Summary
- Final Fantasy‘s storytelling evolved with CG cutscenes on the PS1, enhancing narratives.
- Final Fantasy 7’s impactful CG cutscenes set the standard, creating unforgettable moments.
- Final Fantasy games like FF10 and FF12 successfully blended CG with gameplay for immersive experiences.
The role-playing game series called “Final Fantasy” started in 1987, and its storytelling on the NES was rather simple. However, it wasn’t until the debut of “Final Fantasy 4” for the SNES that the narrative became more sophisticated. Despite the SNES having slightly better capabilities than the NES, this was primarily due to improvements in animation using sprite-based models.
The most significant advancement that enhanced the storyline of the series was transitioning to the PlayStation 1 (PS1). This platform’s disc-based format enabled SquareSoft to incorporate high-quality computer-generated (CG) cutscenes into their narratives, which were popular during the era spanning PS1 and PS2. As graphics improved significantly beyond PS2, there was less need for CG cutscenes. So, let’s explore and compare the Final Fantasy games that utilized CG most effectively, taking into account their overall quality.
6. Final Fantasy Tactics: The War Of The Lions
A Great Use Of Cel-Shading
As a gamer, I found myself diving back into the world of Ivalice with “Final Fantasy Tactics: The War of the Lions” on my trusty PlayStation Portable (PSP). Unlike its predecessor, this version didn’t boast many enhancements, but it wasn’t lacking. What truly set it apart was the inclusion of stunning new CG cutscenes. While other games in the series leaned towards high-definition and cinematic visuals, these were different – more artistic. They had a charming colored pencil crayon vibe to them that perfectly complemented the PSP’s screen.
Throughout their travels in Ivalice, the visuals were attractive but lacked a significant number of thrilling sequences. The scenes tended to focus on prolonged conversations between Ramza and Delita, rather than offering a more diverse array of events. Some unusual aspects from the game, such as the Zodiac transformations, were also left out. The action-packed cutscenes were often optional, like when players encountered characters such as Balthier (from Final Fantasy 12) or Luso (from Final Fantasy Tactics A2: Grimoire of the Rift).
5. Final Fantasy 12
A Great PS2 Finale
Final Fantasy 12 was one of the last games released for the PlayStation 2 in 2006, just before the North American launch of the PlayStation 3. Being a late-generation game, the passage of time has allowed it to maintain its visual appeal on the system due to Square Enix maximizing the power of the PS2. Although the game didn’t require CG cutscenes, certain scenes still hold up as eye-catching highlights even today.
The narrative unfolds with a blend of Princess Ashe’s wedding scene and a major conflict, interspersed throughout. The game is rich in airship scenes, ranging from graceful flights to floating continents, and even intense battles. The ship designs appear to draw influence from the starships seen in Star Wars: Episode 1 – The Phantom Menace, given the time period of the game’s development.
4. Final Fantasy 9
An Art Style Defined
Final Fantasy 9 served as the last primary installment on the PlayStation 1, and it showcased a unique aesthetic compared to its predecessors in the PS1 Final Fantasy series. Unlike realistic character designs, figures were shorter and more peculiar, from the diminutive Black Mage Vivi to Steiner in his colossal armor suit. This quirky style proved effective when transitioning to CG, giving it a feel reminiscent of a Studio Ghibli film blended with Pixar’s artistic flair.
In the initial scene, Zidane, Garnet, and Vivi are preparing for a grand performance in Alexandria’s kingdom, setting the tone for the story to unfold. Although not as thrilling as the openings of the preceding games, it gradually picks up speed during the introductory sequences, particularly during the daring escape from Alexandria. The blend of gameplay and cutscenes is expertly balanced throughout this prologue. Highlights include a chase after the Black Waltz airship, Cleyra’s destruction by Odin, and Alexander facing off against Bahamut.
3. Final Fantasy 8
All About That Liberi Fatali
In the series of Final Fantasy, Final Fantasy 8 stands out with an exceptional beginning. Squall and Seifer engage in a fierce Gunblade duel, all while the operatic tune “Liberi Fatali” echoes powerfully in the background. This battle scene is particularly intense for a Final Fantasy game, as Squall receives his distinctive scar. Immediately following this, there’s the initial mission of Balamb Garden, a reenactment of the D-Day invasion at Normandy during World War 2, taking place in Dollet.
In the epic story of Final Fantasy 8, there’s an expanded conflict as schools Galbadia and Balamb engage in mutual invasions. Notable moments include Squall and Rinoa sharing a dance, Edea leading a sniper procession, and the spacebound mission undertaken by Squall and Rinoa. This game marks the beginning of the series where a lyrical ballad is featured at the end, titled “Eyes on Me,” which beautifully accompanies poignant scenes such as Laguna’s proposal to Raine.
2. Final Fantasy 10
Blending CG And In-Game Cinematics Perfectly
The classic track ‘Liberi Fatali’ remains impressive, yet is overshadowed by the contemporary metal anthem, ‘Otherworld’, which introduces Final Fantasy 10. With its exhilarating lyrics, Tidus’ Blitzball game, and the impending attack of Sin on Zanarkand, fans found themselves in awe of a cooler opening. Admittedly, it’s a bit peculiar, but everything becomes clear once players complete the game.
In Macalania Woods during the unusual kiss scene between Tidus and Yuna in 2001’s ballet, romantic fans found delight. Meanwhile, action enthusiasts were thrilled by the airship wedding raid on Bevelle. Other notable moments included the Kilika sending, Auron’s return in Luca, and the battle against Sin at Mushroom Rock Road. Similar to Final Fantasy 12, Final Fantasy 10 didn’t rely as heavily on CG effects, but Squaresoft still pulled out all the stops for the PS2’s inaugural series entry.
1. Final Fantasy 7
The Game That Started It All
In 1997, the influence Final Fantasy 7 exerted on the gaming world was beyond words, and it was largely due to its groundbreaking CG cutscenes that were extensively promoted in advertisements. These cutscenes differentiated the game from the 8-bit and 16-bit games that preceded it, leaving an indelible impression on fans. The opening cinematic, showcasing Aerith’s eyes expanding to reveal the cityscape of Midgar, was followed by Cloud’s arrival, etching each cutscene deeply into the memories of players.
Beyond Midgar, the rest of Final Fantasy 7’s storyline is less heavy on computer-generated effects, but the motorbike escape from Shinra was truly spectacular. Following this, we had the unforgettable fire blaze in Nibelheim (with Sephiroth standing amidst the flames), the entry into Gold Saucer, the activation of the WEAPONs, and much more. Among the standout CG scenes was Aerith’s demise, a moment that reverberated worldwide and left an indelible mark on gaming history. Though Final Fantasy 7 lacks voice acting, these instances remain some of the most impactful moments in the entire series.
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2025-04-07 11:37