As a seasoned Guardian, I’ve seen Destiny 2 evolve over time, and I must say, the upcoming changes are nothing short of exhilarating! The shift from seasons to four Major Updates per year feels like a breath of fresh air. It’s not just about the content renewal, but it also promises to stabilize the active player population, which is music to my ears.
To commemorate the ten-year milestone of the franchise, the creators of Destiny 2 have unveiled a preliminary plan for future updates along with their rationale behind making various adjustments to the game. The upcoming content for Year 11, titled “Frontiers,” will be segmented into two significant parts: Apollo and Behemoth.
In this write-up, you’ll find an overview of various elements that players might encounter in Destiny 2’s Frontiers, coupled with extensive details disclosed by Bungie, thorough explanations as to why these changes are essential, and predictions about the benefits that will ensue from their implementation.
6 Frontiers Will Bring More Free To Play Content
The Game’s Economy Might Change, But It Will Not Be Absolutely F2P
- Reasons to implement: The paywall was scaring away potential players
- The Results: Will increase the active population and make the game more sustainable in the long term
Starting from 2025, the first installment of the year-long expansion named “Codename: Apollo” for Destiny 2 will usher in a wave of modifications. This is set to include two expansions released annually and four significant free content updates. While this may suggest that Destiny 2 could be moving towards a full free-to-play model, the answer isn’t straightforward. Yes, it’s true that there’s anticipation for future developments, but the developers have also made it clear that they aim to improve transparency in their communication process by providing more updates about upcoming content as they progress with its creation.
This development is beneficial and reduces uncertainty. It appears that this change in course may lead to further adjustments in the company’s business operations. Additionally, it might imply that the game could maintain its existing financial structure by offering an annual season pass, while simultaneously expanding the amount of free content available for players.
5 Changes In Activities And Interface
Some Much-Needed Changes That Will Bring QoL To The Game
- Reasons to implement: The old interface was overcrowded and confusing
- The Results: Will enhance the player experience and allow for easier weekly runs
In the upcoming expansion of Destiny 2, titled Frontiers, the developers plan to revolutionize how players engage and join various activities. A key feature is the introduction of the Portal System, which forms part of a user interface overhaul within the game during Year 11. Crucial to Destiny 2’s success are its Core Activities, including Assaults, Nightfall, Dungeons, Raids, Exotic Missions, Seasonal Activities, Gambit, and Crucible. These activities will continue in Frontiers, but the method of accessing them will be altered: The Portal system will take over from the Destinations tab, enhancing access to Destiny 2’s main activities for all players.
Beyond discussing the rollout of the Challenge Mode, developers have hinted at its function as a replacement for Playlist Activity Modification Rotation. This innovative system would empower players to customize their group or solo gaming experiences by introducing fresh and difficult mods that also come with unique rewards. The main aim is to provide an additional avenue for rewarding those who crave a challenging experience, offering enhanced prizes for those who excel in the toughest modes. Essentially, this update should be well-received by players accustomed to Grandmaster level activities. For PvE activities, the new system will be prioritized during implementation. However, matchmaking will continue to operate, though the Challenge Mode will only be accessible for specific difficulty settings and not with random matchmaking. Resolving Crucible’s integration into this new setup is a challenge that developers are working on, as PvP activities may require an alternate approach due to their incompatibility with Challenge Modifiers.
4 Changes In The Reward System
Highly Requested By The Players, And About Time
- Reasons to implement: It was becoming repetitive, grindy
- The Results: Will grant players more chances to acquire powerful gear and reach the cap faster
Fundamentally, legendary weapons and armor are set to undergo a transformation. While all existing weapons will still function, there will be an additional layer added to enhance their qualities. This could involve improved stats, superior perks, and unique traits. The development team mentioned this new quality system will work in a way similar to Adept weapons compared to base legendary weapons of the same type, where the original items will resemble current drops, while higher tiers will be equivalent to upgraded weapons. All new gear will feature distinct visual effects to distinguish them from previous rewards. This change doesn’t mean that existing weapons will be removed or that the weapon crafting system will disappear. Instead, all weapons, including past rewards, will remain obtainable, and the weapon crafting system may serve as a way for players to acquire weapons they missed in the past. Deepsight weapons might also undergo changes to align with this new system, as the developers aim for the crafting system to help players “catch up” on weapons they didn’t acquire before.
