Ubisoft Will Make Yet More Live-Service And Open-World Games

With the upcoming launch of Assassin’s Creed Shadows approaching, Ubisoft CEO Yves Guillemot recently presented financial reports for Q3 2024-2025 to investors – quite intriguing indeed. However, what caught my attention was the response to a question posed during this presentation.

A person inquired about what projects Ubisoft is currently working on in their development pipeline. In response, Yves Guillemot stated that Ubisoft plans to primarily concentrate on creating open-world games and live-service games for the foreseeable time ahead.

Specifically, Guillemot pointed out Assassin’s Creed and Rainbow Six Siege as models of the kind of content the company aimed to produce. They were interested in creating offerings that could be continuously updated or expanded over time, which could be referred to as “long-term game services”.

Moving on to talk about upcoming projects, Guillemot mentioned that there were more games in development than just Assassin’s Creed Shadows. Rainbow Six Siege has been thriving and they have major plans for the game in 2025. While he didn’t reveal the details, based on context it seems these plans are both anticipated and potentially lucrative.

In the upcoming year, you’ll find Anno 117: Pax Romana and The Division: Resurgence on mobile devices joining our collection. Everything is progressing smoothly. For now, details regarding FY 2026 are scarce, but we promise to reveal more by May.

According to Guillemot, as reported by VideoGamesChronicle, Assassin’s Creed Shadows appears to be poised for similar success as Assassin’s Creed Odyssey, based on the indications from pre-order figures.

Although the figures may be constrained because the game hasn’t been physically available in stores, they still indicate that Shadows is performing comparably to Odyssey among those who typically pre-order Ubisoft titles, even amidst the controversy.

Live Service Games Continue To Dominate The AAA Space

In spite of criticisms and ongoing discussions regarding Dragon Age: The Veilguards potentially exiting the live-service sphere, there remains a strong pull towards large-scale live-service games that captivate decision-makers within the gaming industry.

The views expressed by Electronic Arts CEO Andrew Wilson might not have struck a chord with players or game creators, yet it’s clear that similar thoughts are held by others in comparable positions.

In the realm of gaming, the term ‘live service’ has developed a somewhat negative connotation, yet it remains financially profitable, despite its unpredictable highs and lows. Compared to this, open-world games are generally viewed in a more positive light. To such an extent that ‘Ubisoft open world’ has become a distinct label on its own.

As a dedicated gamer, I’ve noticed that the games released by this company tend to follow a familiar pattern, which seems to please their investors. From what I’ve seen, it doesn’t appear they’re planning on changing their approach any time soon.

Read More

2025-02-13 23:38