As a gamer delving into Blue Prince, there’s a multitude of details to remember – terms, mechanics, and gameplay elements galore while I’m on the hunt for Room 46. Luckily, the game offers an in-game guide called the Glossary of Terms to help keep things organized.
To get the most out of the “Blue Prince” Glossary of Terms, it’s recommended that you take a thorough look at it when you first encounter it, and then return to it frequently as you unlock additional entries. This way, you can gain a deeper understanding about the layouts, functions, and underlying systems – often there is more complexity than meets the eye.
This tutorial will show you where to locate the Glossary and provide a handy list of all terms from the Glossary found within ‘The Blue Prince’. This is designed for easy look-up.
This manual includes significant plot reveals for “Blue Prince”, since many terms listed in the Glossary remain hidden until you’ve uncovered the related mechanics, items, or gameplay elements.
How To Access The Glossary In Blue Prince
In order to launch the Glossary of Terms within the Blue Prince game, players should navigate to one of the game’s four terminal locations. These terminals are typically situated in the Laboratory, Office, Outdoor Shelter, or Security area. Players usually encounter the Security terminal first during their exploration.
To open up the Glossary, you need to input the Network’s password. Regardless of the specific Terminal you choose, they all have the ability to link with this network by selecting the ‘Login’ option from the main menu.
To discover the Terminal password, input it for login access to the network, and afterwards, choose “Terminology” or “Dictionary” to explore a comprehensive list of words you’ve come across during your gameplay experience so far.
Any spaces with ??????????? are terms you have not yet discovered in Blue Prince.
A-D Blue Prince Glossary Terms

Term | Definition |
---|---|
Addition | Additions are rooms that are added to the draft pool. Most additions are removed from the draft pool at the end of each day. However, some additions are permanent such as those found in the DRAFTING STUDIO. |
Adjoining | Rooms are considered adjoined if they are connected to each other via a doorway. |
Allowance | A set amount of gold granted at the beginning of each day. Your Allowance is typically left in the ENTRANCE HALL each morning. |
Archived Floorplan | Floorplans that are hidden from view after drafting ARCHIVES are considered ‘ARCHIVED FLOORPLANS’. |
Bedroom | One of the most common type of rooms. Bedrooms are typically used for resting and regaiing steps, and are identifiable by the violet borders of their floorplans. |
Blackprint | Ancient floorplans from eras long past, excavated from the depths of history. These floorplans lack the colored borders of their modern counterparts. |
Blessing | A blessing is a persistent benefit that lasts for several days, typically bestowed from SHRINE after an offering of gold has been made. |
Call It A Day | You may CALL IT A DAY at any time. This will end the current day and reset the rooms on the estate, your inventory and your steps. When you run out of steps, you will be forced to CALL IT A DAY. |
Checked Item | If, on your estate, you have drafted a COAT CHECK, you may use it to check an item. This will allow you to retrieve that item on any day you have a COAT CHECK on your estate. |
Color | The color of a floorplan will usually indicate the type of room:
and Blue for Blueprints (default type) |
Contraption | WORKSHOP is a useful room in which you can experiment trying out different combinations of inventory items in an attempt to create a new and unique contraption. |
Dead End | A dead end is any room lacking a second doorway. If a room ever has additional doorways it is not considered a dead end, even if those doorways are blocked. |
Dig | Occasionally, you may find piles of dirt on the estate. These ‘dig spots’, often found in Green Rooms, can be dug up with the help of a SHOVEL and may contain hidden items. |
Directory | The DIRECTORY contains detailed information for all the rooms on the estate that you have drafted. You may access the Directory at any time from the SYSTEM MENU or by pressing [R]. |
Dirigiblocks | In the COMMISSARY, players may find an arcade cabinet for the popular game DIRIGIBLOCKS. To the dismay of bored members of the staff, the cabinet has not been in working order for the last several years. |
Dirt | Occasionally, you may find piles of dirt on the estate. These ‘dig spots’, often found in Green Rooms, can be dug up with the help of a SHOVEL and may contain hidden items. |
Drafting | The action of selecting a floorplan from the three options presented to you after clicking a door is known as drafting. |