Reward pools will be complete sets of weapons and armor that correspond to each type of activity such as Strikes, or Crucible. While some of these rewards can be dropped from each of these activities, the majority of the rewards of each pool will be unique to one type of activity. Each Major Update will bring a refresh to the reward pool from each of the Core Activities that will be distributed like this: Core PvE (Strikes, and similar difficulty tier activities) Core PvP (Crucible Playlists and similar PvP-related activities), Pinnacle PVE (Dungeons, Raids, etc.), and Pinnacle PVP (Trials, and other challenging PvP activities).
3 The Old Storytelling System Is No More
The End Of Weekly Content Locks
- Reasons to implement: I was tiresome, and stressing
- The Results: Each player will be able to enjoy the content at their own pace
In a new development, creators of “Destiny 2” have announced that the narrative structure of the game is set to undergo a substantial transformation. The forthcoming saga, codenamed “Apollo,” spanning an entire year, will offer players a more flexible gaming experience, allowing them to explore each story segment at their own pace without the restrictions of weekly locks. Instead, the progression through this narrative will be determined by individual player advancement. This marks a significant shift for “Destiny 2,” and fans can anticipate exciting changes as the game continues to grow with “Frontiers.
Essentially, the narrative flow may adapt to fit the requirements of each new expansion, implying that the linear progression of the story will become less restrictive. Each expansion will likely involve a reset of power levels, much like what we’ve seen during each season so far. Additionally, developers are exploring innovative methods for delivering engaging stories on-the-go, which could lead to some exciting new developments as they continue to share updates in the coming months.
2 Season Model Changes
A New Opportunity To Deliver A Better Experience And Renew Constantly
- Reasons to implement: The Seasons were getting too long, causing high player pikes at the beginning and lower active numbers at the end
- The Results: It will make the active player population stabilize as content will be constantly renewing
Previously discussed, instead, there will be four significant updates annually, one every trimester. Each of these expansions will introduce a Major Update at the start of each season, followed by another Major Update after three months to revitalize the gameplay environment (Meta). Furthermore, they highlighted that new and reprised content along with rewards from Dungeons, Exotic Quests, and weekly activity rotations will be provided.
In their latest Roadmap update, the developers of Destiny 2 have hinted at the return of an Exotic Sniper Rifle – the Icebreaker. While specifics are yet to be revealed, it appears that this could be a seasonal weapon. This move seems to indicate that the Destiny 2 team is learning from competitors such as Warframe and aiming to provide regular updates throughout the year. Following on from Apollo, Behemot will introduce new dungeons, raids, strikes, and more to the game.
1 Testing New Things
It Is Always Good To Try A New Approach
- Reasons to implement: Content was getting stale, predictable
- The Results: Will bring out new opportunities for devs to be creative and offer better quality content
In summary, the creators of Destiny 2 have made it clear that they are open to innovation, and Frontiers will offer them an opportunity to experiment in fresh and enhanced methods for content and story delivery, as well as rewards. Previous announcements hint at a plethora of changes, and it’s possible there are more surprises in store for players along the way. The hints dropped in expansions like The Witch Queen and Lightfall suggest that it might be time to leave the Sol System and embark on an interstellar journey. Saint-14 and Osiris have also expressed their desire “to venture beyond Earth,” a discussion that was recently overheard by players.
In this storyline, the theme revolves around the journey towards a new epoch, often referred to as the Age of Space Exploration, where humanity ventures deeper into the cosmos. A significant hint is that the antagonist in the current episode is Maya Sundaresh, one of the founding members of the Neomuna colony. Although the end is not yet clear, indications point towards a new and enhanced version of Failsafe emerging, powered by the ongoing battles and upgrades players have been accumulating.
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2024-09-10 23:54