Since its debut in Season 16, the Overwatch Stadium has become a well-received feature within the OW2 game. This game mode features two teams, each consisting of five players who select a hero for the match. They then play a series of shorter mini rounds to accumulate currency, which can be spent at the end of each round on new Powers and Items. These purchases enable them to customize their hero with additional bonuses, abilities, buffs, passives, and more, enhancing their character for the next round.
In your selection of items, there are three distinct groups: Weapons, Abilities, and Survivability. However, you only have a limited number of slots to place these chosen items. To maximize your performance, understanding which powers complement each other and what items work best at various stages of the game is crucial. Here’s a guide detailing optimal builds for playing Juno in a Support role within the Overwatch Stadium.
Overwatch Stadium: Best Juno Builds, Explained
In the Overwatch Arena, Juno is frequently chosen by players due to the immense strength a well-constructed setup offers for her. The most commonly used general build for Juno focuses on maximizing the potency of her Torpedoes, resulting in both massive damage and healing at once, while minimizing her cooldown times as much as possible. The alternative build for Juno emphasizes her Glide Boosters, aiming to reduce their cooldown periods so she can almost always have access to them, providing Juno with exceptional mobility to support her team.
Overwatch Stadium: Torpedo Juno Build

Torpedo Juno Build – Powers
Round 1: Pulsaur Plus – Pulsar Torpedoes gain 1 additional charge.
Round 3: Cosmic Coolant – Pulsar Torpedoes cooldown is reduced by 0.5s for each target it hits.
Fifth Round: Healing Projectiles – Pulsar projectiles augment health by an additional 30 points and temporarily boost healing effects on allied targets by 50% for a duration of 3 seconds.
Round 7: Stinger – Mediblaster deals an additional 10 damage to enemies over 1s. (Does not stack)
In essence, this Juno construction strategy primarily involves channeling most of her resources into her Torpedoes and enhancing her ability damage amplification since that’s linked to her projectiles. Additionally, pay attention to items specifically designed for Juno, like those that boost explosive damage on Torpedo impacts. By the middle to late stages of the game, this build should be capable of reducing a fragile target’s health by half or more with a single Torpedo strike, and potentially even eliminating certain heroes outright.
To aid you in identifying these items during gameplay, each one has been tagged with a marker. Here’s the breakdown: WPN stands for Weapon Category, ABL for Ability, and SURV for Survival Items. Some Items might appear across different stages, allowing you to decide whether to make large early purchases to boost your performance significantly in the early-mid game, or opt for a more gradual improvement strategy that benefits you throughout the mid-late game.
Torpedo Juno – Early Game Items (Round 1-2)
- (WPN) Compensator – +5% weapon power.
- (ABL) Power Playbook – +10 ability power.
- (SURV) Armored Vest – +25 armor.
- (ABL) PulStar Destroyers – +10% ability Lifesteal, Pulsar Torpedoes explode on a hit and deal 20 damage to nearby enemies. (note: This is an all-in round 2 purchase – depending on your preference or the match progression, it may be safer to buy this item in the Mid Game instead, and instead opt for some of the Rare item options below)
- (ABL) Nano Cola – +20% ability power.
- (ABL) Multi-tool – +5% ability power, +10% cooldown reduction.
Torpedo Juno – Mid Game Items (Round 3-5)
- (ABL) Nano Cola – +20% ability power.
- (ABL) Multi-tool – +5% ability power, +10% cooldown reduction.
- (ABL) PulStar Destroyers – +10% ability Lifesteal, Pulsar Torpedoes explode on a hit and deal 20 damage to nearby enemies.
- (SURV) Vital-e-tee – +10 armor, covert 100 HP into armor.
- (ABL) Champion’s Kit – +40% ability power.
- (ABL) Three-Tap Tommygun – +10% ability power, +10% attack speed, after using an ability your next 3 instances fo weapon damage deal additional damage equal to 3% of the target’s life.
- (ABL) Wrist Wraps – +5% ability power, +10% attack speed.
- (WPN) – Pulse Spike – +10 attack speed, +35% Pular Torpedoes projectile speed, after using Pulsar Torpedoes gain 25% attack speed for 4s.
Torpedo Juno – Late Game Items (Round 6-7)
- (WPN) – Pulse Spike – +10 attack speed, +35% Pular Torpedoes projectile speed, after using Pulsar Torpedoes gain 25% attack speed for 4s.
