The First Descendant Releases Massive Season 1 Update

The First Descendant Releases Massive Season 1 Update

Key Takeaways

  • Nexon launches a massive season 1 update for The First Descendant, adding content and a huge number of changes.
  • Season 1 of The First Descendant introduces new cryo sniper Hailey with unique abilities & enhancement systems.
  • The update includes quality of life improvements, bug fixes, and changes to Void Fragments and Fusion Reactors.

As a seasoned gamer with countless hours under my belt, it’s always a breath of fresh air to see such meticulous updates to games I hold dear. This latest patch for this game seems to have addressed quite a few niggling issues that I, and many others, have encountered during gameplay.


The long-awaited debut of The First Descendant‘s first season is here, introducing the fresh cryo sniper character Hailey, as well as the Invasion Episode, among other exciting features for gamers to explore. Since its initial release in early July, The First Descendant has garnered significant success for Nexon. Despite being a free-to-play game, it has successfully attracted a substantial player base. To keep fans engaged and satisfied, Nexon has been regularly releasing updates and new content, while also modifying parts of the game that many players have found less enjoyable.

Over the past few weeks, Nexon has been busy preparing the game for its first season. Following a new trailer, The First Descendant players were introduced to the cryo sniper Hailey Scott, the latest character being added to the game’s growing roster. As a sniper, she’s capable of dealing massive damage to enemies, especially those further away thanks to her passive. She also has access to cryo rounds and a knock back ability to generate more space away from enemies, though her ultimate ability equips her unique weapon to not only dish out huge damage but restores MP and decreases cooldown. However, a new character isn’t the only change players will find after downloading the first season.

The first season update for “The First Descendant” is significant, not just in terms of new content, but Nexon has overhauled many aspects of the game’s systems with quality enhancements and bug corrections. For instance, this update has modified Void Fragments and Fusion Reactors to let players immediately start the other activity after completing one, by providing enough materials. Additionally, Reconstructed Devices in Fusion Reactors now need only a single type of shard instead of two distinct ones, making them simpler to manage for obtaining and farming rewards. Furthermore, when crafting items in Albion, players can now specify the quantity to produce if they have sufficient resources, rather than having to craft one at a time. Also, the time required for an Ion Accelerator, Phase Exchanger, or Adjustment Control Axis has been reduced.

For most players however, the new content like the previously mentioned Hailey Scott will likely be the big headliners with this update. The game’s story continues in Season 1 as players can now check out the Invasion episode once all main quests have been completed. Working through that storyline eventually unlocks the new Inversion Reinforcement progression system in The First Descendant, a tool that allows players to improve and strengthen their character with bonuses and effects tied to five different categories. Players will need to acquire Ironheart Particles to increase the Inversion Reinforcer level, which grants energy that can be spent.

Initially, players looked forward to the new season with much enthusiasm, but a touch of debate surfaced when Nexon unveiled plans to divide the season into three distinct updates across a span of three months. The highly anticipated character, Ultimate Freyna, was set for arrival in-game towards the end of October, which didn’t sit well with fans. In response to this feedback, Nexon made a significant adjustment to the release schedule for The First Descendant, trimming it down to just 2 updates and moving the final update closer to the beginning of October. Although some players are disappointed about the shortened season 1, they appreciate the change as it underscores that the developers are actively listening to their community.

The First Descendant Season 1 Update 1.1.0 Patch Notes

New Descendant: Hailey

  • Added “Hailey Scott”.

