As a long-time Pokémon Trainer with memories of battling my friends in the schoolyard, I must say that the recent resurgence of sleep decks has brought back some nostalgic feelings. The introduction of Promo-A Jigglypuff has undeniably shaken up the metagame, but it’s still a challenging road for these decks to become top-tier contenders.
In the world of Pokemon TCG Pocket, Sleep has been finding it tough to make its mark in the competitive scene due to its ability to create disruption-focused lineups. However, the introduction of Promo-A Jigglypuff during the Venusaur ex Drop Event provided a second chance for this strategy to shine in player versus player matches. The positive aspect is that the win rates for Sleep decks are on the rise. Unfortunately, these numbers have yet to persuade a significant number of players to adopt Sleep decks as their go-to choice.
If you’re weary of the monotonous metagame decks in Pokemon TCG Pocket and craving something fresh, here are four sleep-themed decks that could provide an exciting change. Although they might not perform optimally against Pikachu ex and Mewtwo ex in the current meta, these decks offer enjoyable gameplay, allow for strategic interactions, and will undoubtedly frustrate your rivals.
Best for Toxicity: Wigglytuff ex & Arbok
Wigglytuff ex Puts the Enemy to Sleep while Arbok Chips Its HP Away
Card | Quantity | Effect |
---|---|---|
Ekans | 2 | Evolves into Arbok |
Arbok | 2 | Traps the enemy’s Active Pokemon |
Koffin | 2 | Evolves into Weezing |
Weezing | 2 | Can Poison the enemy |
Jigglypuff (PA) | 1 | Applies Asleep |
Wigglytuff ex | 1 | Deals 80 DMG and applies Asleep |
Sabrina | 2 | Sends enemy’s Active Pokemon to Bench |
Professor’s Research | 2 | Draws two cards |
Koga | 2 | Puts Active Weezing back in hand |
X Speed | 2 | Discounts Retreat Cost |
Poke Ball | 2 | Draws a Basic card |
One of the few sleep decks with a chance against META decks in Pokemon Pocket is the Wigglytuff ex & Arbok lineup. This flexible setup allows you to apply both Poison and Asleep effects, slowly draining your opponent’s HP without using too much Energy. The strategy is to lock your opponent in the Active Spot while they’re Poisoned and Asleep, causing passive damage. Meanwhile, you can use Koga to swap out Weezing without consuming Energy, adding flexibility to the deck.
The downside of this sleep deck is that it’s not as lethal as some of the top-tier META decks. While it deals impressive damage, it often struggles to take out enemy Pokemon quickly enough.
Best for Extended Sleep: Jigglypuff (PA) & Hypno
Promo-A Jigglypuff Guarantees Sleep and Hypno Extends It
Card | Quantity | Effect |
---|---|---|
Clefairy | 2 | Evolves into Clefable |
Clefable | 2 | Serves as a tank |
Drowzee | 2 | Evolves into Hypno |
Hypno | 2 | 50 DMG, can apply Asleep from Bench (requires coin flip) |
Jigglypuff (PA) | 2 | Applies Asleep |
Wigglytuff ex | 2 | Deals 80 DMG and applies Asleep |
X Speed | 2 | Discounts Retreat Cost |
Poke Ball | 2 | Draws a Basic card |
Sabrina | 2 | Sends enemy’s Active Pokemon to Bench |
Professor’s Research | 2 | Draws two cards |
Prior to introducing Promo-A Jigglypuff, Hypno was the central figure in many sleep-themed decks. Despite the upgrade, he continues to be essential within this theme, with his strength now bolstered by the evolutionary line between Jigglypuff and Wigglytuff.
In a deck featuring both Jigglypuff and Hypno, you can boost the likelihood of inflicting the “Asleep” status on your opponent by pairing Jigglypuff’s “Sing” attack with Hypno’s special ability called “Sleep Pendulum”. What makes Sleep Pendulum stand out is its capability to cause the “Asleep” effect even when Hypno is on the bench, a feature that can significantly shift the course of the game.
