
I’ve spent a lot of time playing ARC Raiders – over 50 hours, and probably closer to 100 – and it’s a really enjoyable game, particularly when played with friends. However, after all that time, I realized there were things I wish I’d known from the start, and some opportunities I missed while figuring things out.
Here’s a list of 10 things I wish I’d learned earlier in ARC Raiders. Hopefully, these tips will help new players get up to speed quickly and have a more enjoyable experience.
I Regret Not Knowing The Value Of Certain Items
It’s Not Just About Price & Quality: Its Usefulness Is Important Too
I tried to quickly learn the ropes of ARC Raiders, but it took me a while to understand how valuable certain items really are – things like Keys, Uncommon Components, and even Seeds. It’s also easy to overlook some rare Uncommon Materials. Players often see green materials and immediately prioritize the blue ones instead, not realizing how useful the green ones can be.
It’s easy to lose valuable items if you’re not sure what things are useful, but now you can learn from those mistakes. Be careful about what you collect in the Topside – even items that don’t seem important might be needed for bigger projects or to improve your workbenches.
Not Knowing About The Camera Trick
Rookie Mistake, I Should Know Better Than This
In the third-person shooter ARC Raiders, players have full camera control, letting them look all around—even behind objects—once doors are open and they have a clear view.
I wish I’d realized this earlier – it would have saved me from so many surprise attacks! While simply turning the camera doesn’t guarantee you’ll be safe, it’s a really useful habit when you’re approaching players who don’t know you’re there, or when you need to check what’s around corners.
Not Using The Noisemakers
Now I Use Them All The Time
Noisemakers are incredibly useful tools. They’re inexpensive, simple to create, and hard to spot once placed. Plus, they create a lot of noise when enemies are near. Many players, including me, initially dismissed them, but that was a mistake – they’re surprisingly effective.
To safely explore risky areas in ARC Raiders, try placing Noisemakers at the entrances. These devices will warn other players inside that you’re there, potentially preventing unwanted fights over loot. The noise also scares off some Raiders and attracts dangerous ARC Enemies, which might cause everyone to retreat.
Neglecting To Pick Enough Ammo Before A Run
Running Out Of Ammo in The Topside Ain’t Fun At All
Ammunition is simple to make, and even players who don’t usually gather basic resources can get enough just by collecting materials from Scrappy the Rooster.
A major issue is that you can’t make ammunition directly on the ground, and storage space for bullets is very limited. Experienced players always make sure to have enough ammo, but I used to fall into the trap of thinking I could find enough during a run – it’s never sufficient.
Not Investing In The Right Skills From The Start
In-Round Crafting & Traveling Tinkerer Saved My Life More Than Once
Players should unlock two key skills as soon as possible. The first, In-Round Crafting, lets you create essential items like Shield Rechargers and Bandages while you’re actively playing.
As you level up your character, you’ll unlock an enhanced skill called Traveling Tinkerer. This allows you to craft more powerful grenades and traps, and importantly, the Raiders Hatch Key. This key is a lifesaver, providing a quick escape to Speranza and letting you avoid player-versus-player combat and dangerous enemies.
Not Knowing About ARC Armor & Weapon Utility
Some Of The Weapons I Hated The Most, Now Are My Mains
Look, nobody likes getting instantly defeated – it just ruins the fun. When I first started playing, I kept getting blasted by players who wouldn’t stop firing Ferro and Anvil shots at me. Honestly, it got so annoying that I ended up disliking those guns and avoiding them completely. It’s pretty clear to me that some weapons are just more powerful than others, and it can be frustrating when you’re on the receiving end.
I used to think differently, but then I learned about how well the ARC Armor penetrates defenses. That led me to do a lot of testing in the Target Practice mode. Ultimately, I found – like many other players – that the Anvil is the most effective weapon against most ARC enemies. However, certain guns, like the Stitcher and Il Toro, can quickly eliminate a player. Now I primarily use the Stitcher, and I always bring an Il Toro with me when I deploy in Stella Montis.
Not Using Ziplines & Grenades Enough
They’re Great! If You Are Not Winning, You Are Not Throwing Enough Grenades
Ziplines can be a bit loud and slow to set up, but they’re really useful for getting to high places, surprising opponents, and making a quick escape. I used to not bother carrying them because they felt like a hassle, but now I always keep one handy.
Let’s talk about grenades. After a rocky start, they became incredibly useful for the Raiders. They’re loud and definitely draw enemies, but a strategically thrown grenade can quickly turn the tide of a battle. Keep that in mind!
Not Remembering To Use Mines And Door Blockers In High-Risk POIs
Perhaps, My Most Mortifying Regret in ARC Raiders
Mines can be really effective, and pairing them with door blockers makes a great ambush setup. Players focused only on spotting other players while collecting loot often miss obvious dangers like items placed on the ground.
This combination is so dangerous because mines are silent, and players naturally try to open any locked door they find. They have no idea someone might be waiting on the other side with a weapon. When they finally open the door, the mine goes off, hurting or disorienting them, leaving them vulnerable to the player in hiding. It’s a straightforward way to take down other players.
Now Knowing About ARC Enemy Weakspots
Why Didn’t I Figure This Out Sooner? Oh, Right, I Was Too Busy Looting Like A Maniac
You can quickly defeat most smaller ARC enemies and deal significant damage to larger ones by targeting their weak spots. Many players, including myself, don’t discover this until later in the game. For instance, while drone-type enemies seem vulnerable at their rotors, a single shot from an Anvil or Ferro, or even a couple of shots from a Rattler, aimed at the red dot on their sensor, can actually take them down quite easily.
Before fireballs attack, they briefly open up, giving you a chance to destroy them with a single shot. You can defeat Pops by shooting at the lights on their sides, and the same method works effectively against Shredders, despite their danger.
Not Knowing I Could Call For The Elevator & Send It Down While Downed
If They Take You Down, It’s Not Necessarily Over. Keep Fighting Till The End!
Many players aren’t aware that if they go down near the Elevator, they often have just enough time to call it and send it down—even while downed. It can be slow to crawl around, but reaching the control panel is possible, especially if you’ve upgraded perks that increase damage resistance and extend how long you can stay downed before being eliminated.
If a player is knocked down by an enemy drone or a fast-moving attacker, it’s usually too late to be rescued. However, if they’ve already called for the elevator, or a teammate helps them, they might be able to crawl to safety and activate the necessary panel or computer before the run is lost. The key is to never give up!
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2025-12-18 00:07