This week in PC games: Elden Ring Nightreign and a giantess dating sim

Yesterday, I stirred awake at 6 AM and penned an entire news article without noticing it was a holiday, realizing my mistake when I stepped into the treehouse to find a solitary squirrel munching on a leftover Snickers. Unfortunately, that squirrel is now deceased, and it’s time for me to get back to work. Here are some PC games poised to emerge from obscurity this week, like a surging flood.

Tuesday 27th May

  • Sol Cesto is releasing in Steam early access. It’s a caffeinated roguelike with a fetching, sketchy art style full of quivering gribblies and odd UI flourishes, in which you play as a hero searching for the sun, underground. That’s not where the sun lives, mate.
  • Also coming to Steam early access is Small Spaces, an interior design toolkit for making small apartments. I can grow a bit listless with rule-free creative playables, but the concept here contains its own implicit game, challenging you to create something both beautiful and functional in limited square footage.

Wednesday 28th May

  • To A T is an adventure game from Katamari Damacy creator Keita Takahashi. You play a 13-year old boy perpetually stuck in a T-pose. It’s got a giraffe that makes really good sandwiches in it.
  • Kabuto Park is a colourful, scrapbook-art creature collector seemingly inspired by Boku no Natsuyasumi 2’s beetle sumo. Collect beetles. Display beetles. Make those beetles fight to prove their worth to you, their cruel and fickle god.

Thursday 29th May

  • It also has survival horror Saeko: Giantess Dating Sim in it. Looks to have a bit of Slay The Princess’s player manipulation, this. Fine with me. Getting taunted by giant women is an RPS tradition.
  • It also also has Islands & Trains, a “stress free” sandbox city builder. Bold of you to assume that I, a British person, can even think about trains without getting stressed. I once took a two day sleeper train across central China and, upon returning, paid roughly the same price to travel fifty minutes back home from London. And this is back when UK trains were cheap. Country’s gone to the squirrels, I tell you.

Friday 30th May

  • I played the demo for Debugging Hero over the weekend. It’s a cute ARPG with parries and dodges and the like, but the sauce is that you have a magic sword that lets you pause to manipulate enemy stats through a ‘debug’ interface. Based on the demo at least, it’s nothing on the level of a Baba Is You. But you can e.g change the timers on traps, turning a slow spike pit into a relentlessly triggering poke-stabber.
  • Deadly Quiet lists itself as an immersive sim (interesting) and also a 4-player co-op asymmetrical horror (less interesting).
  • Doodle Empires is a Paradox lookin’ strategy where you draw your own territory. I find this very funny, because the concept of a tyrannical ruler scribbling on a map and saying “mine now” is inherently very funny. I suppose they do actually do that, though.

Edwin concluded the meeting last week by sharing updates about the other inhabitants of the Treehouse. However, obtaining this information requires me to contact everyone, which is challenging given my current schedule filled with squirrel funeral preparations. Additionally, a batch of caramel in a Snickers bar apparently melted and I’m now stuck cleaning up melted squirrel residue from the floorboards. To make this task less tedious, could you possibly point out anything eye-catching or interesting that may have been missed among the comments?

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2025-05-27 12:55