Since its debut, the game “Rainbow Six Siege” has revolutionized the strategic shooting genre by placing great importance on collaboration, interactive environments that can be destroyed, and a profound mastery of complex levels. Now, it’s time for “Siege” to adapt to the changing environment and metamorphose into a contemporary tactical shooter.
As a possible follow-up is being developed, Siege stands poised to enhance its strong points and tackle some persistent problems. Here are eight potential improvements that Rainbow Six Siege 2 could make over its predecessor, thereby establishing a new standard for competitive tactical shooters in today’s gaming landscape.
8. Bring Back Night Maps
Revive Night Maps For Variety & Immersion
- Return of Night Maps: Reintroducing night maps with an improved lighting system could add variety to the game.
- Interactive Light Sources: In addition to reintroducing night maps, the game could also benefit from interactive lighting sources, which can be used to manipulate certain areas on the map.
Initially, “Rainbow Six Siege” included nighttime versions of the maps which heightened the existing tension within this tactical shooter game. These nighttime maps discouraged defenders from peeking at spawn points, while motivating attackers to stand firm near exterior doors and windows with greater confidence. Unfortunately, due to the need for a balanced gameplay experience, these nighttime maps were subsequently taken out of the game.
In “Siege 2”, Ubisoft might make use of advanced lighting techniques to reinstate nighttime maps. Furthermore, these enhanced lighting mechanisms could add an extra dimension to the game’s environment, enabling players to interact with light sources, such as shooting them, and potentially restricting teams from easily capturing the map.
7. Additional Operator Bans
Expand Strategic Depth With Third Operator Ban
- Increased Strategic Depth: Introducing an additional operator ban during the pick phase will encourage teams to strategize better.
- Weekly Ban Rotations: The game could also benefit from weekly operator bans to prevent stale metas and encourage players to adapt to different strategies.
Introducing operator bans was a beneficial move in addressing the expanding roster of operators in “Rainbow Six Siege”. However, due to some operator abilities overlapping, targeted ability bans have become increasingly relevant in the current game state. For example, outlawing a hard breacher like Thermite no longer puts attackers at a significant disadvantage because they now have three more hard breachers to choose from, excluding those who carry hard breaching secondary gadgets.
Introducing an extra operator choice on each team might enhance the tactical complexity during the operator selection stage. Such a modification may maintain the game’s dynamic nature, prompting players to try less popular operators.
6. Hardware-Based Bans
Make The Community Happy By Remedying Cheaters
- Stronger Anti-Cheat Measures: Incorporating hardware bans could potentially deter cheaters.
- Healthy Competitive Community: Reduced cheaters in ranked games could encourage more players to test their skills in ranked games.
Players of the game Rainbow Six Siege are yearning for stronger countermeasures against cheaters, as the current anti-cheat system seems insufficient. Although Ubisoft takes action by banning accounts, this approach has not entirely curbed the influx of cheaters in top-tier lobbies.
In the development of Rainbow Six Siege 2, Ubisoft might want to ponder over implementing hardware bans rather than just account bans. Hardware bans could potentially be more potent in deterring cheaters, as they would have to replace their entire system instead of merely creating a fresh account.
5. Address Peeker’s Advantage
Eliminate Swing Or Be Swung Mechanic
- Reduced Peeker’s Advantage: Improve netcode and server tick rates to remedy the unfair peeker’s advantage.
- Improved Servers: Servers with improved netcode and tick rate can minimize the peeker’s advantage, making the game fairer for everybody.
Even though Rainbow Six Siege is 10 years old, its competitive spirit persists, but it’s often tainted by an unfair mechanic known as the peeker’s advantage. This server-side issue grants the player who peeks around a corner a brief edge, enabling them to spot and attack their target before the target has a chance to see or respond.
In “Siege 2,” it would be beneficial for Ubisoft to focus on enhancing the network code, increasing the server tick rate, and refining player positioning precision to promote more strategic and balanced gameplay experiences.
