Until Dawn Remake Releases New Update for November 2024

Until Dawn Remake Releases New Update for November 2024

Key Takeaways

  • Until Dawn Patch 1.06 allows PS5 players to choose between Performance and Fidelity modes for graphics or frame rate.
  • The update fixes over 50 bugs, including serious issues like soft-locking preventing story progression.
  • Developers are optimizing games for the PS5 Pro, with over 50 games set to take advantage of the advanced hardware.

As a seasoned gamer with decades of experience under my belt, I must say that this list of updates and fixes for The Quarry is nothing short of impressive. It seems like the developers have left no stone unturned, addressing everything from minor jitters in character animations to major performance issues on high-end systems.


The latest update for the 2024 remake of “Until Dawn” offers PlayStation 5 and PlayStation 5 Pro users the flexibility to prioritize graphical quality or smooth gameplay. With Patch 1.06, players can toggle between Performance and Fidelity modes on their PS5 systems. Additionally, this update brings monitor switching support for PC gamers as well.

The game developed by Ballistic Moon, a reimagining of Supermassive Games’ 2015 interactive horror drama titled “Until Dawn,” launched on October 4 for PlayStation 5 and PC. The game has received mixed reactions from both professional reviewers and fans, with some expressing doubts about whether the changes made in this remake are substantial enough to warrant its price tag. However, many fans have commended the visual enhancements it offers over the original 2015 version.

It appears that the release of this new update is strategically timed to coincide with the upcoming launch of the PlayStation 5 Pro, scheduled for November 7. This mid-generation console boasts significant enhancements in rendering, memory, and storage compared to the initial PlayStation 5. Although any game running on the enhanced hardware will offer improved performance, developers have been modifying older games and creating new ones tailored for optimal PS5 Pro performance. As of now, there are over 50 PS5 Pro-optimized games set to release soon. Developers promoting numerous games in trailers have praised the PS5 Pro for allowing players to enjoy both high frame rates and high-quality graphics without compromise. However, it’s worth noting that the option to switch between Performance Mode and Fidelity Mode in the game Until Dawn is available on both the original PlayStation 5 and the PS5 Pro.

Beyond enhancing presentation aspects on both computers and gaming consoles, the update details resolve over 50 distinct issues that players have encountered. Although some of these glitches are relatively minor, like Until Dawn characters’ hair and bodies behaving unexpectedly in certain scenes, this patch also tackles more significant soft-locking problems. These include Mike getting stuck at the Sanitorium during chapters 5 and 9, as well as Sam getting trapped after the window cutscene in Chapter 9, preventing players from advancing through the story.

In addition to the stated problems, the development team is working to resolve other unresolved issues in the game. Not long after its release, “Until Dawn” faced several performance troubles on PC platforms. Currently, due to ongoing performance issues, the patch notes indicate that Enhanced Ray Tracing and FSR Frame Generation are temporarily turned off for computers running the game with Nvidia 40-series graphics cards. Furthermore, the developers advise PC gamers that “Until Dawn” necessitates DirectX 12 as a minimum requirement; using an earlier version may lead to rendering problems on PC systems.

Until Dawn Remake Patch 1.06 Notes

New Features

  • Performance Mode (PS5 & PS5 Pro only, prioritises FPS)
  • Fidelity Mode (PS5 & PS5 Pro only, prioritises Graphics)
  • Monitor switching support for PC

