The Pokemon vs. Palworld Lawsuit Explained

The Pokemon vs. Palworld Lawsuit Explained

As a seasoned gamer with decades of gaming history under my belt, I can’t help but feel a pang of sympathy for the team at Pocketpair. The legal battle between Nintendo and Palworld is not just a clash of two games, but a collision of two worlds that many of us have grown up in.


For quite a while now, there has been ongoing discussion about the possibility of Nintendo taking legal action against Palworld. Unfortunately, those concerns have proven valid as Nintendo has filed a lawsuit against Palworld, their rival in the indie Pokemon market. This legal action against Palworld could pose significant challenges for studio Pocketpair.

Nintendo is well-known for taking legal action against various parties, including fan creators, system modifiers, YouTube content producers, hackers, ROM sites, among others. This reputation has sparked concern amongst fans of Palworld that Nintendo might take issue with the game due to its design and mechanical resemblances to the Pokemon series, potentially leading to a lawsuit.

Explaining Nintendo’s Lawsuit Against Palworld

On September 18, Nintendo sued Pocketpair, claiming that the game “Palworld” violates several patent claims. This aspect is significant because while game mechanics typically can’t be copyrighted (as established by cases like Atari v. Amusement World), they can be patented. The lawsuit aims to stop the infringement and secure compensation for the alleged violation.

Nintendo’s Weaponizing Patents Against Palworld

Nintendo has often taken legal action against popular fan games like Pokemon Uranium and AM2R, primarily based on copyright infringement – this refers to the way ideas and game mechanics are expressed, rather than the underlying concepts or components.

In an article for GamesIndustry.biz, patent lawyer Andrew Velzen expressed his doubt that Nintendo would opt for a copyright approach concerning Pals, given their differences from Pokemon, despite the resemblance. However, it’s important to note that Nintendo has experience with patent litigation, as seen in its legal battles against mobile developer Colopl, among others.

As a gaming enthusiast diving into the intricacies of intellectual property law, I’ve been following the potential patent strategies of Nintendo and The Pokemon Company. In an interview with Yahoo News, Japanese patent attorney Kiyoshi Kurihara shared his insights on this topic. While he acknowledges that copyright might not be a viable option for Nintendo, he hints that their “Pals” concept is quite close, but just manages to skirt the issue. Interestingly, Kurihara suggests a total of 28 patents that Nintendo could potentially leverage in their legal battles.

As a devoted fan, I’d like to share my take on one of the most significant patents in gaming history – Patent No. 7545191, fondly referred to as the “Game-Changer Patent.” This patent is particularly noteworthy for its innovative approach to capturing Pokémon using a Pokeball. The patent was issued in July 2024 and, as shared by Kurihara, it sped through the process at an unprecedented pace.

However, certain experts appear less concerned about immediate action. In an interview with Game Rant, patent analyst Florian Mueller expressed that Nintendo might cause some harm in Japan, but the impact outside Japan is likely to be minimal. Mueller further explained that Palworld may violate no patents robust enough to withstand a thorough court examination, as the granted patents could potentially be annulled or restricted by the Japanese Patent Office.

Pocketpair Responds To Nintendo’s Lawsuit

According to a tweet by Pocketpair Studio, the ongoing lawsuit is expected to consume a substantial amount of their time previously allocated for game creation. As of now, they are uncertain about which particular patents they are allegedly infringing.

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2024-10-01 14:04