Drafting (Type) | Certain rooms can affect the drafting pool and the drafting process. This type of room is fittingly known as a “DRAFTING ROOM” are are noted on their floorplans by the compass symbol. |
Draft Pool | The draft pool is the total collection of currently available floorplans, from which three are drawn at the beginning of each draft. |
Draw | Drawing is the initial pulling of the three floorplans from the draft pool at the beginning of drafting. To illustrate the difference between drawing and drafting, remember that “Three floorplans are drawn, but only one is drafted.” |
E-L Blue Prince Glossary Terms

Term | Definition |
---|---|
East Wing | The East Wing rooms of the house are the nine rooms that border the very right edge of the house. |
Entry | Certain rooms have an effect that is only triggered upon physically entering the room. These rooms are marked on their floorplans by an icon of an open door. |
Estate | The Estate refers to all the explorable areas of My. Holly including the rooms currently drafted, as well as the grounds. The House, on the other hand, is only referring to the current rooms, as shown on the Mt. Holly Blueprint. |
Exhaust | When your steps reach zero, you are exhausted and too tired to continue exploring. At this point, you must call it a day. |
Experiment | From the terminal located in the LABORATORY, scientists and technicians can create experimental house features by selecting a “trigger” and an “effect”. This experimental feature will last until the end of the day. |
Floorplan | The life of every room begins as a floorplan, a square paper sketch, drawn by an architect, from a pool of potential ideas – the draft pool. |
Gems | Gems are valuable resources used by Architects to draft Special Floorplans. |
Glossary of Terms | A feature on the NETWORK that you are now perusing: A list of words and architectural jargon that is intended to make simple, the terms you will encounter on the estate. Entries marked ??????????? will become gradually revealed as you progress. |
Gold (Coins) | Gold is the currency by which you can purchase goods and services from the SHOP rooms on the estate. |
Green Room | Floorplans that have a green border are known as Green Rooms, These rooms are associated with outdoor areas and gardens, and are naturally synergistic with one another. |
Grounds | The outdoor area of the estate immediately surrounding the house. The grounds include many areas of interest, including the campsite, apple orchard, and west path. |
Hallway | Orange floorplans, known as Hallways, are rooms that often contain many doors. They provide architects the means to branch off into different paths, allowing for greater flexibility. |
House | The house refers to the 45-floorplan grid of Mount Holly. Only the rooms currently drafted are considered to be part of the House. |
History | As an architect, you may wish to view the previous layouts and room configurations from days past. This useful feature can be accessed from the SYSTEM MENU. |
Inventory | The items you have collected on any given day can be viewed and inspected from the Blue Print menu [tab]. |
Items | Items refer both to Special Items (unique items in your inventory), as well as Resource Items such as keys, gems, gold etc. As per the rules laid forth in your Great Uncle’s will, objects found on the estate must be left behind whenever you call it a day. |
Keys | Keys are a common resource used to open up locked doors on the estate. There are also some unique Special Keys that can unlock special doors or rooms that only appear in specific locations in the house. |
Keycard Door | Electric powered doors of reinforced steel that can only be accessed via Keycard and are considered Security Locked. These doors appear with more frequency the higher up in Rank you are in the house. |
Locked | As you explore the house you will find that some doors are locked. To continue exploring, you will need to use a key to unlock them. Locked doors appear more often the higher in rank you are in the house. |
Luck | We all need a bit of it… Luck determines the likelihood that you will find additional items in rooms on your estate. Luck can be raised by certain items and rooms, marked on their floorplan by a clover. |
M-S Blue Prince Glossary Terms

Term | Definition |
---|---|
Mechanical | These rooms are often heavy in mechanics and often contain control systems that can interact with other elements on the estate. These rooms are marked by the symbol of a gear. |
Network | Each terminal on the estate is connected to a local network named “BLACKBRIDGE”. This network allows users to remotely connect to other active terminals, as well as providing access to staff services and other handy features, like this glossary! |
Outer Room | Rooms draftable only from a door located outside of the house, on the grounds of Mt. Holly. West Path access is required before these rooms are accessible. |
