Key Takeaways
- VALORANT aims to expand beyond a multiplayer experience to possibly include a PvE mode, challenging Overwatch’s PvE failure.
- Riot Games intends to switch VALORANT’s core to Unreal Engine 5, optimizing for consoles and PC alike.
- The transition to Unreal Engine 5 raises concerns about platform optimization for low-end systems.
As a seasoned gamer who’s seen it all from the rise and fall of titans to the rebirth of legends, I must say the latest news about VALORANT is nothing short of intriguing. The game that almost dethroned CS:GO has now set its sights on a new challenge – PvE mode, a territory where Overwatch stumbled but VALORANT seems eager to tread.
Over the last ten years, VALORANT has nearly unseated Counter-Strike as the top first-person shooter (FPS) game, but recent developments suggest that VALORANT may soon stand alone atop the FPS genre.
Following nearly four years of delivering an outstanding multiplayer experience, it appears that VALORANT may be venturing into a territory where Overwatch has already made its mark.
At Unreal Fest Seattle 2024, it was hinted that the developers behind VALORANT might be planning to introduce more interactive gameplay experiences for players.
Developing a Player-versus-Environment (PvE) mode for an already thriving multiplayer game can be quite demanding, but Riot Games appears determined to tackle this difficulty directly. This is one of the factors that led Blizzard to abandon their PvE ambitions for Overwatch 2, leaving many fans disheartened in the process.
Among a limited number of games that have partially achieved the feat is Fortnite, thanks to their Save the World game mode. Notably, this is exclusive to more recent cooperative games that incorporate a campaign aspect, such as Warhammer 40K: Space Marine 2.
It is anybody’s best guess how Riot Games will approach PvE when it comes to VALORANT, making it a mystery worth waiting for until it’s finally revealed to the player base.
VALORANT To Change Game Engines
It was also revealed that VALORANT is primarily switching its core over to Unreal Engine 5, a game engine by Epic Games that has risen in popularity in recent years and has been used by the likes of Black Myth: Wukong and Fortnite.
The primary concern with this change is that if the change is not optimized correctly, a major chunk of the player base with lower-end systems will probably miss out on the game.
Luckily, the very topic we were worried about was tackled during the discussion. It turns out that UE5 offers developers unparalleled optimization possibilities, including console compatibility, which is more advanced than ever.
It seems Riot Games likely intended this outcome, given that the game has just been released on PlayStation and Xbox.
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2024-10-02 13:09