What The Elder Scrolls 6 Should Learn From Tainted Grail

Summary

  • ES6 could benefit from varied endings to main narrative, offering players more agency.
  • Featuring diverse environments in ES6 can enhance exploration and differentiate locations.
  • ES6 should learn from TG: The Fall of Avalon and improve gear variety and build flexibility.

2025 has been brimming with Role-Playing Games (RPGs), among which titles like “Clair Obscur: Expedition 33” and “Kingdom Come: Deliverance 2” have garnered immense popularity. The trend doesn’t seem to be slowing down, as the recent full release of “Tainted Grail: The Fall of Avalon” – another engaging RPG – has further solidified this streak. This game draws inspiration from classics like “The Elder Scrolls 4: Oblivion“. While it’s not flawless, it offers some elements that the next installment in the “Elder Scrols” series might find worth emulating.

It’s possible that we won’t see The Elder Scrolls 6 for quite some time yet, but this gives us an opportunity to observe how Tainted Grail: The Fall of Avalon excels in certain areas, and perhaps The Elder Scrolls 6 could learn from these strengths and push its formula even further. After all, while The Elder Scrolls has a signature style, it might be beneficial for The Elder Scrolls 6 to explore new ideas, and Tainted Grail: The Fall of Avalon could serve as inspiration.

What Tainted Grail: The Fall of Avalon Could Teach The Elder Scrolls 6

The Elder Scrolls 6 Should Embrace Narrative Complexity and Moral Ambiguity

One notable aspect of the Elder Scrolls series is the significant control it gives players in gameplay and a fair degree in storytelling. However, despite the choices players make during gameplay, the main story for each Elder Scrolls title generally remains consistent. This may lead some to believe that these games are predestined, but according to the Elder Scrolls lore, the prophecies within them aren’t fixed and instead show possible outcomes rather than set destinies.

It might be worthwhile for The Elder Scrolls 6 to deviate slightly from its traditional formula and draw inspiration from games like Tainted Grail: The Fall of Avalon, as it could potentially bring fresh ideas to the series.

Given these circumstances, it’s entirely feasible that The Elder Scrolls 6 could include multiple storylines for players to explore in the main plot, with each one culminating in a unique ending at the game’s end. This is a strength of Tainted Grail: The Fall of Avalon, which gives players numerous paths to choose from and doesn’t penalize them for making what might seem like a mistake. In truth, it could be said that there are no incorrect choices in Tainted Grail: The Fall of Avalon, and it would be wise for The Elder Scrolls 6 to follow suit.

The Elder Scrolls 6 Should Exhibit More Environmental Diversity

In an outstanding manner, the game “Tainted Grail: The Fall of Avalon” excels at offering varied environments. It’s unusual to find any dungeon, cave, or city that looks or feels similar, which motivates players to be meticulous in their explorations. This stands in stark contrast to games like “The Elder Scrolls,” such as “Skyrim” and “Oblivion,” where optional locations share common qualities beyond unique layouts. As a result, “The Elder Scrolls 6” should take note of “Tainted Grail: The Fall of Avalon” for inspiration in creating a diverse environment to foster extensive open-world exploration.

The Elder Scrolls 6 Should Feature a Larger Selection of Gear and Flexible Build Options

Although The Elder Scrolls games have often provided a good range of agency, the variety and depth of equipment choices and character build possibilities lag behind many other role-playing games. While Skyrim is applauded for its open-ended character development, allowing players to shape their characters as they see fit, this freedom has primarily been limited to character stats within the series. Tainted Grail: The Fall of Avalon, on the other hand, follows the leveling system from Oblivion, where character advancement is achieved through specific actions. Yet, it excels over The Elder Scrolls by offering a more extensive selection of gear options.

In The Elder Scrolls series, equipment is grouped into large categories and doesn’t combine effectively to create distinct playstyles. On the other hand, Tainted Grail: The Fall of Avalon allows players to collect numerous gear sets, many with unique passive abilities that enable them to customize their characters to suit their preferred strategies. Although there are some issues regarding attribute requirements for the equipment in this system, it’s an approach that Elder Scrolls 6 could learn from, potentially changing how fans engage with the game.

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2025-05-28 18:34