Key Takeaways
- First Descendant Season 1 introduces new content and a new Descendant, Hailey Scott.
- Dev team addresses community concerns about Season 1 additions.
- Changes being made in 1.1.1 Update, with future plans for focus group testing.
The first season of “The First Descendant” is now underway, offering fresh material and the introduction of a brand-new character assumed to be a descendant.
Regrettably, instead of being a period filled with excitement and jubilation, it’s tainted with annoyance because several new features have not been well-received. Despite it just being day one, the development team is swiftly working to allay community worries.
In a detailed article named “Dev Note vol.13” about X, the team acknowledges the trouble caused by the Season 1 update and proceeds to outline various improvements set to be implemented over the next few weeks.
The majority of conversations revolve around the recently introduced Invasion Dungeon activity, which is puzzle-centric. Strangely, players can only participate individually in this content. This decision seems unusual for a game that typically promotes teamwork, and allows players to band together with their friends.
In the upcoming 1.1.1 update next Thursday, my gaming team is simplifying the puzzles for a smoother gaming experience. They’ve also hinted at introducing a multiplayer mode for the Invasion Dungeon, although no exact date has been given yet. Excited to see how this unfolds!
For Season 1, the Inversion Reinforcement progression method was introduced, with future plans to enhance its rewards.
The new Descendant, Hailey Scott, is locked behind a sizeable time gate if you don’t want to open your wallet. The developers state the original plan was for the average player to get Hailey within 12 days of play.
Proposed changes will see this slashed in half.
According to the developer’s note, they are thinking about conducting Focus Group Testing (FGT) – a process where users test new features and provide feedback. Although this concept was not elaborated much, it could potentially result in more polished updates down the line.
The Community Response To The Changes Is Mixed
The rapid response by the developers is commendable, but some feel it’s too fast.
Many players are expressing dissatisfaction because the actions are happening too swiftly for their liking. The Season 1 content deviates from what they’re accustomed to, but for some, it provides a welcome change that feels invigorating.
Posts similar to the one by u/linkgh165 share a common feeling due to the fundamental simplicity of the new puzzles. Responses vary widely. While some gamers argue that the puzzle mechanics are satisfactory, others find the enemy density to be the issue. However, some players simply don’t enjoy the activity at all.
Regardless of your perspective, it’s invigorating to observe a team addressing local issues directly. They seem responsive to feedback, and while some choices might not be spot on, they show an openness to community input.
Despite concerns that the strategies might be hasty, they could potentially be more beneficial than the current state of affairs with Helldivers 2 and Arrowhead Games. The situation with the latter has worsened so significantly that the team itself has set a 60-day deadline to address the growing unrest within the community.
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2024-08-30 23:08