Hailey Skills

  • [Passive Skill] Safe Strategic Retreat: The “Weak Point Damage” decreases when attacking nearby enemies, and increases when attacking distant enemies.
  • [Active Skill 1] Cryo Round: Fires multiple Cryo Rounds at enemies to deal damage and inflict “Cryo.”
    • Enemies inflicted with “Cryo” receive additional damage from Hailey’s firearm attacks.
  • [Active Skill 2] Storm Snare: “Knocks back” enemies with a “Chill Vortex” and fires a giant Freezing Beam. Hit enemies are inflicted with “Cryo.”
  • [Active Skill 3] Cold Fury: Grants “Cold Fury” to herself every second.
    • While in the “Cold Fury” state, her Movement Speed gradually decreases, but her Firearm Penetration and Critical Hit Rate for Firearms and Skills all increase significantly.
    • Once “Cold Fury” reaches maximum stacks, she becomes immune to “Knockdown” and her Firearm and Skill Critical Hit Damage increases.
  • [Active Skill 4] Zenith: Equips her “Unique Weapon.” When attacking with the “Unique Weapon,” greatly increases Penetration and Firearm ATK and deals additional Chill skill damage. Recovers MP upon attacking Weak Points. When the “Unique Weapon” skill ends, decreases the Cooldown of the skill depending on the number of bullets.

Added Hailey Research

  • Researching “Enhanced Cells” requires 36 “Enhanced Cell DNA.”
  • Researching “Stabilizer” requires 36 “Stabilizer Components.”
  • Researching “Spiral Catalyst” requires 36 “Spiral Catalyst Links.”
  • Researching Hailey requires “Enhanced Cells,” “Stabilizer,” “Spiral Catalyst,” and 36 “Data Chips.”

Farming Hailey’s Research Materials

  • Hailey’s “Enhanced Cell DNA,” “Stabilizer Components,” “Spiral Catalyst Links,” and “Data Chips” can be acquired by completing “Invasion Dungeons.”
    • Clear any Invasion Dungeon to acquire one of Hailey’s Research Materials with a 100% chance.
    • Clear Invasion Dungeons faster to acquire up to 3 Hailey Research Materials at once.
    • Invasion events occur daily in two dungeons. Invasion Dungeons can be cleared twice per day.
  • Hailey’s Research Materials can also be acquired by defeating monsters in Hard Infiltration Operations. To farm Hailey’s research materials faster, participate in the following Hard Infiltration Operations.
    • Hailey Enhanced Cell DNA: [Kingston] [Hard] – Magister Lab, Slumber Valley
    • Hailey Stabilizer Component: [Vespers] [Hard] – The Shelter, [Echo Swamp] [Hard] – The Chapel
    • Hailey Spiral Catalyst Link: [Agna Desert] [Hard] – The Asylum, [Agna Desert] [Hard] – Caligo Ossuary
    • Hailey Data Chip: [Hagios] [Hard] – The Haven, [White-night Gulch] [Hard] – Mystery’s End

New Episode: Invasion

  • After completing all existing main quests, the Invasion episode continues with the “Mysterious Phenomena” quest.
  • Progress through the main quest “Altered Design” to unlock the new progression system “Inversion Reinforcement.”
  • Progress through the main quest “How to Hide the Truth” to unlock the new content “Invasion Dungeon.”

Invasion Dungeon

  • You can enter Invasion Dungeons from the Infiltration Operations Terminal.
  • The Invasion event occurs daily in two of the “Hard Infiltration Operation” dungeons.
  • You can choose to play either “Infiltration Operation” or “Invasion” in a dungeon where the Invasion event has occurred.
  • Invasion Dungeons can only be played solo.
  • While the number of entries isn’t limited, you will no longer be able to enter the Invasion Dungeon once you’ve acquired all of the “Ironheart Particles,” which are obtained by clearing the dungeon.
  • Invasion Dungeons have unique mechanics for each Vulgus Legion, requiring different strategies.
    • Legion of Immortality: The “Phase Separation Veil” blocks the entrance. As it nullifies all attacks, you need to overload it and shut it down. Defeat the enemies and feed their “Artificial Brains” into the Quantum Computing Unit. Unlock the entrance while the “Phase Separation Veil” is down.
    • Order of Truth: You must survive the explosion from Inversion Energy and ancient Arche. Remove malignant tumors from the “Arche Pillar” and identify its symbol. You must find the “Ancestor Drone” that matches the symbol. After surviving the explosion, destroy the “Wall of Malignant Tumors” with the “Inversion Energy Emitter.”
    • Legion of Darkness: You must disable the encryption system sealed with Inversion Energy. Climb the “Central Control Unit” and identify the trait of the “Arche Tile” with Guide’s help. Occupy “Arche Tiles” of the same color to decode the encryption. The Legion of Darkness Vulgus will try to take back the “Arche Tiles.”
  • The faster you clear Invasion Dungeons, the more Hailey Research Materials you can acquire.
  • Clear Invasion Dungeons to acquire Gold and “Ironheart Particles (Inversion Reinforcement EXP).”

