Wayward Realms Beat The Elder Scrolls 6 to One Quality-of-Life Improvement

Wayward Realms Beat The Elder Scrolls 6 to One Quality-of-Life Improvement

Key Takeaways

  • The Wayward Realms introduces climbing of structures, a feature not seen in The Elder Scrolls since Daggerfall.
  • The Elder Scrolls 6 could benefit from adopting the climbing mechanics seen in The Wayward Realms.
  • The Wayward Realms emphasizes player agency and explores traversal elements beyond The Elder Scrolls offerings.

As someone who’s spent countless hours traversing the lands of Tamriel, I can’t help but feel a sense of nostalgia and excitement when I see The Wayward Realms. Having grown up with The Elder Scrolls series since its humble beginnings, it’s fascinating to witness the evolution of this new game that seems to be taking the franchise to new heights (or rather, new walls).


The resemblance between the game The Wayward Realms and an Elder Scrolls title is no coincidence, as key team members previously worked on early Elder Scrolls games like The Elder Scrolls: Arena and The Elder Scrolls 2: Daggerfall. Therefore, drawing comparisons between the two is justified. However, The Wayward Realms aims to surpass The Elder Scrolls by presenting a more expansive world than ever before, boasting itself as the first “Grand RPG” of its era. Additionally, while players have always enjoyed a great deal of freedom in The Elder Scrolls games, The Wayward Realms appears to prioritize player autonomy even further.

In a world filled with endless possibilities and nearly limitless freedom, The Wayward Realms is introducing travel and exploration elements that The Elder Scrolls series has yet to experience. While players will certainly be walking or riding horses in The Wayward Realms, as they do in Elder Scrolls games, this new title boasts a travel method and exploration feature that remains unseen in any Elder Scrolls game so far. Although it’s possible that The Elder Scrolls 6 may adopt such features, The Wayward Realms has already made its mark by implementing this specific mechanic, which could potentially inspire the future development of The Elder Scrolls series.

The Wayward Realms Allows Players to Climb Structures

Players Can Climb Structures Like Buildings in The Wayward Realms

In the gameplay trailer for “Life of an Adventurer” in The Wayward Realms, players are able to scale structures within the game, unlocking new vantage points or accessing buildings that are otherwise locked. This aligns with The Wayward Realms’ focus on choice and adaptability, as it gives players a degree of autonomy in their progression. For instance, the trailer depicts a player scaling the wall of a fortified building and entering through its balcony door. It appears this climbing ability will extend to natural structures too, such as cliffs and rock faces. While this feature has been present in some form within the Elder Scrolls series, it hasn’t been featured since The Elder Scrolls 2: Daggerfall.

The Elder Scrolls Hasn’t Featured Legitimate Climbing Since Daggerfall

In previous iterations of The Elder Scrolls, such as the one released in 1996, titled The Elder Scrolls 2: Daggerfall, the game featured climbing mechanics similar to those seen in The Wayward Realms. Players were able to scale walls just like they can seemingly do now in The Wayward Realms. However, this feature has not been included in any subsequent versions of The Elder Scrolls, which is puzzling given that the developers behind The Wayward Realms were also involved with creating Daggerfall. Interestingly, while climbing isn’t a standard feature in more recent games like The Elder Scrolls 5: Skyrim, there is an unintended way to climb on horseback.

The iconic horse-climbing feature from Skyrim has spawned numerous amusing memes, which continue to circulate and entertain people for more than a decade now.

The Elder Scrolls 6 Could Draw Inspiration From The Wayward Realms’ Climbing Mechanics

In light of the impressive showings from “The Wayward Realms” and the continued mystery surrounding “The Elder Scrolls 6”, it seems prudent for the latter not to overlook the climbing mechanics of the former. A feature like this could potentially be incorporated with the Acrobatics skill, which previously allowed players to jump higher in “The Elder Scrolls 4: Oblivion”. Although this ability was not a passive skill in “Skyrim”, if “The Elder Scrolls 6” continues its development for a few more years, now could be the ideal time to incorporate such a feature. Given the enthusiasm of fans, it seems fitting that this requested addition could find its way into the game.

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2024-09-21 18:05