Throne and Liberty Gets First Update of 2025

Summary

  • Throne and Liberty‘s 1.12.0 update brings combat improvements, UI adjustments, and quality-of-life enhancements.
  • NCSoft has made changes to weapons, inventory adjustments, improved team management in War Games, and more.
  • The Startree Solstice Pass Point Shop will remain open until January 16, allowing players to use their unspent Shop Points.

For the year 2025, NCSoft initiates the first update for Throne and Liberty, encompassing a host of user-friendly improvements and numerous bug resolutions. In addition, the creators of Throne and Liberty have shared that the Startree Solstice Pass Point Shop will persist until January 16, granting players additional time to utilize any remaining Shop Points.

Throne and Liberty, an open-world MMORPG, gained popularity with over 54,000 simultaneous players at its peak before official launch. Despite some initial technical hiccups, players have appreciated the game’s adaptable character advancement system and other captivating elements. The developers have released updates to iron out these issues and introduce fresh content via special events like Halloween and Christmas. As we step into 2025, NCSoft is gearing up to address player suggestions.

In update 1.12.0 of Throne and Liberty, several enhancements have been made in combat:

1. The presentation of beneficial effects for party members has been enhanced on screen for clearer viewing.
2. How combat presets are displayed has been streamlined, making it simpler for players to customize their settings.
3. Combat changes also include fixing issues with incoming damage in certain Throne and Liberty dungeons or Dimensional Trials.
4. Lastly, the feature allowing players to auto-target party members by placing the cursor over them has been removed.

In the Saurodoma Island dungeon of Throne and Liberty, players should be aware that any unused token selection boxes will expire after 24 hours. Also, attempting to drink Training Dew when your weapon is already at maximum mastery level will prompt a notification that the experience gain won’t affect capped weapon types. Improvements have been made to various maps for clearer regional details display in UI. Various interface adjustments have been implemented, such as inventory management, enhanced team control during War Games, added options for certain interfaces, improved chat functionality, and more.

Just as we saw in the last “Throne and Liberty” patch, this new update tackles various other glitches. To give you an idea, it enhances console search operations, resolves complications related to non-target skills, and mends Battle Pass issues.

The developer has informed gamers that they are extending the duration of the Startree Solstice Pass Point Shop until January 16, because of a problem that didn’t allow players to fully utilize it. This means players can still use any leftover Shop Points during this extended period. With these adjustments and updates, Throne and Liberty is gearing up for a smoother beginning in 2025.

Throne and Liberty Update 1.12.0 Patch Notes

General

  • Guild Summon gates now properly last for the expected 3 minute duration.
  • Combat: Made improvements to how beneficial effects of party members are displayed when you select “only show my animations” from the settings so that healing effects like Fountain of Life will still appear.
  • Saurodoma Island: The dungeon token selection box awarded for successfully claiming chest spawns will now expire after 24 hours if not opened.
  • Training Dew: When one of your equipped weapons is at max weapon mastery, attempting to consume Training Dew will now show a warning message that the experience will not apply to the capped weapon type.
  • War Games: Respawn protection buff (Fonsine’s Blessing) no longer applies in War Game matches.
  • Maps: Adjusted the placement of the Region Details UI for available content and monster info.
  • Character: Corrected differences in display of character hair color between the character creation screen and in-world models.
  • Controller: Party Vote Kick should no longer lock movement when using a controller.
  • Gameplay: Fixed an issue where initiating gathering while morphed would fail to display the gathering animation.
  • Settings: Improved the presentation of Combat Settings presets that were causing confusion when making settings changes that then only applied during combat, or were not saved to the preset and reverted when closing the window. There is now a Current Settings tab to show settings currently applied to your client that allows you to make changes, which are saved and applied in real time. Individual Settings Presets are now applied persistently when activated, rather than only applying during combat mode.
  • Ornate Coin Shop: New items are now up for grabs in the Ornate Coin shop – including fresh titles, morphs, and Amitoi!

Combat

  • Fixed an issue where some incoming damage would not be reflected in player health bars during Two-Star Dungeons or Dimensional Trials.
  • Beneficial abilities no longer auto-target party members when your cursor is hovering over their name in the party list.
  • Spear: Gale Rush: Ability now highlights as available on the hotbar when selecting a targetable ally.
  • Crossbow: Explosive Trap: Detonation animation is now located on the affected target and not the player.
  • Greatsword: Guillotine Blade: Fixed on-screen damage text not appearing when using this skill with the AoE Damage specialization active.
  • Dagger: Brutal Incision: Fixed on-screen damage text not appearing when using this skill on a poisoned enemy, while having the Damage Increase specialization active.
  • Sword: Retaliatory Strike: Fixed enemy health bars not updating immediately when damage was dealt with this ability.
  • Interserver Conflict: Fixed instances where some field bosses would appear at level 55 instead of level 50.
  • Spear: Unyielding Sentinel: Now increases the CC resistances each time the player is hit for up to 15 hits. Cooldown reduced to 24 seconds.
  • Spear: Unyielding Sentinel: Added specialization that removes Unyielding Sentinel’s base effects, and instead grants hit and CC accuracy each time the user lands an attack.
  • Spear: Nimble Steps: Now also grants ranged evasion each time a movement skill is used. Removed stacking mechanism and now applies the bonuses directly.

UI

  • Chat: Chat window now scales in size based on screen resolution.
  • Chat: Fixed HTML code displayed in chat in certain messages.
  • Material Transmutation: Added sorting options to the Material Transmutation interface.
  • Amitoi Expedition: The selected duration of the previous completed expedition should now properly carry over when assigning a new expedition.
  • Guild Search: Fixed an issue with search results not clearing sometimes when this window was reopened.
  • War Games: Improved the team management window for easier assignment of team members.
  • Inventory: Fixed an issue that caused inventory slots to not refresh after opening some full-screen UI windows.
  • Dimensional Trials: Corrected the Defeat Progress info text that erroneously displayed x0 score multipliers.
  • Item: Allied Resistance Forces Contract Scroll II now has tooltip text.
  • UI: Auction House: Removed some duplicate and nonfunctional search criteria.
  • Inventory: Fishing bait can now be locked in the inventory.

Console

  • Auction House: Improved search reset functionality when clearing searches.
  • Combat: Fixed some issues with non-targeted skill use while locked on to a target.
  • Lithograph Book: Can now be navigated with R-stick controls.
  • Inventory: Fixed an issue that prevented inventory tab navigation while a container (selection chest, bag, etc) was being opened from your inventory.
  • Battle Pass, Codex: Fixed issues preventing the red notification dot from clearing even when the updated information was focused.
  • Arena: Closing the full-screen Arena window no longer requires a long-press button hold.
  • Inventory: Fixed an issue where selection chest popups were not visible.
  • UI: Fixed a case where Stellarite wasn’t shown as equipped when it actually was.

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2025-01-09 01:53