Inversion Reinforcement

  • You can check the Inversion Reinforcement from your Inventory.
  • Acquire “Ironheart Particles (Inversion Reinforcement EXP)” to level up your “Inversion Reinforcer.”
  • As the level of the “Inversion Reinforcer” increases, you will gain “Energy” which can be used to learn the Inversion Reinforcement Effects.
    • There are 5 types of Inversion Reinforcement Effects: “Hunt,” “Attribute,” “Recovery,” “Survival,” and “Season.”
    • When you learn all 4 effects in the same line, the line’s Collection Effect will be enabled at all times.
    • You can enable and use 3 of the Inversion Reinforcement Effects you’ve learned.
    • You cannot enable 2 effects in the same line simultaneously.
    • The Inversion Reinforcement Effects are applied to all Descendants.
  • Inversion Reinforcement will be reset at the end of the Invasion Season.

Hard Difficulty Field – Collect Ironheart Particles

  • Added the “Collect Ironheart Particles” task for the Hard Difficulty fields.
  • Complete the task to acquire “Ironheart Particles (Inversion Reinforcement EXP).”
  • The progress status of the “Collect Ironheart Particles” task will be reset at the end of the Invasion Season.

New Module: Luna’s Modification Modules

  • Singer’s Mercy: When using a skill, places a speaker and grants buffs to allies near the speaker.
  • Aggressive Melody: Changes the effects of “Passionate Stage” and “Delightful Stage” to the increase of Firearm Damage and Weak Point Damage.

Battle Pass

End of Pre-Season Battle Pass

  • The Pre-Season Battle Pass, Battle Supply Shop, and Bonus Shop will be closed.
  • You will automatically receive Battle Pass rewards you unlocked by leveling up but have not claimed.
  • If you have any remaining Supply Coins, you will automatically receive the remaining items in the Battle Supply Shop in sequence.
  • Remaining Supply Coins after the purchase of all Battle Supply items will expire and cannot be recovered.
  • Unused Bonus Coins will expire and cannot be recovered.

Start of Invasion Season Battle Pass

  • The new Invasion Season Battle Pass arrives.
  • Get the new Ultimate Weapon, EXCAVA, as the Battle Pass reward.
  • Acquire the helmetless head skins of Bunny (Exhilarating Breakaway), Valby (For Freedom), and Sharen (Tactical Decision).
  • Also check out the cute cat back attachment “With Cats”.
  • Enjoy many more Battle Pass rewards, including free rewards.

Start of Invasion Season Battle Supply Shop

  • The new Invasion Season Battle Supply Shop arrives.
  • The Battle Supply Shop is all free. Level up your Battle Pass and obtain various skins.
  • Acquire Bunny’s “Golden Afterimage” body skin and “Voltage Control Mask” head skin.
  • Acquire Valby’s “Liquefaction Acceleration” body skin and “Hydraulic Adjustment Helmet” head skin.

Added New Products

  • Added Hailey to the list of standard Descendants in the shop.
  • Added “Hailey’s Sniper Squad Full-Dress Uniform” premium skin package.
  • Added Hailey’s “Typical Army Beret” premium head skin.
  • Added Hailey’s “Hair & Makeup 1” and “Hair & Makeup 2” packages which include her head skin.
  • Added Hailey’s “Southern Front” and “Color from the Unknown” body skins.
  • Added Hailey’s “Milk Tea” makeup.
  • Added “Lepic’s Infectious Agent Survivor” premium skin package.
  • Added “Yujin’s Nightmare on Med Street” premium skin package.
  • Added Ajax’s “Mk. Dominator 02 Set” evolving skin.
  • Added “Twisted Worship” female event skin.
  • Added “Colossus: Dead Bride Skin Set” female event skin.
  • Added “Colossus: Executioner Skin Set” male event skin.
  • Added “Albion Fire Brigade Set” unisex event skin.
  • Added “Gentlemanly” male event skin.
  • Added 10 types of paint. Clear Red-Orange, Glossy Cerise Pink, Matte Candlelight Yellow, Clear Fog Blue, Echo Swamp Brown, Sun-Kissed Beige, Sand Dust Beige, Milk Tea Beige, Enamel Deep Black, Real Matte Black

Content Improvements

(1) Content

  • Added visual hints (Ecive effects, chat messages) for locating Encrypted Vaults.

