The Next God of War Following in Black Myth’s Footsteps Could Be Ideal

The Next God of War Following in Black Myth's Footsteps Could Be Ideal

Key Takeaways

  • God of War is seemingly set to leave the Norse realm behind, with an uncertain future for the franchise ahead.
  • There is a chance that the next saga will reinvent gameplay like the Norse games did, with Black Myth Wukong being a good source of inspiration.
  • A soulslite approach to bosses and gameplay systems, as well as a single, shared difficulty setting, could benefit the next God of War.

As a seasoned God of War fan with countless hours spent in the Norse realms, I can confidently say that the potential shift in setting for the next installment has me both excited and a little apprehensive. The Norse saga was a masterpiece, but the prospect of seeing Kratos navigate through ancient Egypt or another captivating realm is tantalizing.


The fate of God of War remains undecided, yet hints scattered throughout the Norse tales suggest possible directions for the series. It appears that God of War might be moving away from the Norse world, which is both sad and fitting. Speculation about Atreus leading future stories and even Kratos’ possible demise has been widespread.

Among various possibilities, one intriguing way a shift in setting could impact “God of War” is by influencing gameplay. The combat and fighting mechanics in both “God of War” (2018) and “Ragnarok” have reached remarkable levels. If rumors are correct and Kratos is set to explore Egypt or other new territories, it will be thrilling to witness how his fighting style might evolve in a novel environment. Although Santa Monica Studio might choose to maintain its combat style, taking cues from “Black Myth Wukong” could be the secret ingredient that makes the future of “God of War” unique and memorable.

The Next God of War Taking Inspiration From Black Myth Wukong

Looking at One of the Year’s Most Successful Action Adventure Titles

In terms of highly anticipated video games for the year, Black Myth Wukong has made a remarkable debut and is already one of the most successful launches we’ve seen so far. Contrary to what the developers at Game Science claim, it seems that the influence from Soulslike games is quite evident. Although the gameplay structure of Black Myth Wukong differs significantly from the exploration-focused maps of Soulslike games, the combat mechanics bear a striking resemblance.

Given that the God of War franchise also employs a linear progression system, incorporating Soulslike-style combat mechanics might significantly enhance its appeal. The forthcoming God of War saga faces a daunting challenge to match the success of its Norse counterparts. Introducing a Soulslike aspect in the next installment could provide an innovative twist for this long-standing series. As each new God of War game has seen increasingly difficult combat and bosses, eliminating adjustable difficulty settings altogether might be a daring yet thrilling decision.

As a gaming enthusiast, I’m thrilled about Santa Monica Studio’s upcoming project, but it seems like we might have to wait a while before another God of War adventure comes our way. Instead, they’re working on something entirely new and fresh!

The primary similarity between FromSoftware games and Black Myth Wukong lies in their lack of adjustable difficulty settings, which gives them a Soulslike feel. A common feature in the Soulslike genre is the requirement to learn and memorize a boss’ movements and attacks before defeating them. While it might be a controversial decision for God of War, adopting a carefully calibrated single difficulty could mark the beginning of a new era for the franchise. Not offering difficulty options isn’t suitable for everyone, but it does create a level playing field that can be incredibly rewarding to conquer.

God of War’s Next Realm Should Offer More Than Just a Setting Change

As a devoted fan, I can’t help but feel that the last two installments in the God of War series have breathed new life into this beloved franchise, but there’s still room for it to push even further. Last year’s Valhalla DLC introduced an exhilarating Roguelike expansion within Ragnarok, demonstrating that the series isn’t shy about exploring other genres. In my opinion, incorporating some Soulslikes mechanics into God of War’s combat could be a natural evolution. While not every element of the Soulslikes genre would fit seamlessly with Kratos’ journey, enhancing boss battles and demanding masterful combat skills would undeniably resonate in a future game.

The unknown future of God of War is shrouded in mystery as of now, since Santa Monica Studio hasn’t made an official statement yet. While we might have to wait a while for more definite updates on another installment, it’s likely that the creators of God of War are closely observing the combat style of Black Myth Wukong in preparation for potential new developments.

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2024-09-08 19:34