In the survival horror genre, the iconic game Resident Evil has proven its resilience and continued relevance in the gaming industry for almost three decades after its initial release. The array of infected adversaries encountered by players in its main installments goes beyond the stereotypical shuffling zombies. Over a series of titles that have explored various aspects of this world’s biohazard-centered conflicts, numerous formidable bosses have left indelible marks on the legacy of Resident Evil.
Through the T-Virus, G-Virus, Las Plagas, Ouroboros, C-Virus, Mold, Cadou, and more, the Resident Evil series has seen a plethora of pathogens drive unnatural evolution in numerous creatures during its events. These often stemmed from deranged antagonists who eventually infected themselves and transformed into fearsome adversaries, yet not every threat adheres to this formula. Over two decades of game releases, several significant antagonists and masterminds of RE have become icons within the video game realm, while others have slipped into obscurity or garnered infamy instead.
S-Tier Bosses
Apex Predators of the Franchise
- Tyrant T-002 Model (RE)
- William Birkin G-Stage 3 (RE2)
- William Birkin G-Stage 4 (RE2)
- Super Tyrant Mr. X (RE2)
- Nemesis-T Type First Form (RE3)
- Nosferatu (RE: Code Veronica)
- Verdugo (RE4)
- Jack Krauser (RE4)
- Neil Fisher (RE: Revelations 2)
- Jack Baker (RE7)
In the original Resident Evil game, I faced off against the formidable Tyrant, building up to an epic showdown. The thrill of defeating him with that powerful rocket launcher was unmatched! This marked the beginning of a pattern where bosses in the series would embody classic villain roles, boasting significant screen time. The sequel introduced William Birkin, whose stages showed his gradual transformation from human to monstrous form as he became infected with the G-Virus – a transformation that set the tone for the series’ development over the years.
In contrast to characters like Nosferatu in “CV” that draw heavily from animal-like aspects such as spider legs, many iconic bosses within the “Resident Evil” series are deeply unsettling due to their portrayal of “evolved humans”. Be it Nemesis’ relentless chase, Krauser’s retention of human traits amid mutation, or Jack Baker’s more developed personality in the franchise, these memorable moments come from instances where humanity is distorted in recognizable ways. In a series marked by major antagonists undergoing various transformations before their ultimate destruction, it’s not always the final form that stands out as their most distinctive variation.
A-Tier Bosses
Compellingly Twisted and Visually Distinct Adversaries
- Yawn (RE)
- Black Tiger (RE)
- Mr. X (RE2)
- William Birkin G-Stage 2 (RE2)
- Nemesis-T Type Second Form (RE3)
- Alexia Ashford First Form (RE: Code Veronica)
- Alexia Ashford Second Form (RE: Code Veronica)
- Lisa Trevor (RE remake)
- Queen Leech (RE Zero)
- Ramon Salazar (RE4)
- Executioner (RE5)
- Popokarimu (RE5)
- Albert Wesker (RE5)
- Lepotica (RE6)
- Ustanak (RE6)
- Mia (RE7)
- Marguerite Baker (RE7)
- Jack Baker Swamp Man Form (RE7)
- Donna Beneviento (RE Village)
- Mother Miranda (RE Village)
- Salvatore Moreau (RE Village)
As a devoted fan, I can’t help but appreciate that these battles in the Resident Evil series don’t necessarily appeal to a broader audience, but they sure do leave an indelible mark. The mechanics and atmospheres of these encounters are iconic, showcasing the best that the RE zombie apocalypse has to offer. Despite the debatable lore surrounding their origin, Queen Leech’s forms in Zero stand out as shining examples among its peculiar menagerie of animal-themed monsters.
The base form of Mr. X in Resident Evil 2 and his eventual evolution maintain a strong presence, while Birkin’s second stage, the headless Nemesis, or Ramon Salazar are integral components of their respective games. Popokarimu and Ustanak serve as redeeming factors for less popular titles by virtue of their recurring roles, while the bosses from RE7 and Village cleverly flip horror tropes into immersive aspects of bioweapon-based worldbuilding through their grandeur.
The remake, spanning from Mia’s terrifying assault on the player resembling a domestic nightmare to the gruesomely traditional clash with Marguerite, effectively set the stage for innovation by testing boundaries, which proved successful. Whether or not the time spent battling Donna Beneviento within her realm is considered part of the illusion, she may well be one of the most imaginative wielders of the Mold’s power in the series. Encountering Mother Miranda following her followers in “Resident Evil Village” might not represent the pinnacle of the game she led, but her mysterious, mystical motif and formidable difficulty suggest potential for complexity in future installments.