As a gamer, I’ve found that this particular deck has a drawback: it tends to prolong the match, giving my opponent an edge. If my foe employs a strategy that requires time to set up, they can leverage their tanky cards against my Sleep Appliers, all while readying a heavy-damage card for the final blow. This is because the Jigglypuff-Hypno deck doesn’t deal enough punch in the early stages of the game.
Best for Sleep and Damage: Vileplume & Lilligant
Vileplume Disrupts the Enemy’s Strategy while Lilligant Deals Damage
Card | Quantity | Effect |
---|---|---|
Oddish | 2 | Evolves into Gloom |
Gloom | 2 | Evolves into Vileplume |
Vileplume | 2 | Deals 80 DMG and applies Asleep |
Petilil | 1 | Evolves into Lilligant |
Lilligant | 1 | 50 DMG, 100 HP |
Wigglytuff ex | 2 | Deals 80 DMG and applies Asleep |
Jigglypuff (PA) | 2 | Applies Asleep |
X Speed | 2 | Discounts Retreat Cost |
Poke Ball | 2 | Draws a Basic card |
Professor’s Research | 2 | Draws two cards |
Sabrina | 2 | Sends enemy’s Active Pokemon to Bench |
The strength of this deck lies in its capacity to inflict substantial damage throughout the game. By strategically playing Lilligant early on, you’ll create a robust character with around 50 points of damage, which is quite promising. Subsequently, you can position Wigglytuff ex and Vileplume in reserve, both capable of inducing sleep while dealing between 80 to 100 points of damage.
One issue with this Pokemon deck is that Vileplume requires two evolution stages, which can hinder the deck’s speed and make it overly dependent on Promo-A Jigglypuff’s luck for success. However, if you can manage to buy some extra time with that card, you’ll be able to fully exploit the deck’s capabilities.
Best for Late-Game Attacks: Frosmoth & Articuno
Articuno and Frosmoth Absorbs DMG, while Wigglytuff ex Is Building Up
Card | Quantity | Effect |
---|---|---|
Articuno | 2 | Deals 60 DMG and applies Palayzed (requires a coil flip) |
Snom | 2 | Evolves into Frosmoth |
Frosmoth | 2 | Deals 40 DMG and applies Asleep |
Wigglytuff ex | 2 | Deals 80 DMG and applies Asleep |
Jigglypuff (PA) | 2 | Applies Asleep |
Misty | 2 | Can give extra Water Energy to one Pokemon |
Sabrina | 2 | Sends enemy’s Active Pokemon to Bench |
X Speed | 2 | Discounts Retreat Cost |
Professor’s Research | 2 | Draws two cards |
Poke Ball | 2 | Draws a Basic card |
Using this sleep deck comes with a bit of risk as it develops rather slowly. You’ve got Articuno, which demands three Energy to begin attacking, and Frosmoth, a Stage 1 Pokemon that needs an Evolution along with two Energies. Lastly, Wigglytuff ex, your main damage inflictor, takes some time to strengthen before it can be effectively used.
Although this deck may be slower due to its speed, introducing Promo-A Jigglypuff could help even out the pace of play. If luck is on your side with Jigglypuff at the start, you’ll have enough time to set up at least two attack strategies (ideally involving Articuno and Wigglytuff ex) to potentially grab some points in the late stages of the game.
Sleep Decks’ Position in the Current Metagame
The introduction of Promo-A Jigglypuff has undeniably boosted the standing of sleep decks within the game’s meta, yet it hasn’t quite solidified this strategy as a go-to choice. At present, most sleep strategies revolve around poison and interference, while high-ranking decks are designed for swiftness and damage output. Consequently, it seems challenging to foresee the sleep strategy breaking into the upper echelons of the meta—at least not in the immediate future.
Sleep decks often have trouble due to insufficient damage output. However, this could improve significantly with the arrival of high-damage cards that complement the existing core elements – Promo-Jigglypuff, Wigglytuff, and Hypno – in a harmonious way.
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2024-12-11 13:34