# Director’s Comment

Lately, we’ve noticed some players who are hard of hearing find it challenging to locate Encrypted Vaults in The First Descendant game. To make the game more inclusive, we’ve incorporated visual indicators into the hints for the Encrypted Vaults. This should help more players enjoy the game without any discomfort due to hearing issues. We aim to keep refining accessibility features so that everyone can have a delightful gaming experience, regardless of their hearing abilities.

  • Replaced missions in Hard Infiltration Operations with more combat-oriented ones.
  • Increased the EXP reward for completing Hard Infiltration Operations. Also increased EXP for defeating monsters by 1.5 times.
  • You can now acquire rare basic materials as a reward for completing Hard Infiltration Operations.
  • Increased EXP for defeating monsters in Normal Infiltration Operations by 1.5 times.

# Director’s Comment

The 1.1.0 update brings many changes to Hard Infiltration Operations. We’ve changed some of the pre-existing missions such as Occupation, Defense, and Escort to Extermination or Destruction to give players a run-and-gun styled fast-paced combat experience as they enjoy repeated farming. The reward system has also been adjusted to reflect this: we’ve significantly increased the amount of EXP gained from defeating monsters and completing missions in Hard Infiltration Operations, and while Special Operations are still the better option for farming EXP, Infiltration Operations can now provide a decent amount of EXP as players farm items. Additionally, we’ve increased the amount of rare basic materials you can receive from clearing Hard Infiltration Operations. We’ll continue to add more content that allows players to enjoy their favorite styles of combat.

  • Added directions to appear when using Ecive during missions.
  • Monsters will no longer target players who are participating in other missions.
  • Story dialogues will no longer be repeated in Hard Difficulty missions. As a result, Hard Difficulty missions will not play additional voice lines or subtitles.
  • Changed the Immunity mechanics of certain Named Monsters. Replaced the sphere destruction mechanic of Eterllick, Celdir, Dmigor, and Plaudia with shooting weak points.
  • Increased the barrier hit range of Named Monster Eterllick.
  • Players will no longer be teleported when joining Largescale Outpost missions.
  • Increased the Gold reward for completing Hard Difficulty Largescale Outposts by approximately 3 times.
  • Improved the routes so that shards acquired from Void Fragments can be used on the Fusion Reactor in the same battlefield.
  • More than doubled the amount of shards obtained from Void Fragments.
  • Changed monster types and spawn locations in certain Void Fragment missions.
    • “Hagios: Dune Base,” “Vespers: Moonlight Lake,” “Echo Swamp: Abandoned Zone,” and “Fortress: Frozen Valley”
  • Removed the starting requirements (Void Shards) of Void Fusion Reactors and added requirements (Void Shards) to the Reconstructed Devices that appear in Fusion Reactors.
  • Made an improvement so that only one type of shard is required when using the Reconstructed Device in a Void Fusion Reactor.
  • Reduced the time to interact with Reconstructed Devices.
  • Summoned Reconstructed Devices now expire 10 seconds after all participants have used them.

# Director’s Comment

1.1.0 update brings changes that guarantee acquiring enough Void Shards from a single Void Fragment playthrough to power up the Reconstructed Devices in Fusion Reactors once. Additionally, we’ve enhanced user-friendliness by ensuring both Void Fragments and Fusion Reactors on the same battlefield drop and need identical shards. Previously, you could gather two types of shards from Void Fragments; however, now only one type of shard is required for the Reconstructed Devices in Fusion Reactors, making the process more straightforward.

