Unleash Chaos: The Finals Introduces Heavy Hitters Mode!

Summary

  • Heavy Hitters game mode in The Finals transforms gameplay into melee-focused team combat with sledgehammers.
  • Players in Heavy Hitters use a unique loadout focused on knocking opponents over the edge, with gravity-defying knockback and new rewards.

As a passionate gamer, I’ve been thrilled by the latest update in The Finals, version 6.9.0. Introducing Heavy Hitters, it’s like stepping into a Super Smash Bros. arena! This limited-time game mode transforms our usual first-person shooter experience into an all-out melee brawl. Instead of relying on guns and bullets, we’re now squaring off in close combat, with the objective being to knock everyone off a building roof. It’s a whole new level of excitement!

In a major update for the game The Finals, entitled “Rising Stars,” which dropped on March 20, a wealth of fresh content has been added. Among these new inclusions is Team Deathmatch as a lasting addition to the game, with six unique arenas available for selection. This change brings about a new set of progression rewards and leaderboard rankings for players to strive towards. Additionally, March saw the introduction of new weapons, including a minigun specifically for the Heavy class.

In the recently introduced Heavy Hitters game mode within The Finals, prominent players are receiving additional focus. This five-on-five team-oriented playstyle equips every player with a similar melee-oriented setup, featuring sledgehammers as the primary weapon. Unlike standard gameplay in The Finals, players cannot be eliminated by depleting their health; instead, they must be pushed out of the playable zone through force. As a player’s health decreases, the knockback power of weapons used against them escalates, leading to spectacular aerial impacts. Additionally, players can utilize Goo Grenades, Anti-Gravity Cubes, and Jump Pads in their quest for supremacy within this new game mode.

In The Finals, the debut of a new game mode coincides with the introduction of a fresh, destructible arena called Pop Drop Arena. Despite Heavy Hitters only being available in one location, the floating construction site setting offers numerous spots for players to attempt knocking their opponents off and securing victory. Furthermore, engaging in Heavy Hitters matches allows players to earn exclusive rewards like the Legendary Hammered On Juice Sledghammer and King of the Sip Headwear by participating.

In the game The Finals, since sledgehammers are going to be prominently featured in the predetermined weapon loadouts, there are also fresh opportunities for personalizing these weapons. The new sledgehammer skins incorporate unconventional designs like a toy hammer that resembles green and red plastic, as well as a watermelon attached to a tree branch. There are also more traditional designs featuring intimidating wood-and-metal variations.

The Finals Update 6.9.0 Patch Notes

Brace yourself for intense action in HEAVY HITTERS, a special Limited Time Event featuring a heavy-duty lineup where everyone equips gear designed for smashing and jumping! Pick up your Sledgehammer and join the battle in this 5v5 combat mode on the platform fighter scene. The objective is simple: knock your rivals out of the brand new Pop Drop Arena to secure victory!

Prepare for high-octane action, sky-high mayhem, and pulse-racing confrontations, driven by the electrifying power of OSPUZE and its latest potent mix, Tiger Juice. Finish tasks to access enjoyable perks and prove yourself worthy!

Enjoy this high-octane, unadulterated force as you taste its intensity; let the thrill take hold now!*

*The original sentence was slightly modified for a more conversational tone and improved readability.

Drink up! Get your bonk on!

*Do not consume more than the recommended maximum dose.

Boosters Activated!

We’re almost at the goal! The XP DASH event is currently underway, lasting until the end of the season. This is your opportunity to speed up your advancement, earning extra experience points and fans in the process!

Regardless if you’re playing catch-up or pushing forward,

On your mark, get set, DASH!

Fight for the Right to Rebrand!

As we near the end of the season, there’s only one thing on everyone’s mind for the World Tour: The Grand Finale – Sponsor Showdown! Throughout the season, OSPUZE, ENGIMO, and ALFA ACTA have been vying for your support. Now it’s time to make your voice heard and join the battle to elevate your favorite sponsor to the pinnacle of success.

In every game mode you participate in, you’re helping boost your sponsor’s daily rankings. As one sponsor gains an edge, they start to dominate more areas within the Arena. From billboards and walls to complete visual takeovers, each map transforms into a real-time battleground for brand supremacy!

Each day concludes with the leading sponsor asserting supremacy on their selected maps. By the end of the season, a single name will stand out prominently among all others!

The Arena is waiting. The CEOs are watching.

Who are you fighting for?

New Twitch Drops

You now have access to a fresh collection of items to superheat your equipment! Tune in to any broadcast of THE FINALS on Twitch, and you’ll receive the newly introduced Broadcast Blaze weapon cosmetics.

Whether you’re here for the plays or the style, don’t miss the chance to claim them all!

Watch your favorite Contestant and cheer them on from the bleachers!

Arena News

The tides have shifted:

In Kyoto, you’ll no longer find the water a hindrance! Swim effortlessly, just as the aquatic animals you’ve admired do!