Permanent | Most things on the estate reset from one day to the next. It’s the nature of the house. However, a few things are permanent and are usually marked as such. Permanent changes do not reset each day. |
Power Source | The estate’s BOILER ROOM is known as a POWER SOURCE because it provides steam power to various rooms in the house. Steam power is conveyed room-to-room via ducts that run across the ceiling, and power can be transported across great distances as long as you continue to string together rooms that contain power ducts. |
???????? | ???????? – This definition will be added as we continue to explore Blue Prince |
Rank | Each row of rooms in your house make up a rank. As you progress north, the rank increases. There are nine ranks listed on Mount Holly’s official blueprint. However, among the staff, whispers of a tenth Rank can often be heard. |
Rarity | How often a floorplan is drawn from the drafting pool is determined by its rarity. There are four rarities: ●Commonplace, ●●Normal, ●●●Uncommon, and ●●●●Rare |
Redraw | Some rooms and items allow you to throw back the first three options drawn from the drafting pool for a fresh set of potential rooms. This is known as drawing new floorplans. |
Red Room | Beware the rooms of red! They offer powerful expansion options but come at a dangerous cost. |
Reset | Each morning, the house returns to its default position and all drafted rooms, inventory and resources are reset. Permanent changes, however, do not reset. |
Sanctum | Mount Holly’s Inner Sanctum, one of the oldest rooms in the house, is a chamber deep underground shrouded in mystery and adorned by eight doors. |
Security Locked | Electric powered doors of reinforced steel that can only be accessed via Keycard and are considered Security Locked. These doors appear with more frequency the higher up in Rank you are in the house. |
Shop | Floorplans adorned by borders of golden yellow are Shops that typically offer goods or a service in exchange for coins. |
Sigil | Sigils are ancient runes imbued with meaning that use symbology to represent the different aspects of the old realms. The book REALM & RUNE serves as a helpful guide for those looking to decipher these Ajeran symbols. |
Special Floorplan | These floorplans are slightly more rare and cost gems to draft. They often offer more unique, complex and exciting effects. |
Special Item | A special item is referring to an item that is unique and inventory bound, as opposed to resource items such as keys, gems or coins. |
Spread | When a spread occurs, items are randomly distributed across all rooms currently active on the estate. The more rooms in your house, the larger the spread. |
Stars | There are several ways to increase the amount of stars visible in the night sky. The easiest method, of course, is drafting OBSERVATORIES. Each additional star creates new formations of constellations, which in turn provide beneficial effects. |
Terminal | Mt. Holly is equipped with several state of the art computer terminal stations that control various systems on the estate electronically. Each terminal is also connected to a central local network. |
T-Z Blue Prince Glossary Terms

Term | Definition |
---|---|
Tomorrow | Rooms that provide benefits in the future belong to a special category of floorplans: TOMORROW ROOMS. They are marked with a clock symbol. |
Trophy | A brass distinction of genuine achievement, proudly displayed for all to see in Mt. Holly’s very own TROPHY ROOM. |
Trunk | A small wooden chest often found in rooms, always locked, and usually containing a few items of interest. |
Underground | Resting far beneath the estate’s foundations are a series of covert chambers and caverns, their existence known only to a few select individuals within the household. |
Upgrade | There are a number of data disks that can be found on the estate that contain potential room upgrades that were planned but never executed by the Baron. |
West Path | A charming path that winds through the wooded area that runs alongside the west wing of the house. This path can be accessed from both the garage and the west gate, which is usually kept latched and locked. |
West Wing | The West Wing rooms of the house are the nine rooms that border the very left edge of the house. |
Read More
- Top 8 UFC 5 Perks Every Fighter Should Use
- How to Reach 80,000M in Dead Rails
- Unaware Atelier Master: New Trailer Reveals April 2025 Fantasy Adventure!
- Unlock Roslit Bay’s Bestiary: Fisch Fishing Guide
- REPO: How To Fix Client Timeout
- 8 Best Souls-Like Games With Co-op
- BTC/USD
- Toei Animation’s Controversial Change to Sanji’s Fight in One Piece Episode 1124
- Reverse: 1999 – Don’t Miss These Rare Character Banners and Future Upcoming Updates!
- The White Rabbit Revealed in Devil May Cry: Who Is He?
2025-04-14 00:25