4. Improved Solo Training Features
Onboard New Players With Tailored Training
- Better Training Modes: Situational trainings could return, albeit, now tailormade for individual operators.
- Return of Terrorist Hunt: Bringing back the beloved T-hunt mode with improved AI could help players improve their mechanics and aim, or even warm up before a ranked game.
As a novice in Rainbow Six Siege, I can attest that it has quite an intimidating learning curve. With over 70 operators at my disposal, getting my bearings and understanding each one’s unique abilities feels like a Herculean task. And the idea of diving headfirst into the competitive ranked games is downright nerve-wracking. At present, the solo training modes in Siege don’t seem particularly effective in helping me quickly grasp the game mechanics. Even the AI versus mode feels rigid and predictable, which undermines its potential as a valuable learning tool.
Firstly, Siege 2 could benefit from the return of Terrorist Hunt mode, which was removed from the original game for no apparent reason. Additionally, new situational training modes for every operator could go a long way in helping new players learn each operator in-depth, rather than relying on basic text descriptions.
3. Next-Graphics & Audio Design
Immerse Players With Improved Visual Fidelity & Audio
- Enhanced Graphics Engine: A new graphics engine could improve environmental destruction physics and immerse players better in the game.
- Revamped Audio Design: Improved sound design could enhance spatial awareness, making it easier to track and judge player positions.
Visually speaking, the game Rainbow Six Siege has managed to maintain its appeal surprisingly effectively over time. However, when placed alongside contemporary competitive titles, it’s clear that it’s beginning to show its age. Upgrading to a new graphics engine could bring enhanced destruction physics, enabling players to strategically alter their surroundings for an advantage.
Furthermore, the sound design in Siege at present needs improvement. Notably, since some maps have multiple levels, the faulty sound system often makes it challenging to distinguish whether an opponent is on a higher or lower level. As audio perception is equally vital as visual perception in Siege, Siege 2 could significantly enhance its gameplay with an updated graphics and sound design.
2. Cooperative Tactical Missions
Expand The Game’s Lore With Narrative Cooperative Missions
- Expand PvE Content: Co-op missions could aid in fleshing out lore and appeal to player who enjoy PvE experiences.
- Improved Newcomer Training: Robust PvE modes can offer a safer environment for newcomers to learn the game’s mechanics before jumping into ranked games.
Although “Siege” primarily focuses on competitive Player vs Player (PvP) gameplay, its community has appreciated various in-game events like the widely acclaimed Outbreak event, demonstrating the game’s capacity for cooperative play. Furthermore, while multiplayer modes don’t excel at developing character backstories in “Siege”, cooperative operator missions can make the game more appealing to players who favor Player vs Environment (PvE) modes, thereby broadening its appeal.
For beginners seeking to grasp the rules and dynamics of a game, practicing cooperatively with others can serve as an excellent starting point, allowing them to become acquainted with the game mechanics prior to engaging in competitive play against other skilled players.
1. Improved Skill-Based Matchmaking
Strive To Make Matchmaking Fair For Everybody
- Balanced Matchmaking: Refining skill-based matchmaking can create fairer matches and uphold the competitive nature of the game.
- Healthier Competitive Environment: A better matchmaking system could reduce toxicity and foster an enjoyable experience.
In the latest attempt to rectify skill-based matchmaking within Rainbow Six Siege, Ranked 2.0 has unfortunately turned out to be a significant letdown. Frequently, solo players find themselves in teams with an unpredictable composition, leading to scenarios where both high and low-ranked players end up playing together in ranked games.
Inequalities in the matchmaking process unintentionally foster a hostile environment, with low-performing players becoming targets of harassment. To create a more balanced and rewarding experience, Siege 2 might want to focus on refining its skill-based matchmaking system, ensuring fairness for all participants while acknowledging and recognizing those who excel in ranked play.
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2025-02-16 14:37