Key Takeaways
- The Last of Us Part 1 and Part 2 Remastered are getting PS5 Pro support.
- Both games will include a Pro mode designed to utilize the new system’s full power.
- The updates will also address bugs, improve gameplay, and provide enhanced accessibility features for both games.
As a seasoned gamer who has spent countless hours navigating the post-apocalyptic world of The Last of Us Part 2, I am thrilled to see the latest update addressing some long-standing issues that have been hindering our gaming experience. From fixing the artifact collection desync with save data, preventing trophy acquisition, to improving Ellie’s accuracy with the hunting rifle while crouched, these changes are a breath of fresh air.
Naughty Dog has released an essential update for both “The Last of Us Part 1” and the remastered version of “The Last of Us Part 2,” making them compatible with the PlayStation 5 Pro. This update not only optimizes the performance of these games on Sony’s enhanced console, but it also incorporates a variety of fixes to enhance gameplay and accessibility to provide an even better gaming experience.
In 2022, there was a re-release of the 2013 game, titled “The Last of Us Part 1“, for the PS5. This updated version boasts improved graphics, smoother performance, and refined gameplay. The storyline continues to follow Joel and Ellie as they traverse a post-apocalyptic landscape, exploring themes of survival and human connections. Similarly, the 2020 sequel, “The Last of Us Part 2 Remastered“, was made available on the PS5. This version offers enhanced visuals, new content such as the “No Return” roguelike mode, along with additional features like the Guitar Free Play mode. Both games are currently receiving significant updates to improve gameplay experience.
According to Naughty Dog’s announcements in both the patch notes for the original and remastered versions of their games, they have added a “Pro” mode that takes full advantage of the upcoming PlayStation 5 Pro’s power. In this new mode, the games are rendered at a resolution of 1440p, but use PlayStation Spectral Super Resolution to scale up to 4K, striving for a smooth 60 frames per second. Players with compatible screens can benefit from improved visuals and performance compared to regular PS5 settings by choosing this mode. The existing Performance and Fidelity modes remain accessible, but the new Pro mode is an excellent choice for those wanting to maximize the potential of the upgraded PlayStation 5 Pro.
Beyond these updates, both versions address persistent challenges within their respective games. For instance, The Last of Us Part 1 has resolved issues with the New Game+ mode, which was experiencing problems when players opted for Chapter Select. Furthermore, a bug that prevented certain players from earning trophies due to misaligned save data and artifact collection has been fixed. In addition, an issue concerning trophy unlocks in The Last of Us Part 2 Remastered has been addressed, particularly where imported save data from the PlayStation 4 version caused troubles. Lastly, adjustments were made to enhance stat tracking, focusing on kill stats using specific weapons or stealth tactics.
Both games have undergone several small improvements to eliminate bugs that might disrupt gameplay, including tweaks to character behavior and their interactions with the environment. With the recent updates, both The Last of Us titles are now part of the list of games receiving PlayStation 5 Pro enhancements. Players can anticipate an improved gaming experience with these two games from the popular series.
The Last of Us Part 1 PS5 Update 2.00 Patch Notes
PlayStation 5 Pro
- New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
- New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
- Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*
*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.
General
- Fixed issue where New Game+ mode wasn’t being applied when using Chapter Select
- Fixed an issue where a player’s Artifact collection could become desynced with their Save Data, preventing trophy acquisition
- Fixed an issue where game could be locked at 40 fps on boot up when using a 4K, VRR monitor
Gameplay
- Fixed an issue where players could become unable to swim quickly due to rebinding conflicts with a Custom control scheme
- Fixed an issue where the speedrun timer could revert to the most recent checkpoint’s time if the player quit or the game crashed
- [Bill’s Town] Fixed an issue where Ellie and Bill would not follow the player as expected
- [Lakeside Resort] Improved Ellie’s accuracy with the hunting rifle while crouched
- [The University] Fixed issue with library generator that could affect progression
- [Bus Depot] Fixed issue where Joel’s flashlight would turn on when inspecting certain artifacts despite being in direct sunlight
Accessibility
- Added additional support so that more PlayStation 5 console Accessibility settings are now reflected in-game
- [Pittsburgh] Fixed an issue where a generator could be pinged by ‘Enhanced Listening Mode’ before intended
- [Tommy’s Dam] Fixed an issue on New Game+ where there was no prompt to turn the hand-wheel
- [Left Behind – Back in a Flash] Fixed an issue where Navigation Assistance could become disabled unintentionally
The Last of Us Part 2 Remastered Update 1.2.0 Patch Notes
PlayStation 5 Pro
- New rendering mode added that takes advantage of PlayStation® Spectral Super Resolution (PSSR)
- New “Pro” mode renders at 1440p, with PSSR upscaling output to 4K, while maintaining a target of 60 fps*
- Performance and Fidelity rendering modes are still available and provide smoother experience and high framerates compared to the original PS5*
*Enhanced features require a compatible display in addition to the PlayStation 5 Pro console.
General
- Fixed an issue where some trophies would not unlock after importing PS4 save data
- Fixed an issue where Abby’s torso could disappear when switching between her bonus skins
Gameplay
- [The Tunnels] Fixed an issue where Dina could be grabbed an additional time while escaping in the subway
No Return
- Fixed an issue where the stun bomb was not being accurately counted toward the player’s “Stun” stats
- Fixed an issue where some weapon kills were not accurately tracking toward player’s stats when performing stealth kills in between those weapon kills
- Fixed an issue where shiv kills were not being accurately counted toward the player’s “Shiv” stats
Audio
- [On Foot] Fixed an issue where music tracks would not progress as intended when speedrunning
Accessibility
- Added additional support so more PlayStation 5 console Accessibility settings are now reflected in-game
- [The Tunnels] Fixed an issue where code for the locked room could not be located using Enhanced Listen Mode
- [No Return] Fixed an issue where enemies specified by a Gambit were not properly identified when using High Contrast Mode
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2024-10-22 17:13