B-Tier Bosses
Concepts That Shine Greater Than Their Execution
- Plant 42 (RE)
- G-Virus Spawn (RE2)
- Giant Crocodile (RE2)
- William Birkin G-Stage 1 (RE2)
- Gravedigger (RE3)
- Nicholai Ginovaef (RE3)
- Nemesis-T Type Third Form (RE3)
- Tyrant T-078 Model 1 (RE: Code Veronica)
- Giant Black Widow (RE: Code Veronica)
- Centurion (RE Zero)
- Proto Tyrant (RE Zero)
- El Gigante (RE4)
- Dr. Salvador (RE4)
- Bella Sisters (RE4)
- Osmund Saddler (RE4)
- Chainsaw Majini (RE5)
- Ricardo Irving (RE5)
- U-8 (RE5)
- Albert Wesker and Jill Valentine (RE5)
- Chain Gun Majini (RE5)
- Simmons Beast/Centaur Form (RE6)
- Mutated Deborah (RE6)
- Iluzija (RE6)
- Haos (RE6)
- Ubistvo (RE6)
- Carla (RE6)
- Comms Officer (RE: Revelations)
- Rachael (RE: Revelations)
- Jack Norman (RE: Revelations)
- Pedro (RE: Revelations 2)
- Alex Wesker (RE: Revelations 2)
- Lucas Baker (RE7)
- Dimitrescu Daughters (RE Village)
- Sturm Propeller Head (RE Village)
- Lady Dimitrescu (RE Village)
- Eveline Child Form (RE Village)
Although these characters’ ideas are generally sound, many mid-tier bosses fail to meet their intended design standards. For instance, Plant 42, initially promising with its challenging fight, sometimes disappoints by overshadowing its creative elements. Similarly, Birkin’s first stage serves primarily as a setup for his later forms, while Irving represents an underutilized potential, being restricted to a solitary battle. On the other hand, Gravedigger’s lackluster giant worm role is seldom mentioned as a flaw, as it was not included in the Resident Evil 3 remake.
Despite El Gigante potentially becoming repetitive in numerous encounters within RE4, it still outperforms similar enemies that followed suit. Similarly, Nemesis’ final form is more satisfying compared to most blob-like final bosses in the series, and this applies to the less offensive forms of Simmons and the HAOS BOW in RE6 as well. Lady Dimitrescu from Resident Evil Village has become iconic, but her dragon-inspired form during the fight is less recognizable and tense. The classic suspense invoked by Tyrant remains appealing, yet Jack Norman’s teleporting design and Revelations’ odd pacing demonstrate that the motif alone isn’t sufficient to make an encounter effective.
C-Tier Bosses
Deeply Flawed Yet Fascinating
- William Birkin G-Stage 5 (RE2)
- Gulp Worm (RE: Code Veronica)
- Zombie Doctor (RE: Code Veronica)
- Adult Albinoid (RE: Code Veronica)
- Tyrant T-078 Model 2 (RE: Code Veronica)
- Mutated Steve Burnside (RE: Code Veronica)
- Alexia Ashford Third Form (RE: Code Veronica)
- Crimson Head Prototype (RE remake)
- Stinger (RE Zero)
- Giant Bat (RE Zero)
- J.J. (RE4)
- U-3 (RE4)
- Del Lago (RE4)
- Father Mendez (RE4)
- Ndesu (RE5)
- Uroboros (RE5)
- Uroboros Mkono (RE5)
- Uroboros Aheri (RE5)
- Albert Wesker Uroboros Form (RE5)
- Brzak (RE6)
- Ogroman (RE6)
- Helicopter (RE6)
- Simmons Giganotosaurus Form (RE6)
- Simmons Mega Fly Form (RE6)
- Draghihnazzo (RE: Revelations)
- Malacoda (RE: Revelations)
- Durga (RE: Revelations 2)
- Vulcan Blubber (RE: Revelations 2)
- Fat Molded (RE7)
- Giant Molded (RE7)
- Jack Baker Second Form (RE7)
- Eveline (RE7)
- Urias Strajer (RE Village)
- Urias Drac (RE Village)
- Varcolac Alfa (RE Village)
- Karl Heisenberg (RE Village)
- Masked Duke (RE Village)
Although numerous minor bosses in the RE series boast intriguing designs, ranging from terrifyingly grotesque to remarkably lifelike, a significant portion of them often disappoint when it comes to gameplay, becoming what I’d call “bullet sponges.” For instance, William Birkin’s final form in Resident Evil 2, despite the engaging story development, is essentially an amorphous mass of flesh that requires being shot rather than strategically engaged.
This design element continued consistently across the entire Resident Evil series in various forms, and the Eveline final boss in Resident Evil 7 stands out as one of the clearest examples of a potentially thrilling survival horror experience being transformed into an action sequence. Similarly, sections featuring turrets, such as Ogroman to Malacoda, have followed this pattern over the years. The bizarre transformations displayed by Simmons at the end of RE6 can also be categorized in this way due to the stark contrast between his different forms, with his transformation from dinosaur to a giant fly often being criticized as comical, particularly in relation to the controversial finale.
Despite their intriguing allure, such as the Giant Bat from Zero and Oroboros Mkono in RE5, they share a common flaw: the challenging mechanics that must be mastered to achieve optimal performance against them. This puts them on par with the infamously tricky battle against Alexia Ashford’s final form in Resident Evil: Code Veronica. Moreover, numerous enemies fail to meet the criteria for true boss encounters. From the first Crimson Head in the RE remake to the Urias-type adversaries encountered in Village, they function more as nuisances that unnecessarily hinder player progress by being mandatory obstacles rather than formidable challenges.
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2025-01-16 23:35