Summary
- Warner Bros. retains the Nemesis system patent post-closure of Monolith Productions.
- Nemesis system was a key feature in Middle-Earth games.
- Monolith’s closure doesn’t affect Warner Bros.’s control of the Nemesis patent.
As a devoted fan, I’m excited to share that although Warner Bros. has had to shut down some of its iconic studios, they are holding onto a groundbreaking patent that was originally developed for a game produced by one of their former subsidiaries.
The gaming community experienced a significant surprise upon learning that Warner Bros. decided to shelve the long-anticipated Wonder Woman video game, initially announced in 2021 without any official gameplay trailer. The project, which has been under development for years, has left many questioning the reasons behind its sudden cancellation now.
In addition to the termination of Wonder Woman series, Warner Bros. also disclosed the shutdown of three of their production facilities: WB San Diego, Player First Games, and Monolith Productions, with the latter having been developing Wonder Woman prior to its closure.
Although Warner Bros. closed down Monolith Productions, it continues to hold one of their patents, specifically, the patent to the Nemesis system used in the Lord of the Rings games, as confirmed by Imran Khan of VentureBeat. For a minimum of ten years, Warner Bros. will maintain this intellectual property.
In writing up the Wonder Woman cancellation, I decided to see what’s up with the Nemesis System patent. Turns out WB will likely own it for another decade, so that’s fun. venturebeat.com/games/wonder…— Imran Khan (@imrankhan.bsky.social)2025-02-25T20:34:45.773Z
Warner Bros. Has The Nemesis System For Another Decade

In the game worlds of Middle-earth: Shadow of Mordor and its follow-up, Shadow of War, a unique feature known as the Nemesis System was employed. This system enabled players to encounter rival characters, who would grow more formidable as they were defeated by the main character, persisting throughout the narrative.
As a gamer, I’ve noticed that many game elements can’t be patented, but here’s an exception: Warner Bros. secured a patent for their groundbreaking Nemesis system in 2021. That means no other games can adopt it without approval from Warner Bros. Initially designed for Wonder Woman, the specific execution of this system will remain unseen.
Although Monolith Productions no longer exists, Warner Bros. retains the Nemesis patent until its expiration. It is expected that this patent will probably be renewed unless there’s substantial opposition, which might prevent the aggressive gaming company from continuing to hold onto one of gaming’s most innovative concepts.
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