General Rounds Weapons
- High-Powered Rounds Weapons
- Impact Rounds Weapons
- Special Rounds Weapons
| - Rounds per Magazine +8%, Firearm ATK +1%
|
---|