Unlock the Power: The Ultimate Oblivion Remastered Combo That Could Break the Game!

Summary

  • The Altmer race in Oblivion Remastered has a 100-point Magicka bonus, the highest in the game, but is vulnerable to elemental damage.
  • The Atronach Birthsign in Oblivion Remastered provides 150 extra Magicka but disables regeneration, allowing absorption of spells.
  • Players can abuse the Atronach Birthsign in Oblivion Remastered by using the Telekinesis spell to regenerate Magicka, despite it being an exploit.

Even though some indications had been present for several years prior, it came as a shock to certain fans when Bethesda stealthily released Oblivion Remastered. This release was met with great acclaim from the moment it debuted and is expected to keep series enthusiasts entertained for an extended period before the arrival of The Elder Scrolls 6. The almost identical nature of Oblivion Remastered compared to its original version can be both beneficial and challenging, as it retains classic strategies or humorous flaws, but also persistent glitches and exploits. When creating a new character, players have the opportunity to explore an interesting race and Birthsign pairing, although this may not appeal to everyone.

It’s worth mentioning that the game you mentioned, Oblivion Remastered, is designed as a solo role-playing game, which means there are powerful race and Birthsign combinations available within it, but players have the flexibility to utilize almost anything and still enjoy success or have fun. However, it’s clear that certain races work better for specific character builds, and this becomes particularly relevant with Birthsigns, as some of them underperform significantly compared to others. If you’re looking for an engaging and powerful playthrough experience, consider creating an Altmer character who adopts the Atronach Birthsign.

Why Altmer or High Elf is a Great Race in Oblivion Remastered

In Oblivion Remastered, each race offers unique advantages and occasionally disadvantages as balance, along with boosts to specific lore-relevant skills. For instance, Bretons excel in Restoration, while Dunmer specialize in Destruction. Notably, Altmer or High Elves possess the highest Magicka bonus at 100 points, whereas Breton’s starts at 50.

Race and Background Strength Intelligence Willpower Agility Speed Endurance Personality Luck Bonus
Argonian (Arnesia) 40 40 30 50 50 30 30 50 Immune to Poison, Breathe Under Water
Argonian (Thornmarsh) 40 50 40 40 40 30 30 50 Immune to Poison, Breathe Under Water
Breton (Systres) 40 50 50 30 30 30 40 50 Dragon Skin, 50 Magicka Bonus, +50% Magic Resistance
Breton (High Rock) 30 50 50 30 40 30 40 50 Dragon Skin, 50 Magicka Bonus, +50% Magic Resistance
Dunmer (Vvardenfell) 40 40 30 40 50 40 30 50 +75% Fire Resistance, Summon Ancestor Guardian
Dunmer (Mainland) 40 40 30 40 50 30 40 50 +75% Fire Resistance, Summon Ancestor Guardian
Altmer (Auridon) 30 50 40 40 30 40 40 50 -25% Fire, Frost, Shock Resistance, +75% Resist Disease, 100 Magicka Bonus
Altmer (Summerset Isle) 30 50 40 40 40 30 40 50 -25% Fire, Frost, Shock Resistance, +75% Resist Disease, 100 Magicka Bonus
Imperial (Nibenay) 40 40 30 30 40 40 50 50 Star of the West, Voice of the Emperor
Imperial (Colovia) 40 40 40 30 30 40 50 50 Star of the West, Voice of the Emperor
Khajiit (Anequina) 40 40 30 50 40 30 40 50 Eye of Night, Eye of Fear
Khajiit (Pellitine) 30 40 30 50 40 40 40 50 Eye of Night, Eye of Fear
Nord (Western) 50 30 30 40 40 50 30 50 Nordic Frost, Woad, +50% Frost Resistance
Nord (Eastern) 50 30 40 40 40 40 30 50 Nordic Frost, Woad, +50% Frost Resistance
Orsimer (Stronghold) 45 30 50 35 30 50 30 50 Berserk, +25% Magic Resistance
Orsimer (Orsinium) 45 40 45 35 30 50 25 50 Berserk, +25% Magic Resistance
Redguard (Dragontail Mountains) 50 30 30 40 40 50 30 50 Adrenaline Rush, +75% Poison Resistance, +75% Disease Resistance
Redguard (Alik’r Desert) 40 30 30 40 40 50 40 50 Adrenaline Rush, +75% Poison Resistance, +75% Disease Resistance
Bosmer (Grathwood) 30 40 30 50 50 40 30 50 Beast Tongue, +75% Disease Resistance
Bosmer (Reaper’s March) 30 40 30 50 50 30 40 50 Beast Tongue, +75% Disease Resistance

In contrast, the Altmer race possesses an inherent vulnerability of 25% towards Fire, Frost, and Shock. This implies that players choosing this race may sustain considerable elemental damage from spells and other sources. One reason for this is that Altmers are less popular in advanced gameplay modes like Expert or Master in Oblivion Remastered, as compared to Bretons, because although Bretons start with less Magicka, they possess a 50% resistance against magical damage.

It’s important to mention that besides dealing the damage directly, Fire, Frost, and Shock effects can also originate from enemy weapons or summoned entities that are enchanted with these elements. Consequently, Altmer characters may sustain increased damage as well.

Why The Atronach is a Great Birthsign in Oblivion Remastered

Here, one of the Birthsigns in the remastered version of “Oblivion,” namely the Atronach, appears. This Birthsign not only amplifies the peril involved in playing as an Altmer but also enhances the potential prize. The Atronach bestows an extra 150 Magicka points, making a total of 350 Magicka when combined with the High Elf’s initial 100 points. This substantial starting Magicka reserve can significantly empower any spellcasting character build.

In contrast, the Atronach character has a disadvantage: it doesn’t allow players to naturally replenish their Magicka. This could pose issues. On the positive note, there are multiple methods in Oblivion Remastered to restore Magicka, including finding Welkynd Stones or brewing Magicka-restoring potions using the Alchemy skill.

The Atronach offers players an option to absorb half of cast spells, which can counterbalance the Altmer’s vulnerability to higher elemental damage if activated. Moreover, spell absorption is a skill that can be boosted up to 100% through Sigil Stones from Oblivion Gates or items like the Spelldrinker Amulet, offering up to 26 points of spell absorption based on its level. This allows characters to completely dodge spell damage. Additionally, when a character using the Atronach Birthsign is struck by a spell, they are also replenished with Magicka, partially addressing the Birthsign’s issue concerning Magicka regeneration.

How Oblivion Remastered Players Can Abuse The Atronach Birthsign

In the game Oblivion Remastered, there’s a strange bug where players can employ any Telekinesis spell and replenish their Magicka resources. This is oddly categorized as an attack against the player character, which makes it a sort of exploit. However, it diminishes the thrill of the risky yet rewarding playstyle of an Altmer who was born under the Atronach sign. Nevertheless, this unique race-Birthsign combination can be quite powerful and is worth experimenting with at least once.

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2025-05-18 23:38