We’re always looking at feedback to make Outposts and Void Fragments even better. Our developers are brainstorming ways to transform Outposts into a continuous battlefield for future enhancements, while also simplifying farming for Void Fragments and Fusion Reactors by incorporating new content.

With the 1.1.0 update, we’ve shifted the starting points for specific Void Fragment missions to facilitate easier farming of shard attributes. Moreover, we’ve introduced snipers at particular Void Fragment locations to discourage the utilization of automated scripts or macros.

In some Void Fragment zones, I’m thrilled to share that we’ve made improvements to enhance your farming adventures! Here’s hoping it brings you even more joy and excitement.

  • Players can now view the “Past Mission Results” from the menu after completing Special Operations, allowing them to restart the mission.
  • Improved display of the mission tooltip information on the Special Operation and Infiltration Operation World Map screen.
  • More than doubled the amount of shards that can be picked up in Special Operations.
  • Acquire additional Descendant EXP when completing waves in Special Operations.

# Director’s Comment

We’ve tweaked the Special Operations to enhance their efficiency in earning Experience Points (EXP). Although some players find satisfaction in leveling up by placing Sterile Land Mines, we think that methods like farming Void Fragments offer a more rewarding EXP experience, as they require less complex gameplay.

In this latest update, we’ve incorporated EXP rewards when clearing waves in Special Operations. The quickest strategy, Mine Blockade, now grants approximately 1.5 times the previous amount of EXP, while both Resource Defense and Neutralize Experiment will bestow double the EXP. This change should make it easier for players to progress through different Special Operations at a faster rate.

(2) UI/UX

  • Fixed issue to allow multiple socket types to be assigned to a single module socket.
    • The socket type applied to Loadout Setting 1 can also be used for Settings 2 and 3 as well.
  • For slots with multiple socket types, the socket type can be changed from the selected menu
    • Each socket type for Loadout Settings 1, 2, 3 can be changed so they all may differ.
  • Fixed issue to allow the dismantling of equipment during combat.
  • Added dead zone settings to the game controller options.
  • Made improvements so that the Amorphous Materials linked to Fusion Reactors are displayed in the acquisition information, like Intercept Battles.
  • Made improvements to allow the ability to designate the quantity of researches when researching enhancement materials.
  • Reduced research time for [Standard/Precision] Ion Accelerator, Phase Exchanger, and Adjustment Control Axis.

# Director’s Comment

In our update, users can choose how many studies to conduct when investigating enhancement materials. As a result of this modification, you’ll notice that only two research options will appear for each enhancement material in your list. Before this change, it was possible to generate several Adjustment Control Axes simultaneously; however, now, you can only explore two Adjustment Control Axes concurrently.

As a game enthusiast, I’m thrilled about the new feature that lets me research up to 500 Adjustment Control Axises all at once! This means fewer trips to Anais and more research done in one go. But, on the downside, since you can only do one research at a time, it might limit the amount of enhancement materials I can gather quickly.

To ensure all players benefit equally, we’re speeding up the process of discovering enhancement materials. This means even if you’re only conducting one research at a time, you’ll still gather about the same amount of these materials as before. We believe this change will make the process of researching and using enhancement materials smoother for everyone.

  • Made improvements to display only modules you have in duplicate when combining modules.
  • Increased the number of symbols that can be displayed, when designating them as Attached Items, to 8.
  • Made improvements to allow the ability to set an “Equipment Option” category in “Filter all as junk” for Reactors and External Components in equipment.
  • Changed the display location and design of the random options to improve inventory slots. Removed displays for the Reactor’s attributes/Arche type and fixed the display for External Components set effects.
  • The Reactor icon has changed so that it now varies, depending on the Arche type.
  • Changed some External Component icons to differentiate their appearance based on their DEF, Shield, and HP stats.

# Director’s Comment

In Update 1.0.7, we introduced additional details such as random options, Arche type of Reactors, and External Component sets for item icons. However, it appears that this information overload was causing confusion among players. To address this issue, we’ve reorganized and simplified the presentation of icon data to make it more clear and user-friendly. The development team will continue to take your feedback into account as we strive to enhance the game experience further.