- (ABL) Champion’s Kit – +40% ability power
- (ABL) Three-Tap Tommygun – +10% ability power, +10% attack speed, after using an ability your next 3 instances fo weapon damage deal additional damage equal to 3% of the target’s life.
- (ABL) Wrist Wraps – +5% ability power, +10% attack speed.
- (ABL) Lock-on Shield – +10% ability power, while aiming Pulsar Torpedoes gain Overhealth equal to 50% of your max shields.
- (ABL) Liquid Nitrogen – +25 HP, +10% ability power, dealing ability damage slows the target’s move speed for by 20% for 3s.
- (ABL) Catalytic Crystal – +15% ability power, ability damage and healing grants +20% Ult. charge.
Overwatch Stadium: Infinite Glide Juno Build

Infinite Glide Juno Build – Powers
Round 1: Stinger – Mediblaster deals an additional 10 damage to enemies over 1s. (Does not stack)
In Round 3, Glide Boost receives an upgrade: it gains an extra 2 charges and its cooldown is decreased by 65%, yet its duration is shortened by 75%.
Round 5: Hyper Healer – Allies affecgted by Hyper Ring gain 50 Overhealth.
Round 7: Rally Ring – Reduce Hyper-Ring’s cooldown by 1s when an ally passes through it.
This strategy enhances Juno’s agility and movement by providing extra Glide charges with a shorter recharge time, while also significantly increasing her attack speed. The shorter Hyper-Ring cooldowns further facilitate not just her own mobility but also help teammates to enter and exit fights more frequently, as well as allowing for more frequent repositioning. In essence, you’ll often have a speed boost through Glide at your disposal, and you can quickly increase the speed of your allies, which is a significant advantage.
Infinite Glide Juno – Early Game Items (Round 1-2)
- (WPN) Weapon Grease – +5% attack speed
- (WPN) Compensator – +5% weapon power.
- (SURV) Armored Vest – +25 armor.
- (WPN) Harlight Accelerator -+10% weapon power, +10% cooldown reduction, when you use an ability gain 5% weapon power for 3s – stacking up to 3 times. (note: This is an all-in round 2 purchase – depending on your preference or the match progression, it may be safer to buy this item in the Mid Game instead, and instead opt for some of the Rare item options below)
- (SURV) Boosted Rockets – +25 shields, +25% Glide Boost duration.
- (WPN) Icy Coolant – +10% weapon power, +5% cooldown reduction.
Infinite Glide Juno – Mid Game Items (Round 3-5)
- (WPN) Harlight Accelerator -+10% weapon power, +10% cooldown reduction, when you use an ability gain 5% weapon power for 3s – stacking up to 3 times.
- (SURV) Boosted Rockets – +25 shields, +25% Glide Boost duration.
- (WPN) Vantage Shot – +5% weapon power, while airbone, mediblaster deals 15% more damage.
- (WPN) Icy Coolant – +10% weapon power, +5% cooldown reduction.
- (WPN) Gravitational Push – +15% weapon power, during Glide Boost gain 20% attack speed and your quick melee knocks people back.
- (WPN) Booster Jets – +20% attack speed, when you use an ability gain +20% move speed for 3s.
- (WPN) Aftermarket Firing Pin – +10% attack speed, +5% move speed.
- (ABL) Lux Loop – +10% ability power, +25% Hyper Ring duration.
Infinite Glide Juno – Late Game Items (Round 6-7)
- (WPN) Gravitational Push – +15% weapon power, during Glide Boost gain 20% attack speed and your quick melee knocks people back.
- (WPN) Booster Jets – +20% attack speed, when you use an ability gain +20% move speed for 3s.
- (WPN) Harlight Accelerator -+10% weapon power, +10% cooldown reduction, when you use an ability gain 5% weapon power for 3s – stacking up to 3 times.
- (SURV) Phantasmic Flux – 10% weapon power, 10% ability power, 15% weapon lifesteal, 15% ability lifesteal, while at full HP, lifesteal grants up to 100 Overhealth.
- (WPN) Weapon Jammer – +25 armor, +10% weapon power, dealing weapon damage negates 10% of the target’s bonus attack speed and increases your attack speed by 10% for 2s.
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2025-05-04 07:54