What Are Pacts in Soulframe? Answered

In the game Soulframe, newcomers will find themselves initially introduced to a system called Pacts. Upon character creation, you’ll have the option to choose one out of three available. Each Pact offers a distinct selection of armor, three spells that can be unveiled as you progress, and an initial faction. It is important to note that the game does not immediately provide this information, leaving players with a stylish outfit and numerous unanswered questions. Thus, in order to clarify some basics about Pacts in Soulframe, we’ll be explaining their fundamental aspects.

As an enthusiastic player, I’d like to share some insights about Preludes 9, based on what I’ve learned so far. Please note that this guide may be updated as new game patches become available.

All Three Starter Pacts in Soulframe, Explained

Following the introductory sequence and personalizing your character, you’ll find yourself in Midrath where you’ll select from among three current Pacts offered by Soulframe. The Pacts are symbolically represented as Courage, Spirit, and Grace. Each one corresponds to a specific stat and playstyle. Here’s a brief overview:

1. Courage: This Pact boosts your physical strength and defense, making you more resilient in combat but potentially slowing down your character movement.
2. Spirit: Choosing this Pact enhances your magical abilities and agility, allowing for faster movement but potentially reducing your overall health.
3. Grace: This Pact offers a balance between physical strength and magical abilities, with moderate boosts to both stats and average speed. Your choice of Pact will significantly impact your gameplay experience.

  • Courage (Tethren)
    • Faction: Kith of Kings
    • Gameplay Style: Tank/DPS oriented.
    • Spells:
      • Felllust: DPS-increase spell with each consecutive hit.
      • Call of the Ancients: Taunt skill.
      • Clash: Stagger enemies around you.
    • Weapon: Sollos-I (Sword).
  • Spirit (Oscelda)
    • Faction: Alca’s Children
    • Gameplay Style: Magic/Healer oriented.
    • Spells:
      • Bestone: Crowd-control skill.
      • Elderbloom: Healing spell.
      • Phantom Flock: DPS spells that summon birds to attack enemies.
    • Weapon: Odiac.
  • Grace (Sirin)
    • Faction: Silent Rose
    • Gameplay Style: Stealth/Range oriented.
    • Spells:
      • Picktrix Powder: Blinding spells.
      • Trick of the Light: Spawns a decoy to distract foes.
      • Glamour: Spell that hides you and lets you sneak on enemies.
    • Weapon: Thistle (Bow).

Which Pact is the Best?

As I pen this down while immersed in Preludes 9, it’s challenging to definitively say if there’s one overarching “meta” pact. Nonetheless, Grace (Sirin) and Spirit (Oscelda) stand out as strong contenders. They boast impressive DPS abilities and useful spells for retention. Courage (Tethren) isn’t poor, but encounters some auto-lock problems in close-quarters combat, which can be a hindrance. As you progress, you’ll have the option to change weapons, but novices might find this process a bit awkward at first.

Can You Change Pacts?

Indeed, it requires some work, but there are options beyond the initial three Pacts to discover as you progress. For instance, the Garren Rood Pact becomes accessible once you defeat the Stag boss during the opening missions. Additionally, by altering your faction allegiance and achieving Rank 2, along with purchasing a specific item, you can switch your starting Pacts.

If you find yourself having trouble choosing between the two options, we suggest either the Grace or Spirit Pacts. But if it’s the initial weapon that’s causing you discomfort, stick with your chosen Pact and head to the Blacksmith to trade your equipment instead. This could help make the experience more enjoyable for you.

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2025-04-29 03:05