Unlock Freja’s Power: Top 2 Overwatch 2 Stadium Builds You Must Try!

In the debut of “Stadium mode” during Season 16 of Overwatch 2, a novel twist on the conventional 5v5 battle was introduced. In this innovative setup, players choose a single hero for the entire game and engage in a series of short rounds to amass Stadium Credits. These credits can be spent on items that complement the powers activated every other turn, allowing players to customize their own hero composition.

In the heat of Overwatch 2’s battlefield, during the S16 mid-season update, a new DPS powerhouse named Freja made her grand entrance in the Stadium mode. Now, she’s our seventh teammate in this arena, and it didn’t take long for players to jump on the bandwagon, integrating her into their strategies. So, if you’re eager to give Freja a spin in Stadium game mode, here are two top-notch builds that’ll get you started!

Overwatch Stadium: Best Freja Builds, Explained

In the lineup of DPS heroes for Season 16’s Stadium, Freja stands out. Her distinctive traits allow players to replenish ammo while using skills, fire off more Take Aim abilities, enhance Take Aim effects, and even shoot extra crossbow bolts when triggering specific abilities within her arsenal.

I’ve provided two sample builds for you as a starting guide on selecting suitable Items to match with specific Powers and understanding which Powers complement each other effectively throughout your gameplay experience. This should give you a good foundation to build upon.

This version tries to make the text more conversational, while still maintaining clarity and accuracy in conveying the intended message.

Take Aim Freja Build

Take Aim Freja Build – Powers

  • Round 1: Seismic Shot – Take Aim explosion radius is increased by 33%. Double this if the bolt is stuck to a target.
  • Round 3: Deep Pockets – When you use an ability, restore 50% of your Max Ammo.
  • Round 5: Seekerpoint – When a Take Aim bolt sticks an enemy, automatically fire 3 additional crossbow shots at them that deal 66% reduced damage.
  • Round 7: Redux – Revdraw Crossbow hits against targets stuck by a Take Aim bolt or Bola Shot reduce the cooldown of your abilities by 5% and refunds 1 Ammo.

Take Aim Freja Build – Early Game Items (Round 1-2)

  • (WPN) Ammo Reserves – +20% max ammo.
  • (WPN) Compensator – +5% weapon power.
  • (WPN) Weapon Grease – +5% attack speed.
  • (SURV) First Aid Kit – +25 Shields, reduce the time before your HP starts regenerating by 33%.
  • (WPN) Icy Coolant – +10% weapon power, +5% cooldown reduction.
  • (SURV) Tourniquet – +25 HP, after using Updraft, reset Quick Dash and gain 50 Overhealth for 5s.

Take Aim Freja Build – Mid-Game Items (Round 3-5)

  • (WPN) Icy Coolant – +10% weapon power, +5% cooldown reduction.
  • (SURV) Tourniquet – +25 HP, after using Updraft, reset Quick Dash and gain 50 Overhealth for 5s.
  • (WPN) Talon Modification Module – +15% weapon power.
  • (SURV) Aeroweave Cloak – +25 HP, +100% Take Aim Slowed momentum duration. While momentum is slowed by Take Aim, restore 5% max HP every 1s.
  • (SURV) Martian Mender – +25 HP, +10% cooldown reduction, restore 3% of your HP every 1s.
  • (ABL) Hardlight Accelerator – +10% weapon power, +10% cooldown reduction, when you use an ability, gain 5% weapon power for 3s, stacking up to 3 times.

Take Aim Freja Build – Late Game Items (Round 6-7)

  • (WPN) Talon Modification Module – +15% weapon power.
  • (SURV) Aeroweave Cloak – +25 HP, +100% Take Aim Slowed momentum duration. While momentum is slowed by Take Aim, restore 5% max HP every 1s.
  • (SURV) Martian Mender – +25 HP, +10% cooldown reduction, restore 3% of your HP every 1s.
  • (ABL) Hardlight Accelerator – +10% weapon power, +10% cooldown reduction, when you use an ability, gain 5% weapon power for 3s, stacking up to 3 times.
  • (WPN) Commander’s Clip – +10% attack speed, +40% max ammo, when you use an ability, restore 10% of your max ammo.
  • (SURV) Phantasmic Flux – +10% weapon power, +10% ability power, +15% weapon Lifesteal, +15% ability Lifesteal, while at full HP Lifesteal grants up to 100 Overhealth.

All-Rounder Freja Build

All-Rounder Freja Build – Powers

  • Round 1: Deep Pockets – When you use an ability, restore 50% of your Max Ammo.
  • Round 3: Seekerpoint – When a Take Aim bolt sticks an enemy, automatically fire 3 additional crossbow shots at them that deal 66% reduced damage.
  • Round 5: Redux – Revdraw Crossbow hits against targets stuck by a Take Aim bolt or Bola Shot reduce the cooldown of your abilities by 5% and refunds 1 Ammo.
  • Round 7: Cyclone – When you use Updraft, fire a Take Aim bolt at your crosshair.

All-Rounder Freja Build – Early Game Items (Round 1-2)

  • (SURV) Armored Vest – +25 armor.
  • (WPN) Compensator – +5% weapon power.
  • (WPN) Weapon Grease – +5% attack speed.
  • (SURV) First Aid Kit – +25 Shields; reduce the time before your HP starts regenerating by 33%.
  • (SURV) Ironclad Exhaust Ports – +5% cooldown reduction, when you use an ability, gain 25 Overhealth over 3s.
  • (SURV) Tourniquet – +25 HP, after using Updraft, reset Quick Dash and gain 50 Overhealth for 5s.

All-Rounder Freja Build – Mid-Game Items (Round 3-5)

  • (SURV) Ironclad Exhaust Ports – +5% cooldown reduction, when you use an ability, gain 25 Overhealth over 3s.
  • (SURV) Tourniquet – +25 HP, after using Updraft, reset Quick Dash and gain 50 Overhealth for 5s.
  • (WPN) Talon Modification Module – +15% weapon power.
  • (ABL) Mark of the Kitsune – +10% ability power, when you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.
  • (ABL) Three-Tap Tommygun +10% ability power, +10% attack speed, after using an ability, your next three instances of weapon damage deal additional damage equal to 3% of the target’s HP.
  • (WPN) Hardlight Accelerator – +10% weapon power, +10% cooldown reduction, when you use an ability, gain 5% weapon power for 3s, stacking up to 3 times.

All-Rounder Freja Build – Late Game Items (Round 6-7)

  • ABL) Mark of the Kitsune – +10% ability power, when you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.
  • (ABL) Three-Tap Tommygun +10% ability power, +10% attack speed, after using an ability, your next three instances of weapon damage deal additional damage equal to 3% of the target’s HP.
  • (WPN) Hardlight Accelerator – +10% weapon power, +10% cooldown reduction, when you use an ability gain 5% weapon power for 3s, stacking up to 3 times.
  • (WPN) Portable Zipline – +15% weapon power, eliminations reset both charges of Quick Dash cooldown.
  • (WPN) Eye of the Spider – +25% weapon power, deal +10% increased damage to enemies below 30% HP.
  • (WPN) Booster Jets – +20% attack speed, when you use an ability, gain +20% movement speed for 2s.
  • (WPN) The Closer – +20% weapon power, +10% critical hit damage, critical hits reveal the target for 3s.

Read More

2025-05-27 19:51