This Battlefield 6 Gun is So Bad It Feels Like a Cruel Joke

As players spend more time with Battlefield 6, the most effective strategies and weapon choices are becoming clearer. The Assault class is particularly strong when using the B36A4 Assault Rifle alongside the M87A1 Shotgun. The M4A1 Carbine is also a great choice for any class, as it’s versatile and effective in most situations. Overall, Battlefield 6 doesn’t really have any *bad* guns – skilled players can succeed with a variety of weapons, from the close-range SGX SMG to the powerful M60 LMG. However, one weapon consistently underperforms: the LMR27 DMR. If you want to win in Battlefield 6, it’s best to avoid the LMR27, as it’s difficult to make it effective even with significant effort.

DMRs in Battlefield 6 are designed to be a versatile weapon, falling between sniper and assault rifles. They let players engage snipers effectively without sacrificing their ability to win in close-quarters combat. With Season 1 adding larger maps, DMRs are likely to become more useful and popular. Players should consider leveling up their DMRs now to prepare for this change. However, unlocking attachments for the LMR27 is a frustrating process, so it’s better to focus on the M39 EMR, SVK-8.6, or SVDM instead.

Why Battlefield 6’s LMR27 is The Worst Gun in the Game By Far

Like most shooting games, a gun’s effectiveness often comes down to how quickly it can eliminate enemies. The LMR27 is very weak in this area because each bullet does very little damage – only 27 points. This means players need to hit their target four times to get a kill. While headshots usually help, the LMR27’s headshot damage is surprisingly low at only 1.34 times the normal damage, actually *discouraging* accurate shooting. For a semi-automatic weapon, even a fast one like the LMR, this is a major flaw. By the time an enemy Recon player, using a sniper rifle from 150 meters away, gets hit in the head twice, they’ll likely be safely behind cover, leaving the LMR27 user with little chance.

Compared to similar sniper rifles like the M39 EMR, which reward headshots more, the LMR27 in BF Studios feels surprisingly underpowered.

To make matters worse, the LMR27 has a very limited ammo capacity of only 10 bullets per magazine. Combined with its fast firing rate, players will find themselves constantly reloading. Many players feel the LMR27 is so ineffective that they’re voicing their frustration online, with some arguing that a standard Carbine like the M4A1 would be a better choice. It currently feels so poorly designed that it reminds players of intentionally flawed guns from other games, created simply to frustrate the player base. A prime example is the SMR from *Black Ops 2*, which was known for its inaccurate targeting and surprisingly low damage, especially in mid-game *CoD* Zombies rounds. After upgrading, it was renamed the SMIL3R, leading players to believe its issues were deliberate. Considering the LMR27’s similar look and weak performance, it’s hard not to draw parallels to that same intentionally frustrating weapon, even 13 years later.

Attachments Can Save The LMR27, But It’s Not Worth the Hassle

Okay, so the LMR27 isn’t the SMR, let’s be real. But it *is* a long-range laser, which is a plus. I’ve found it’s super accurate – DMRs just don’t lose damage over distance like some other guns. If you bump up the mag size and headshot damage, it can actually be a really solid weapon. I’m surprised by how good it can be when you tweak it!

An ideal Battlefield 6 loadout for the LMR27 is as follows:

  • Scope: SDO 3.50X (10 points)
  • Optic Accessory: Canted Iron Sights (5 points)
  • Ammunition: Synthetic Tip (30 points)
  • Magazine: 20Rnd Magazine (45 points)
  • Barrel: 21.5” Factory (10 points)

A major problem with this system is how long it takes to upgrade weapons, even when using XP boosts in *Battlefield 6*. Unlocking attachments like larger magazines (level 14 for 15 rounds, level 28 for 20 rounds) feels like a frustrating time sink. The same is true for attachments like the Synthetic Tip, which increases headshot damage but doesn’t unlock until level 38 and only brings the damage to 47 per shot – meaning most enemies still require three headshots to eliminate unless they’re already damaged.

It’s much easier to start with a good weapon, like one from the Battlefield series, that performs well right away and keeps getting better. If you enjoy a challenge, like unlocking upgrades for every gun or turning a weak weapon into a strong one, then the recommended setup might be for you. But for most players, it’s best to simply use any other weapon, as trying to make the LMR27 effective requires too much effort and shouldn’t be necessary.

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2025-10-15 00:10