What If Destiny 2’s Gambit Was a Hit?

Summary

  • Destiny 2 could’ve built seasonal content around Gambit, introducing new maps, objectives, and boss modifiers each season.
  • The Drifter might have stepped into the spotlight, offering moral ambiguity and branching questlines tied to Gambit.
  • Regular map updates and experimental modes could have kept Gambit fresh, featuring sudden-death rounds and 3v3 matches.

When the Forsaken expansion of “Destiny 2” introduced the game mode known as Gambit, it seemed like Bungie had hit the nail on the head. By combining cooperative PvE with intense PvP interactions, Gambit was a unique mix that was both messy and chaotic, unlike anything else in the game. Essentially, it served as an excellent contrast to the growing staleness of “Destiny 2″‘s Vanguard and Crucible content. For a brief time, Gambit offered a glimmer of hope, suggesting that “Destiny 2” might be steering towards a more promising future.

Regrettably, ‘Destiny 2’s Gambit didn’t end up following the anticipated timeline. Instead, it gradually lost momentum and was kept alive only by life support, barely hanging on until it became nearly obsolete. It’s intriguing to ponder what might have been if it had thrived and fulfilled its objectives. If Gambit had succeeded and achieved its goals, what kind of ‘Destiny 2’ would players be experiencing today? What new stories, features, and support could we have seen from a groundbreaking mode that truly reached its potential?

What Destiny 2’s Gambit Might Have Been

Destiny 2 Might Have Built Themed Seasonal Content Around Gambit

If the launch of Gambit had been successful as anticipated, it might have laid the groundwork for Destiny 2 to establish complete seasonal structures around it. This wouldn’t just mean reusing it as a playlist, but integrating it significantly into major content updates. For instance, enemies could have been designed with both PvE and PvP mechanics in mind for each season, while maps might have been tied to the story of that particular season – such as Hive-themed maps during the Season of the Witch, or maps set in Europa that utilized Stasis as an obstacle or advantage for players. Additionally, Gambit could have featured rotating objectives and boss modifiers to maintain a sense of novelty with each season, given that one of its primary issues was its repetitive gameplay.

Destiny 2’s Drifter Might Have Taken Center Stage as a Narrative Counterbalance

If the competitive mode Gambit in Destiny 2 had achieved its intended level of popularity, it’s possible that the character known as the Drifter would have stepped out of the background and taken a more prominent role in the storyline, serving as a significant counterpoint to Commander Zavala and the Vanguard. In this scenario, Destiny 2 could have deepened the tension between Light and Dark by making the Drifter the main source of moral complexity, presenting players with choices that tested their personal ethics and blurred the boundaries of what it means to be a Guardian. The seasonal storylines might have also incorporated branching quests centered around this theme, as it appeared that the game was initially headed in this direction.

In the Season of the Drifter in Destiny 2, The Drifter played a crucial part, guiding players through complex questlines related to Gambit Prime, the enigmatic Nine, and his own history. However, beyond this point, his connection to Destiny 2’s main storyline remained relatively shallow.

Gambit Might Have Received Regular Map and Mode Updates

In a universe where Gambit became popular, Destiny 2 might have applied the same enhancements to Gambit as it did with the Vanguard and Crucible playlists before its launch. This could have included frequent map changes, new features, and even more innovative modes such as Gambit Prime. Instead of playing the same maps for extended periods, players may have experienced seasonal arenas linked to fresh destinations, like a Strand-themed map on Neomuna or a Taken zone in Destiny 2’s Pale Heart. Furthermore, Gambit could have occasionally introduced new rules, such as sudden-death boss rounds, public events during matches, or even three-versus-three Gambit games that increased the difficulty level.

If Gambit had succeeded as planned, it probably would have laid the foundation for Destiny 2 to establish complete seasonal structures centered on it.

As a dedicated gamer who’s spent countless hours immersed in Destiny 2, I can’t help but reflect on the demise of the Gambit mode. It wasn’t just about losing a game mode; it was the loss of a grand concept that could have redefined the way we engage with combat, morality, and seasonal content within Destiny 2. The hybrid format offered a fresh perspective, and while it didn’t always get the recognition it deserved, the potential was undeniably there. Some might argue that it was simply ahead of its time, or perhaps it required more from a community already showing signs of fragmentation. Yet, in an alternate reality, Gambit could have been the glue binding Destiny 2 together, rather than an overlooked option on the Tower screen.

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2025-04-25 15:06