  • Schematized the “Amount of Owned Equipment” tooltip in inventory.
  • Significantly increased the quantity of Shape Stabilizer you own.
  • Improved the map to show the location of records needed to be found when progressing Descendant related quests.
  • Made improvements by adding a Tracking On tab when researching, making it easier to view the tracked target.
  • Improved the Intercept Battle screen to display the number of Linked Amorphous Materials players have at each Intercept Battle.
  • Improved the ability to view “Mission Details” through the mission tooltip on the map.
  • Improved the display of the red dot when there are unacquired Battle Pass items.
  • Improved the ability to purchase a one-time, large quantity of enhancement materials at the shop.
  • Improved the ability to preview each component of a bundled product without moving the screen.
  • Improved the ability to view each Evolution Stage of an evolving skin in the shop.
  • [Console] Added attributes and Arche keywords, by type, to the Descendant and Weapon Module screens, making it easier to find modules on console platforms as well.

(3) Descendants

Jayber

  • Fixed an issue where some stats were not reflected in Jayber”s “Turret.”

1. Modifier for Enhancing Skill Attacks against Colossus, Legion of Darkness, Order of Truth, or Legion of Immortality; Modifier for Adjusting Incoming Damage

  • Improved Jayber’s “Turret Sync” effect to apply to summoned turrets.
  • When equipping skill module “Turret Engineering,” instead of improving summoned turrets to create a “Turret Zone,” increased cooldown of “Turret Engineering.”

Blair

  • Improved Blair’s “Pitmaster” Skill so it now increases the Critical Hit Rate by the number of “Flame Zones” he has, up to a maximum of 5.
  • Increased Blair’s “Flame Zone” Skill DMG.
  • Increased the DMG dealt by Blair’s “Burn” Skill effect.
  • Made changes so that Blair’s “Extinguish” Skill no longer retrieves “Flame Zones.”
  • Improved “Taste of Aggression” effect to stack for the “Extinguish” Skill.
  • Improved the MP Heal per “Flame Zone” from the “Taste of Aggression” and “Power of Fire” effects to be proportional to Blair’s Max MP.
  • Increased the maximum amount of “Flame Zones” that can be absorbed through the “Extinguish” Skill.
  • Increased the duration of the “Blaze Up” Skill, reducing its MP cost.
  • Improved the “Burn Taste” Skill so that the skill can be halted when pressing the button during use.
  • Increased skill DMG of the “Burn Taste” skill and improved it to be affected by duration-related modules.
  • Increased the Max Stack when equipping the “Incendiary Bomb” skill module, and reduced MP cost.
  • Increased the number of “Small Fireballs” for the “Deadly Cuisine” skill when the “Classic Chef” skill module is equipped, and increased the effect of the “Pitmaster” skill based on the Flame Zone count.

Ajax

  • Improved Ajax’s “Orbit Barrier” and “Hyper Cube” barrier to be affected by attribute resistances, and increased the barriers’ HP and DEF ratios.
  • Increased the ratios of barrier-related stats when the “Life Barrier” and “Void Barrier” skill modules are equipped.
  • Fixed an issue with continuously recovering shield for “Void Walk” and “Matrix Recomputation” skills and increased the Max Shield Up ratio.
  • Improved the “Void Walk” skill to have faster motion transitions when used while enhanced.
  • Modified the “Body Enhancement” skill to increase HP, DEF, and Shield, and improved it to grant 100% Void Energy when used, but increased the Cooldown and Skill Cost.
  • Changed the “Void Walk” skill so that it can be stacked when the “Void Charge” skill module is equipped, and increased the damage dealt proportional to DEF when using the “Void Walk” and “Expulsion” skills.
  • Improved “Void Charge” to restore “Void Walk” stacks and reset the Cooldown of “Expulsion” when used while enhanced.

# Director’s Comment

In the latest update, we’ve tweaked the balances for Ajax, Blair, and Jayber. By carefully considering community input, we are constantly assessing all Descendants and Ultimate Weapons. As the Invasion Season progresses, expect us to fine-tune more Descendants and Ultimate Weapons based on your valuable feedback. Our goal is to keep improving your gaming experience by ensuring it’s both enjoyable and fair.

