Two Executives Behind MindsEye Leave A Week Before Launch

The events surrounding the launch of MindsEye and its production have been strange and puzzling, and things seem to be growing even more mysterious.

At first glance, it seems like a forthcoming open-world shooter game produced by Leslie Benzies, known for his work on the Grand Theft Auto series. One might expect an immediate success, but the situation is more complex than it appears, and there have been issues within the studio.

Lately, there’s been some turbulence regarding MindsEye and its creator Build a Rocket Boy. The latest controversy, as reported by Eurogamer, involves the sudden departures of two high-ranking executives, happening only a week before the game’s scheduled release on June 10th.

CLO And CFO Gone Days Before Launch

Riley Graebner, the Chief Legal Officer at Build a Rocket Boys, and Paul Bland, the Chief Financial Officer, have decided to move on from their respective positions.

In a LinkedIn post, Graebner announced his departure, reflecting on how the team expanded from around 200 to over 450 members under his leadership, which he took great pride in.

Just before the planned launch, some top managers unexpectedly left, sparking discussions among members of the MindsEye Discord community. They’re pondering whether this could indicate problems within the company’s work environment or potential issues with MindsEye itself, as fans share their theories.

Over the past week, I’ve noticed that the leaders of Build a Rocket Boy have been more visible than usual in the public sphere. Just a few days back, their co-CEO, Mark Gerhard, stepped up to claim that our game’s underwhelming response was due to an orchestrated, paid negative campaign.

All this is on top of general confusion about what MindsEye is actually meant to be.

Originally, MindsEye was designed to function as a component within a broader social gaming platform known as Everywhere. This platform intended for MindsEye to be exclusively accessible through it, along with the game development kit named Arcadia, which would also have been part of Everywhere.

It appears that MindsEye is being released as a more independent game compared to the initial plans, since it’s set to launch on Steam next week, while there seems to be no sign of Everywhere. Visiting the Everywhere official website only leads you to the page for MindsEye instead.

At its launch, MindsEye will incorporate the Arcadia system as well, a component that was initially intended for Everywhere.

As a devoted fan, I’ve been pondering: If it seems “Everywhere” has been subtly canceled or significantly downsized from its initial plan, that could be the reason behind Graebner and Bland’s departure. However, only time will unravel the mysteries surrounding “Everywhere.

Read More

2025-06-03 20:38