This Ghost of Yotei Combat Feature Will Leave You Stunned When You First See It

With the release of Ghost of Yotei after a long wait, fans of the original Ghost of Tsushima are eager to understand what makes this sequel unique. In many respects, Ghost of Yotei builds upon and enhances the foundation established by Ghost of Tsushima, though it also introduces several significant new features.

With this new installment, the developers at Sucker Punch have given players a wider variety of weapons, resulting in a really enjoyable combat experience in Ghost of Yotei. The combat system is a major highlight of an already well-made game, and one feature particularly stood out to me-and will likely surprise many players-: disarming.

Ghost of Yotei’s Disarming Mechanic Kicks the Danger Up a Notch

How Does Ghost of Yotei’s Disarm Work?

Okay, so in this game, enemy characters can actually disarm Atsu, which is new! The way Ghost of Yotei introduces this is *super* fast-paced – you really have to be quick on your feet. I remember the first time it happened to me in a fight, I was totally caught off guard. Sadly, I didn’t react fast enough and it led to Atsu getting defeated pretty early on. You can really feel how Ghost of Yotei differs from Ghost of Tsushima throughout the whole game, and getting disarmed for the first time is a really strong message from Sucker Punch that they’ve made something that feels like a huge leap forward.

The cool thing is, after getting disarmed that first time, it’s actually pretty easy to recover in the next fights. Before an enemy tries to disarm me, they give a yellow signal – a heads-up! If I don’t mess up, it’s simple enough to deal with, but it totally caught me off guard when it first happened in my game. It’s a small detail, but it really shows how much Ghost of Yotei has built on and improved the formula from Ghost of Tsushima.

Disarming works both ways as well. By unlocking Onryo’s Strike within the Onryo skill tree, Atsu gains the power to disarm her enemies.

Keeping Players On Their Toes Makes Ghost of Yotei Feel Fresh

When Atsu is disarmed, players need to quickly rethink their strategy. If you haven’t unlocked many weapons for Atsu, dealing with disarming can be much harder. Therefore, disarming doesn’t just make battles more intense-it also pushes players to learn how to use all of Atsu’s weapons, as you’ll inevitably find yourself using one you’re not as comfortable with.

This is a remarkably successful method of improving the combat system, something that’s difficult to do considering how good Ghost of Tsushima was. Sucker Punch established a strong foundation with the first game, so the fact that Ghost of Yotei has better fighting mechanics is a significant accomplishment.

Having your weapons taken away initially serves as a strong signal from Sucker Punch that the game is designed to feel like a significant leap forward in gameplay.

As you play as Atsu, you’ll be chased by Ronin who are bounty hunters. This means players need to be careful about who they meet during the game.

Atsu is the Perfect Character to Takw Up Jin’s Mantle

I still really enjoy playing as Jin, but Atsu offers a welcome change. After playing both the original Ghost of Tsushima and the Iki Island expansion, it’s great to have a new main character, particularly one who is quite different from Jin. Atsu’s unique personality allows for a fresh approach to combat, and Ghost of Yotei showcases this brilliantly. While being disarmed by enemies isn’t a new idea, it’s a good step towards more engaging gameplay, and it shows how Ghost of Yotei enhances nearly everything about Ghost of Tsushima.

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2025-10-02 23:50