  • Improved level balance for Descendant spawn sounds.
  • Removed a voice that would play repetitively whenever hitting a note while Luna’s “Noise Surge” skill module was equipped.

(4) Equipment

  • Changed the 4-piece set effect of the Ultimate External Component “Bravery” to increase “Skill Duration” without any conditions.
  • Increased the “Incoming Damage Modifier” values for the “Pain Reliever”, “Sensory Dep (HP)”, “Sensory Dep (MP)”, and “Psychological Victory” modules.

Optimization Improvements

  • Made some performance improvements when fighting many enemies.
  • [PC, PS5, XSX] Made some performance improvements when using ray tracing.
  • [PC] Optimized the Shader preparation stage.

Bug Fixes

  • Fixed an issue in the inventory where the DPS value within the weapon icon would change when designated as junk while in “View Module Stats” mode.
  • Fixed an issue where the quantity tracker on the HUD would not update if you have Tracking On for an item you do not have on the Library screen.
  • Fixed an issue where the “Start with the current squad” button would not display on the results screen after completing the final wave of Special Operations.
  • Changed the squad recruitment countdown to no longer appear in the center of the screen when “Restart Mission” is selected in matchmaking.
  • Fixed an issue where the icons for High-Value Mark for Arrest and Mark for Arrest’s icon looked unnatural when viewing their acquisition information.
  • Changed “Firearm Critical Hit Resistance” to display to 3 decimal points in the inventory’s info screen as well.
  • Fixed an issue with the Kingston Special Operation not being counted for the Resource Defense award.
  • Fixed an issue where the “None” setting was showing as “Friends Only” in the Support Requests options.
  • Fixed an issue where skipping the Descendant and Weapon research cutscenes would skip the acquisition result screen sound.
  • Improved the display of names and weak points for enemy commanders and assassination targets so that they are now only displayed within the Ecive radius.

(2) Descendants

  • Fixed an issue where, when using Bunny’s “Lightning Emission” and “High-Voltage” skills, the first hit’s connection effect would not appear.
  • Fixed an issue where the status effect icon for Bunny’s “Electric Transition” skill would appear to be the same as her Speed of Light icon.
  • Fixed an issue where the “Ice Sphere” for “Viessa” and “Ultimate Viessa” looked the same.
  • Fixed an issue where notes would not display in certain situations while Luna’s “Noise Surge” skill module was equipped.
  • Fixed an issue where some Descendants’ skill damage was not being applied correctly to Void Fragments.

(3) Equipment

  • Fixed an issue with the Ultimate Weapon “Smithereens” where the Fire Rate reduction from the effect of the Unique Ability “Fearlessness” was slower than stated.
  • Fixed an issue where each effect’s icon looked the same on the Unique Ability info screen of “The Final Masterpiece”.
  • Fixed an issue where some Ultimate External Components would display the same icon when triggering their set effects. (Annihilation, Polar Night, Venom Essence, Frozen Heart, Active Volcano)

(4) Modules

  • Fixed an issue where the Shotgun module “Targeted Vulnerability” module would appear to have the same name as the “Weak Point Sight” module.
  • Fixed an issue where icons for effects triggered by some ultimate modules were displayed as icons for other modules (Decimator, Passionate Sponsor, Mental Focus, Real-Life Fighter)

(5) Miscellaneous

  • Improved an issue where characters would get stuck in some areas of the world.
  • Fixed an issue where characters could move through terrain that was not intended to be traversable.
  • Fixed an issue that caused effects to remain in some areas.
  • Fixed an issue where the named monster Sigvore’s Grenade skill generated 2 AOEs.
  • Fixed an issue where the named monster Sigvore’s Explosive skill was generated mid-air.
  • Fixed an issue where named monsters would intermittently fail to teleport in their immunity phase.
  • Fixed an issue where pressing the number 0 key in Kingston would briefly pan the camera to a different area.
  • Fixed an issue where the target items would be flung around excessively in Seizure missions.
  • Fixed an issue with the Void Fragment sound overlapping when restarting after aborting a Void Fragment mission.

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2024-08-29 17:54