P.E.A.C.E. was always an Option:

Head straight into the woods without any hesitation, but remember not to get lost on your journey. Exciting news! The P.E.A.C.E. Center has now joined Team Deathmatch! It’s time to dive back in and settle an age-old debate: If a Competitor falls in a forest where no one else is present, does a noise still occur? (Indeed it does – it sounds like the rustling of coins.)

The End of Endless Effects

At long last, we’ve managed to locate and eliminate the underlying problem that has been plaguing one of our game’s most recurring and vexing glitches. This intricate yet infuriatingly common sequence of events (though not always) would result in the persistent continuation of cue states for effects in the game, leading to an array of visual nuisances such as perpetual burning effects, invincibility visuals, constant detection (also known as opponents being consistently tracked), and many more! Was it game-breaking? Sometimes. Annoying? Absolutely.

We’re thrilled to unveil a solution that ensures adversaries can no longer pass through walls undetected, and team members won’t keep getting engulfed in flames persistently!

Here are the “no-longer-lingering” effects:

  • Sonar pings
  • Tracking dart
  • Motion detector
  • Burning
  • Gas
  • Invulnerable (respawn)
  • Invisibility
  • Nullifier

It’s Sledgehammer Time!

To pay tribute to our Heavy Hitters, we offer a variety of hammers for you to select. Don’t forget to arm a chosen Heavy competitor with one prior to joining the contest, so that you’ll both appear in the Arena together armed with your preferred choice!

Apart from Tiger Juice, OSPUZE offers additional items designed to unleash your inner beast and make this experience an unforgettable one!

And of course, there are plenty of Balance changes, fixes, and content updates to read about below:

Balance Changes

Maps

Kyoto

  • Removed the slow movement effect when running through water

Weapons

ARN-220

  • Updated the recoil pattern to be the same for both magazines, making the weapon feel more consistent to aim

FAMAS

  • Decreased the amount of visual recoil when firing the FAMAS, making it slightly less shaky

KS-23

  • Increased accuracy by decreasing bullet dispersion when firing from the hip while crouch moving
  • Increased accuracy by decreasing bullet dispersion when aiming down sights while crouch moving
  • Increased accuracy by decreasing bullet dispersion when firing from the hip while standing still
  • Increased accuracy by decreasing bullet dispersion when aiming down sights while standing still
  • Increased accuracy by decreasing bullet dispersion when firing from the hip while running
  • Increased accuracy by decreasing bullet dispersion when aiming down sights while running

Developer’s Note: The modifications enhance the precision of the KS-23 across different motion phases, aiming to boost its practicality.

M11

  • Decreased the jitter at the end of the weapon’s recoil pattern, making it smoother and easier to use at the end of long bursts of firing
  • Decreased the amount of visual recoil when firing the M11, making it slightly less shaky

Melee Weapons

  • Improved hit sweeps across all melee weapons, to make them more reliable. As a result, it should feel like fewer sweeps get lost to collision with world objects or geometry

Developer’s Remark: We think this modification noticeably enhances the dependability of close-quarter battles. We will keep an eye on melee fights and make additional enhancements as needed, based on our observations.

XP-54

  • Decreased damage from 17 to 16
  • Increased rate of fire from 850RPM to 860RPM Dev Note: XP-54 has been performing exceptionally well since our last buff, with its effectiveness sitting well above all other weapons now. To bring it back in line with most of the other weapons, we want to try to get it to a place somewhere between what it was before and what it has been most recently. To do this we’ve lowered the damage back to its old value, but increased the fire rate slightly to offset that

Content and Bug Fixes

Animation

  • Fixed an issue where your lower body could sometimes block your aim after launching off a Jump Pad and aiming down sights
  • Fixed an issue where bullets on the M60 Lid Lifter were visible when they should be hidden while reloading from empty
  • Fixed a case of animation culling where melee strike animations were missing for other players viewing the action in third person
  • Fixed an A-pose visual glitch when looking down while in the Nullified state
  • Fixed ladder animation syncing issues when using Dual Blades or the Riot Shield
  • Fixed broken hand poses in the Vanish Bomb inspect animation
  • Fixed melee actions (of the Winch-user) not displaying correctly for contestants being winched
  • Fixed a clipping issue when exiting ladders at certain angles

Audio

  • Set the mixer to lower the pitch and mute the game audio when paused in spectator mode
  • Fixed an issue where some inspect sounds, such as the Katana skin on the sword, were not played for spectators

Clubs

  • Improved the club filter reset so that it now properly clears all active filters

