Valorant Should Atone for a LoL Sin With Its UE5 Plans

Valorant Should Atone for a LoL Sin With Its UE5 Plans

As a seasoned gamer with over two decades of gaming under my belt and countless hours spent in both League of Legends and Valorant, I can’t help but feel like Riot Games has missed a golden opportunity to engage me on a deeper level. While they’ve certainly created immersive worlds for these games, the lack of integrated in-game storytelling is a glaring oversight that leaves me yearning for more.


Riot has created detailed universes for both League of Legends and Valorant, yet it’s worth noting that while these worlds are richly developed, League of Legends struggles with in-game storytelling due to its lack of interactive narratives within the game itself. Although it boasts an extensive lore, the majority of League’s story has been presented through cinematics, comics, blog posts, and other external sources instead of being integrated into the actual gameplay experience. In fact, much of League’s lore is scattered across various mediums such as card games, mobile games, comics, and more. Even Arcane, the Netflix series from the franchise featuring Hailee Steinfeld, was initially not considered part of the official canon.

Players have expressed frustration because they desire a seamless blend of world-building and gameplay within Valorant, similar to what’s missing in League of Legends. To avoid this narrative gap, it’s crucial for Valorant to incorporate more story-rich elements, particularly with the upcoming transition to Unreal Engine 5 and the introduction of new playable experiences. The developers believe that the potential of Unreal Engine 4 has been fully exploited, and moving to Unreal Engine 5 will significantly improve gameplay. This upgrade offers an excellent chance to address this minor lore issue, allowing players to forge a deeper bond with their preferred characters and the game’s narrative.

Valorant’s Existing Lore Is Rich Yet Fragmented

In the world of Valorant, there’s a rich narrative with a detailed history that centers around the battle between Alpha Earth and Omega Earth, the significance of Radiant energy as a potent resource, and the activities of corporations like Kingdom Corporation. Riot Games has established a strong base for this storyline, and throughout gameplay, you may find intriguing clues subtly hidden.

For instance, each agent has a unique backstory and motivation for joining the Valorant Protocol, and there are hints at larger narratives involving different regions and factions within the world. Some Valorant maps, like Split and Bind, feature the logo and structures of Kingdom Corp, suggesting their presence and influence across the world. Several agents have specific ties to the maps. Phoenix, for instance, comes from the UK and has ties to the Kingdom’s influence and Viper has personal ties to the events happening in the Icebox map, which is another Kingdom facility located in the Arctic.

Valorant’s Lore Elements Are Dropped in Small Pieces and Are Not Engaging Enough

While the game’s backstory is extensive, a significant portion of it doesn’t directly affect the gameplay. Players often find themselves needing to consult external sources such as comics, blog posts, or cinematics to grasp the story fully. Though elements like agents’ dialogue, map layouts, and cosmetic items subtly hint at parts of the tale, there isn’t a consistent narrative development within the game itself that follows a clear progression.

How Valorant Can Atone for a Lack of Story Events Through Unreal Engine 5

As an avid fan, I’ve been eagerly anticipating updates on the gameplay for this franchise. One idea I’d love to see Riot explore is the introduction of immersive, narrative-driven events using Unreal Engine 5’s capability to render realistic and dynamic environments in real-time. These events could manifest as missions or game modes that place us right in the thick of crucial lore moments, such as defending against Omega Earth incursions, thereby fostering a stronger connection with the Valorant universe within the game itself.

One alternative approach might be for maps to adapt dynamically, mirroring the evolution of the narrative. As an example, let’s say a crucial location gets damaged during a storyline incident, this harm could potentially persist and manifest on the map in subsequent battles, serving as a tangible reminder of the lore’s development.

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2024-10-12 23:34