Survival horror games can be tough for newcomers, and there are a few reasons why. If you generally don’t enjoy horror – like scary movies – you might be too scared to even try them. And even if you do like being frightened, this type of game can be challenging because you’ll often have limited supplies and face a lot of enemies. It’s a genre that demands patience and careful planning.
Two main issues affect the newest Silent Hill game, Silent Hill f, which is harder to play than previous installments. Both the Silent Hill 2 remake and this new game do the series proud, but Silent Hill f can be intimidating to begin, even when using the difficulty options. Here’s a look at what makes it more difficult than the games before it.
Resource Management
My Kingdom For A Bag
A standout feature of the Silent Hill 2 remake is its unlimited inventory. Players can collect as many handgun bullets or health items as they need. More horror games should consider removing inventory limits, even if it’s unrealistic for a character to carry so much. It simply makes for a better experience.
It’s a shame that Silent Hill f reintroduced the inventory system, as it takes some getting used to. While a few items can permanently expand your carrying capacity, they’re quite rare. Players will frequently need to discard items due to limited space, and there’s no storage box like you find in the Resident Evil games. Considering how important managing resources is in this game, Silent Hill f really penalizes players for trying to hold onto everything.
No Guns
Melee Or Bust
Many Silent Hill games offer players a variety of close-combat weapons, like bats, alongside firearms. Ammunition is consistently limited-even more so than in Resident Evil games-but strategic use of resources can make these weapons quite useful. In the Silent Hill 2 remake, for instance, it was generally smart to reserve your guns for boss battles.
It’s disappointing that this latest version heavily emphasizes close-combat weapons. Even after finishing the main story, Silent Hill f doesn’t offer players any firearms. While it’s still possible to win without guns – players just need to get used to the new controls – it doesn’t feel as flexible as the Silent Hill 2 remake was.
The Breakable Weapons
Back In A Bad Way

Many of the Silent Hill games featured weapons that would break after repeated use, from simple pipes to wooden planks. Fortunately, the Silent Hill 2 remake removed this frustrating system, giving players a limited number of durable melee and ranged weapons. However, breakable weapons are making a return in Silent Hill f, which will increase the challenge because guns aren’t available. The good news is that weapons can be repaired.
However, resources remain scarce, meaning players can’t endlessly purchase Toolkits to fix their preferred weapons. Furthermore, players are restricted to carrying only three weapons at a time, and finding new ones can sometimes take a while. This careful resource management also extends to the weapons themselves, and it can feel a little unbalanced when facing particularly aggressive enemies. It’s a balancing act, but one that could use some tweaking.
Enemies Will Stalk You
Good Luck Fighting
It would be much easier for players to fight the enemies from the Silent Hill 2 remake using the weapons in Silent Hill f. The enemies in Silent Hill 2 generally didn’t take many hits and were simple to avoid, even those that sprayed acid like the ones James faced. However, Silent Hill f features a wider variety of enemy types, and they’re significantly more aggressive.
The initial encounters with doll-like enemies wielding knives will be incredibly frightening, and that’s just one instance. Using headphones is essential in this game, as they allow players to detect if they are being pursued. While there are new combat techniques for countering and dodging attacks, they can be challenging to learn in Silent Hill f. Monsters may reappear often in specific locations, diminishing the sense of uniqueness in those areas.
The Stamina Meter
Attacks Must Be Planned
Silent Hill f offers several ways to improve Hinako beyond just carrying more items, which is a positive. However, there’s a trade-off. Discovering Ema and using save points to get rid of unwanted items can boost stats like stamina, effectively leveling her up. Unlike the Silent Hill 2 remake, where James didn’t have a stamina stat, players could freely swing melee weapons, sprint, and dodge without any limitations. In Silent Hill 2, James wasn’t limited by his breath, whereas in Silent Hill f, stamina plays a key role.
Adding a stamina meter to combat in Silent Hill f not only makes fights more challenging, but players also have to manage their weapons breaking down. Plus, unlike in some other games, you can’t finish off downed enemies with a simple stomp to perform a free action without using a weapon.
No Flashlight
An Iconic Item Is Lost
The flashlight is a truly memorable item in the Silent Hill series. Players usually discover it early on in the games. In the Silent Hill 2 remake, it was included because some players didn’t like how dark the game was originally.
One good thing is that the shadows in Silent Hill f’s world are much clearer. However, there are moments where a flashlight would have been really useful, helping to avoid surprise attacks from enemies. You do get a lantern for a short time when you’re in the other world, but it doesn’t last. Considering the game is set in the 1960s, that might explain why it disappears, but Konami probably could have figured out a way to let players keep a flashlight. Losing the flashlight isn’t as frustrating as some of the other issues, but it’s still disappointing.
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2025-10-02 14:40