“We Are Not Going to Have Boba Fett Show Up” — Destiny 2: Renegades’ Star Wars Collaboration Draws a Line at Canon

Destiny 2 has done crossovers before, but the upcoming Renegades expansion will be its biggest one yet. Previous collaborations were mostly about adding cosmetic items – like outfits – inspired by popular franchises. However, Renegades goes much further, featuring a Star Wars crossover that’s as substantial as a smaller expansion, similar in scope to The Edge of Fate.

Recently, Destiny 2 has faced criticism, especially after the release of ‘The Edge of Fate,’ which didn’t meet player expectations. This has led to a decrease in the game’s player base, and now the upcoming ‘Renegades’ expansion needs to revitalize it. In a recent interview with Game Rant, Destiny 2‘s creative director Ben Wommack and assistant game director Robbie Stevens discussed the criticism and shared details about what players can anticipate from the *Star Warsthemed ‘Renegades’ when it launches.

Destiny 2: Renegades Is Still a Destiny Story

Even before its release, the upcoming Destiny 2: Renegades expansion is facing criticism for seeming too similar to Star Wars. Players have noticed that weapons look like lightsabers and character outfits resemble classic Star Wars designs, leading to concerns that Bungie may have gone too far. The issue isn’t necessarily about taking inspiration from Star Wars, but whether Renegades will simply be a shallow crossover designed to attract fans rather than offering a meaningful experience.

Renegades Acknowledges the Line Between Destiny and Star Wars

Wommack and Stevens have always emphasized that the Renegades story was approached with great care. From the start, they made it clear that it wouldn’t be a multiverse tale, nor would it incorporate characters, quotes, or established stories from Star Wars into the Destiny universe. Stevens repeatedly stressed this point while discussing the development of Renegades.

Everything we add to the game needs to feel natural within the Destiny universe and fit with established lore. Early on, we decided against using quotes from Star Wars because it wouldn’t make sense for a Destiny character to say them. We’re focused on telling a Destiny story, not creating a multiverse where characters like Boba Fett could appear. It’s not that we don’t like those characters—it’s simply that, ultimately, this is a story about the world of Destiny.

Saying ‘Renegades remains a Destiny story’ is a significant statement, particularly for players worried the game might stray too far from its roots. It’s reassuring to see that the development team focused on maintaining the established world of Destiny 2.

The new Praxic Blade in Destiny 2 clearly draws inspiration from lightsabers, but it needed to work and feel right within the Destiny universe. During an interview, Wommack explained that they took familiar sci-fi ideas and adapted them to fit Destiny, rather than trying to make Destiny feel like Star Wars. He clarified this point further, building on a comment made by Stevens.

The location immediately brought to mind the atmosphere of both Destiny and Star Wars, but it still felt distinctly like Destiny at its core. We knew it would work because it stayed true to the original game while the Star Wars elements actually enhanced the experience.

Renegades Is About What Destiny 2 Can Do With Star Wars, Not the Other Way Around

The key to Renegades’ success in enhancing the Destiny 2 experience—without simply relying on nostalgia—is that it allowed Bungie to reimagine aspects of the Destiny universe while staying true to its foundations. Instead of directly imitating Star Wars, the collaboration used its rich world to expand Destiny‘s style and atmosphere, building upon existing lore in meaningful ways.

For me, as a Destiny player, it felt like Bungie was finally willing to try stuff they’d never even think about before. They were experimenting with looks and ideas that felt totally fresh, and honestly, letting us, the players, imagine things we hadn’t even dreamed of. As Wommack put it…

What I love most about Destiny is how we discovered we could push the boundaries of the game and explore possibilities we hadn’t considered before. Specifically, the factions are a huge highlight. As I mentioned in the ViDoc, the freedom to experiment allowed us to create things like the Vex in trench coats playing cards – something that wouldn’t have felt true to the Vex’s identity otherwise. This collaborative approach has opened up a lot of exciting new avenues for the game.

While the Destiny 2: The Edge of Fate expansion draws inspiration from Star Wars, it wasn’t about simply copying that franchise. Instead, the goal was to build on what players already enjoy in Destiny 2 and elevate the game. Though some might feel this expansion pushes the game to its limits, Stevens and Wommack believe it’s not a last-ditch effort to regain players, but a creative way to blend familiar elements with new ideas.

Although the noticeable Star Wars inspiration in Renegades is grabbing headlines, the key to its success will be whether it meaningfully improves the Destiny 2 world players already enjoy. If Bungie can achieve this while staying true to what makes Destiny great, Renegades could be the breakthrough the game needs. The expansion’s concepts are encouraging, and Bungie seems dedicated to maintaining the core Destiny experience. Ultimately, though, we’ll only know if Renegades can revitalize the game once it’s released.

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2025-11-26 21:14