As a seasoned adventurer with countless quests under my belt, I must say that this journey seems quite intriguing! The quest for the Rubboink sounds like a classic treasure hunt, and I can’t help but feel a sense of nostalgia.
In a lively retelling, “The Plucky Squire” chronicles the escapades of Jot and his companions as they battle diverse adversaries to thwart Humgrump. As the story unfolds across the fourth installment, players encounter intricate riddles like the Day and Nightime enigma. Ultimately, they arrive at Artia City, a bustling metropolis ruled by Queen Chroma.
In the realm of Artia, as you venture towards the left section of the map, character Umber will make his introduction and share with you the tale of how his Rubboinks went astray. Some wandering pigs may be found effortlessly, but locating a few might require some creative problem-solving on your part.
All Rubboink (Umber’s Pigs) Locations In The Plucky Squire
The following table includes the locations of the six Rubboinks rolling around Artia.
Rubboink # | Image | Location |
---|---|---|
1 | The first Rubboink is located to the left of Umber near the purple Fruit shop. Pick up the Rubboink, take it back, and drop it inside the fence of Umber’s Farm. | |
2 | Go down from where Umber is standing and head inside the brown building to find the second Rubboink. The building is located to the right of Ren the Dog, who is wearing a bowler hat. | |
3 | The third Rubboink is located on the right side of Artia, next to the massive sleeping piggy. If you are confused, just look for a restaurant that looks like a tube of toothpaste. The Rubboink is above this building. | |
4 | The fourth Rubboink is inside the Art Museum, located to the right of the fountain. Head inside and pick up the Rubboink roaming around. | |
5 | For the remaining two Rubboinks, you will have to enter the 3D world. Apporach Ren the dog to find that it is sitting on a portal. You need to move that dog! Head right to find its Master, Mr. Magri, standing next to the pond wearing a black suit and hat. Mr. Magri will not be able to help you at the moment, so head over to Berry inside the Fruit shop. He will give you an apple that you can take over to Mr. Magri, after which he will tell you how to move the dog. Return to the dog, then interact with the portal once it is accessible. In the 3D world, head left, and at the corner of the page, you can find another portal to enter. Bring the Rubbionk out and head back to Umber’s Farm. | |
6 | For the sixth Rubboink, head to the right of the page to find a portal near the pond. Enter this portal and bring the Rubboink back to Umber. |
Once you’ve retrieved every Rubbionk, the game automatically saves your progress. This means you can exit and pick up where you left off at the same spot later on.
Entering The 3D World For Tiny
Following your placement of the sixth Rubik’s cube within the Farm, Umber requests you to fetch a miniature pig named Tiny to gain access to the mud bath situated behind the farm complex. Venture into the 3D environment and proceed northward to encounter three adversaries. Dispatch them and ascend the incline to find a group of airborne enemies. Proceed towards the green poster on the wall, engage with the portal, then step inside it. Once you’ve exited the portal, move left and pass by a towering structure with a locked entrance. Continue along the path until you reach the summit, where you will find a key that needs to be returned to the locked door.
Inside the Desk, there’s a variety of trees, shrubs, and other items that you can strike to gather Light Bulbs, which are essential for making upgrades and buying Art Scrolls.
Acquiring The Tilt Gloves
Inside the building, you must go up numerous floors to reach the item. For the first floor, the portal is right next to the stairs, but there is a locked gate. To find the key, go over to the cupboard on the right. Smack it once so the key drops, and you can pick it up. The second floor will also have a locked door, so exit the portal and hit the bed. This reveals a portal allowing you to enter the room on the left. Deal with the enemy and jump on the bed to reach the key on the right shelf. Bring back the key and unlock the door.
On the third level, you’ll find a mechanism that becomes accessible once you’ve vanquished all the adversaries. Leave the portal, take out the foe on the right, then hit the appliance resembling a washing machine to reveal another adversary. In the room to your left, two enemies are napping on a couch. Defeating them will lower the mechanism, enabling you to progress to the fourth level. The fourth level is fairly straightforward; just push the yellow block towards the left to enter the portal. Ascend to the rooftop, exit the portal, and descend through the open skylight on your right. Obtain the Tilt Gauntlets that enable you to tilt books in both directions. Return to the left side of the book, causing the piggy to roll towards the mud bath.
Step indoors and engage with Umber. He’ll express his gratitude for your efforts and present you with a treasured Art Roll as a token of appreciation. Once this task is completed, feel free to move forward with the main tale.
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2024-09-18 16:43