Fixes

  • Fix for anti-virus interfering with the game and the crash reporter
  • Fix for a crash that occurred when pausing the game during pre-rendered videos
  • Fix for character models appearing briefly when pausing the game
  • Fix for CPU performance issues on PCs where the system supports Ray tracing but it is not enabled
  • Fix for Mike being stuck in the Sanatorium during Chapter 5 (Wolfie cutscene not triggering)
  • Fix for extremely slow shader complilation speeds & crashes when Frame Generation is enabled
  • Fix for several ‘soft-lock’ scenarios (Stranger missing in Chapter 8, Mike stuck in Sanatorium Psych Ward in Chapter 9, Sam stuck after window cutscene in Chapter 9, Mike stuck in Sanatorium lower level during Chapter 5)
  • Fix for choppy/tearing pre-rendered videos
  • Fix for Streamer Mode tracks not muting correctly
  • Fix for descriptions on Pause Menu for How to Play & Dialogue History
  • Environment lighting optimisations in picnic area of Chapter 2
  • Fix for Mike floating above the ground after picking up the lantern during Chapter 3
  • Default Steam Deck quality is now appropriate to the device
  • Fix for a crash that occurred during the lodge fight in Chapter 2
  • Updates to deer model fur cards
  • Fix for Emily’s flare not lighting correctly during Chapter 8
  • Fix for Josh missing facial animations during Psycho reveal in Chapter 8
  • Fix for LOD issues in the environment when playing as Mike in Chapter 8
  • Fix for music stopping unexpectedly when continuing to play Prologue
  • Deep snow material optimisations for High quality settings
  • Scalability balancing tweaks for high end PC and PS5 Performance modes
  • Fix for Mike’s torch flame jitter during Chapter 9
  • Fix for Sam’s looping animation during rock pickup during Chapter 10
  • Fix for Sam and Mike floating when entering the lodge in Chapter 10
  • Fix for lodge disappearing during Chapter 8
  • Fix for Jess ‘Hug a bear’ VO line not triggering as expected in Chapter 2
  • Upgrading TSR to Unreal 5.4 to improve ghosting on character hair
  • Optimisation for snow system that caused some minor CPU performance issues on PCs with a lower core count
  • Fix for Sam sinking into the ground when entering the body of water in Chapter 10
  • Fix for film grain running at incorrect frame rate
  • Fix for Mike and Sam’s lip sync being incorrect during the ‘flood door’ cutscene in Chapter 10
  • Fix for Native American Letter clue examine text
  • Fix for a collision issue during Emily’s exploration of the mines in Chapter 7
  • Fix for Emily missing facial animation during chase sequence in Chapter 8
  • Fix for Emily clipping issues during cable car shimmy sequence in Chapter 5
  • Fix for Sam clipping issues during conversation with Chris in Chapter 2
  • Fix for rendering issue during Mike’s Old Mask choice in Chapter 2
  • Fix for Mike and Sam briefly disappearing when climbing back into the water in Chapter 10
  • Adjustments to benchmarking for lower-spec PCs
  • Adjustments to intensity of Matt’s scared facial animation during pause menu
  • Fix for issues with motion blur
  • Fix for Mike’s incorrect facial animation
  • Fix clipping issues on the Stranger’s head/beanie in Chapter 8
  • Fix for Sam’s face appearing swollen during the Chris introduction in Chapter 1
  • Fix for Jess’ hair popping during the police tape discussion in Chapter 2
  • Fix for Stranger’s missing flamethrower during Chapter 8
  • Fix for Dr Hill’s hand slam SFX on desk occurring too late during Chapter 1
  • Fix for Jess animation loop when waiting for Mike to push the minecart in Chapter 2
  • Fix for looping SFX on the lantern when shooting the lock off the gate in Chapter 5
  • Fix for Ashley breathing too loudly
  • Added low video memory warning to the beginning of the game (for PC configurations lower than minimum spec)

Known Issues/Fixes to come

  • We have temporarily disabled FSR Frame Generation for Nvidia 40-series graphics cards due to severe performance issues. We will look to address this for the next patch.
  • Virtual Shadow Maps not working as intended (only currently working in menus, disabled elsewhere due to bugs)
  • “Enhanced” Ray tracing currently disabled until scenes are curated to utilise it
  • Initial “Preparing Shaders” screen will be replaced with a background operation in the main menu
  • Stutters in Chapter 9 Sanatorium section as Mike
  • “Show Global Stats” setting not functioning as intended
  • TAA can be toggled on when using DLSS/FSR
  • PC Don’t Move key remapping not functioning as intended
  • Mike’s chest model appears incorrectly during the opening of Chapter 5
  • Matt disappears briefly when picking up the axe in Chapter 5 when playing on Fidelity Mode
  • It’s Shining trophy/achievement not unlocking unless collectibles are obtained in one playthrough
  • Players have reported rendering issues (missing crosshairs, etc). Please note that Until Dawn requires DirectX 12 as a minimum, and running on DX11 will likely cause rendering issues in-game.

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2024-11-06 23:03