Customization & Cosmetics

  • Fixed clipping between the Bout Blanket boxing robe and some facewear items
  • Fixed the position of the Beating Badge Emblem
  • Fixed the Nyabyte Top to work better with pets
  • Player-created outfits now properly reflect changes when equipping items directly from the store
  • Fixed sticker clipping issues on the ‘Fowl Fury’ skin for the Smoke Grenade
  • Emerald Flamethrower skin now shows the correct material on dropped tanks
  • Fixed an issue where the Heavy body type appeared slimmed down on low/medium settings when wearing the Beanie
  • Fixed stretching and visual issues on several shoe items (Geta, Arch Rival Geta, Tradition Treaders, Lace-Up Kickers, Valor Shift Boots) when worn by the muscular body type
  • Holograms now display correctly on the Heavy Muscular body type
  • Fixed clipping between football shoes (cleats) and pants
  • Fixed the camera angle when zooming in on Tattoos in store offers
  • Fixed clipping issues between the bun hairstyle and the Backwards Baseball Cap
  • Adjusted Wildlands Vest to prevent clipping with bandoliers and emblems
  • Vinerunner Cargos no longer clip with shoes
  • Season 3 Ruby rewards are being added
  • Dev note: Thank you to all the S3 Ruby players who signed the petition! You should start to see your rewards show up (Player Card background and Emblem) and then a Player Card badge in the next big update! Thanks to a very good egg, Newton!
  • Minor art fixes on several hairstyles
  • Fixed an issue where “Highlight Reel” and “Holtow Fine Print” did not display the player name correctly
  • Fixed stretching and jittering on the “Trail Blazer” backpack’s physics assets

Gadgets

  • Optimized the visual fidelity on the Barricade panels to eliminate visible gaps on low graphics settings and fix clipping issues

Game Modes

Cashout Modes

  • Fixed a bug where the Game Show Event widget disappeared after a cashout

Power Shift

  • Fixed an issue where, if the platform was centered during overtime, the wrong team could be presented as the winner
  • In overtime, the winning team now correctly receives $25K in cash, replacing the previous behavior where no cash was awarded

Quick Cash

  • Fixed the “respawn timer extended” message sometimes displaying incorrectly

Team Deathmatch

  • Fixed an issue where environment self-kills were not being penalized
  • Self-kills now give the enemy team $25 if the player hadn’t taken any damage beforehand

Terminal Attack

  • Fixed an issue where health regeneration was not working as intended, restoring proper healing behavior

Gameplay

  • Fixed an issue where Dummy health bars in the Practice Range would stop displaying
  • Fixed an issue where initial player spawns could be unfairly skewed toward objectives instead of using proper symmetric spawn locations
  • Fixed an issue where friendly player outlines were not visible in the beginning of rounds
  • Fixed a core issue that caused effects like sonar, burning, Dash, Jump Pad and invisibility to get stuck permanently, and prevented new effects like tracking dart from being applied
  • Fixed a rare issue where players would be unable to move or shoot when spawning into the game
  • Fixed an issue where ziplines could be launched unintentionally

Maps

General

  • Vegetation: Fixed an issue with multiple trees that sometimes could trigger a vault unexpectedly
  • Adjusted health values of multiple assets to allow for more consistency in traversal and cover
  • Fixed issue where the floor in the Practice Range building would hover mid-air after destruction
  • Fixed a rare issue where ziplines would fail to load in the level

Kyoto

  • Added missing destruction on several smaller props

Seoul

  • Fix an issue where players were able to accidentally vault on pipes underneath catwalks
  • Fixed missing collision on pillar in staircases

Performance & Stability

  • Minor optimization to shader pipeline precompilation
  • Crash fixes
  • Optimized the amount of network data needed for destruction events
  • Improved animation performance

Rendering

  • Fixed missing Contestants in reflections during tournament intros
  • Fixed rare issue causing corrupted landscape textures
  • Change DLSS CNN model option to use preset E instead of the default preset

Settings

  • Fixed unresponsive gamepad keybindings for text chat
  • Fixed an issue with video settings not saving properly in the Xbox PC version of the game

Specializations

Cloaking Device

  • Prevented invisibility from being canceled by emotes, and ensured Cloaking Device activation is not interrupted when holding an environmental prop

UI

  • Fixed a font inconsistency in the Private Matches screen
  • Implemented a new layout for loading screen rules
  • Added filters to the Expression screen
  • Body types are now categorized as common rarity in the Filters menu
  • Fixed a bug where the pointer would go missing for the first 3.5 seconds of the Post-round results screen
  • Fixed an issue causing new markers to appear on game mode selection every time the game booted
  • Players can no longer bypass archetype locks by double-clicking tiles in the ‘Create Contestant’ page
  • Outfit packs in the lobby select screen now follow the same order as the ‘My Outfit’ tab
  • Added missing weapon category labels to Season 6 weapons in the equipment screen
  • Added a bespoke HUD element for incoming and active Game Show Events
  • Club messages will no longer appear in-game when the ‘Show Club Channel’ option is turned off
  • Improved gamepad navigation in the customization filter popup

VFX

  • Fixed the missing VFX effects in a certain spot when using the Dematerializer in the Las Vegas Parking Garage.

Weapons

Melee Weapons

  • Fixed an issue where players could hit other players through walls when standing very close to them when initiating an attack

Developer’s Note: This modification enhances the effectiveness of Riot Shields in blocking melee attacks. However, due to the first-person perspective, it might be challenging for players to discern whether a swing struck them from the side or directly hit the shield. We aim to address this problem more thoroughly in future updates.

Minigun

  • Fixed an issue where the Minigun could wind up while being pulled by the Winch Claw

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2025-05-24 23:06