As a seasoned adventurer with countless hours spent traversing the mystical lands of Furnace Valley, I can confidently say that each encounter holds its unique charm and challenge. Among these battles, one that truly stands out is the Bulwark Shield. This hulking behemoth can be found by taking a left from the Formtrance shrine in Furnace Valley – a path less traveled indeed, but filled with treasures for those willing to venture off the beaten path.
In the game “Black Myth: Wukong,” the spirits are formidable combat tools. As the name suggests, these spirits are actually the essences of vanquished foes that the player, known as The Destined One, can gather. Once collected, these spirits can be momentarily summoned to unleash their power. In “Black Myth: Wukong,” there are numerous collectible spirits, with a wide variety of basic enemy types and even some mini-bosses capable of dropping them. This guide will provide a comprehensive list of all the available spirits in “Black Myth: Wukong,” detailing where and when they can be found.
Black Myth: Wukong – Spirits Explained
At the onset of “Black Myth: Wukong, “, the “Chosen One ” will acquire the skill to assimilate the essences of vanquished adversaries. When players successfully conquer the Wandering Wight during their initial encounter, they might observe a hovering blue artifact that seems unabsorbable without aid. This is referred to as a “Spirit“. Soon after this interaction, the Chosen One will come across an NPC who bestows upon them the “Sacred Gourd“. With this object in hand, players can accumulate the spirits of defeated enemies.
Not every adversary will yield Spirits as loot. Instead, focus on identifying enemies with a shimmering blue aura around them, signifying they’ll drop Spirits upon defeat. However, there is an exception to this rule: mini-bosses can still occasionally drop Spirts without showing the aura. Therefore, always be vigilant after every battle to check for dropped loot.
Using and Upgrading Spirits:
- Once absorbed, Spirits can be equipped in the main menu, on the top row of the equipment area.
- Each Spirit has an active effect and a passive effect.
- To upgrade Spirits in Black Myth: Wukong, go to the Self-Advance section of any Keeper’s Shrine. Here, you’ll find Cultivate Spirits. Like all other upgrades, this will require specific materials.
All Spirits in Chapter 1: Black Wind Mountain
Spirit Name | Location | Main Use Effect | Equipped Effect |
---|---|---|---|
Follow the main path from the Outside the Forest shrine. After a small bridge, the Wandering Wight miniboss is found in a small clearing. | Faithful Kowtow:Bow with utmost devotion and ram the foe with your bronze skull | Considerably increases defense (+20). | |
From the Snake Trail shrine, look for a river that crosses under the nearest bridge. Follow the river to a large opening where you’ll find this mini-boss. | Tongue Whip:Stick out your tongue to lash at foes from afar. | Moderately reduces the Stamina cost for jumps and jump attacks. | |
The Guangmou miniboss encounter cannot be missed along the path through the bamboo grove. | Veiled Vipers:Call forth snakes to spit venom and inflict Poison Damage. | Moderately increases Poison Damage and Poison Resistance. | |
Wolf Assassin | From the Outside the Cave shrine in Black Wind Cave, you’ll encounter the glowing blue enemy on a lower ledge. | Soul Reaper:Throw out knives that claim lives from a distance. | Slightly increases Critical Hit Chance (+3%). |
All Spirits in Chapter 2: Yellow Wind Ridge
Spirit Name | Location | Main Use Effect | Equipped Effect |
---|---|---|---|
From the Village Entrance, make your way past the enemies shooting arrows from the rooftop and cliff. Instead of heading right up the cliff, turn left into the village. Keep going until you reach a large clearing with the Earth Wolf miniboss. | Wild Rapture:Recklessly charge straight at the foe to make them stumble. | Grants a small amount of additional focus on hit. | |
When you first try to approach the main village entrance in Ch. 2, there are Rat Archers on top of the entrance. After defeating the Earth Wolf, you can open this gate, causing the archers to jump down. One of them has the Spirit. | Mighty Release:Load and shoot arrows several times in succession, dealing damage multiple times. | Moderately reduce the stamina cost for Staff Spin | |
After defeating the First Prince of Flowing Sands, look for a small opening into a nearby cave where this Spirit is found. Follow the small paths around the boss arena and you’ll find the entrance. | Wing Flapper:Unfurl your wings and stir up gravel to strike incoming foes. | Moderately increases Stamina recovery | |
Found just down the steps from the Stone Vanguard boss fight. | TributeLeap up with your staff and shoot lightning from its tip to strike at foes, dealing Thunder Damage | Moderately increases Thunder Damage | |
After defeating the Tiger Vanguard, follow the main path until you find a small village. You’ll find several Rat enemies, including the imperial guard carrying the Spirit. | Meat CleaverNImbly circle the target, slicing them when they least expect it. | Moderately increases Focus granted from Perfect Dodges. | |
Encountered very close to the Windseal Gate shrine, after sliding down the dunes, follow the path straight instead of heading for the gate. | Raging Blood: Wield a staff topped with a toad whose eyes emit a crimson glow. Stay within the glow and your attack will be enhanced. | Considerably increases Maximum Mana. | |
Found at the top of the steps leading to the portal to Black Loong, the Sand Waterfall. | Evil Banisher: Ward off attacks with the tiger shield and repel foes. Then, bash at enemies repeatedly and smash the ground with the shield to shake foes within range. | Slightly increases Damage Reduction (+1%) | |
In the Fright Cliff region, start at Rockrest Flat and head into the tunnel where players face the Mother of Stones during the Man in Stone quest line. This enemy is in the cave. | Strike at Heart: Leap up and kick the foe in the chest. Even if the kick misses, the following slam on the ground can damage nearby foes with the impact. | Moderately increases the Damage of Jump Light Attacks and reduces the Stamina cost of sprinting. | |
Found by following the open mouth that is accessible after defeating the Tiger Vanguard and using Keeness of Tiger on the statue. | Heart Ripper: Juggle twin blades and hurl them at the foe’s chest. Once stricken, the foe shall suffer the agony of a pierced heart. | Slightly increase attack (+5) | |
Found on the bridge at the end of Windrest Hamlet. | Sharp Edge: Draw near the foe in a flash and hack them with a sword, dealing a single instance of Damage. | Moderately increases Critical Damage | |
Complete the Old Rattle-Drum questline and find the Mad Tiger at the bottom of the well. | Boulder Smash: Roar with terrifying might to shock surrounding foes and deal area Damage to the front. | Considerably increases Attack (+10), but massively reduces Maximum Health (-100). |
All Spirits in Chapter 3: The New West
Spirit Name | Location | Main Use Effect | Equipped Effect |
---|---|---|---|
After defeating the Macaque Chief for the first time, follow the main path to the left past the gate and you’ll encounter the blue-flamed enemy. | Swift Leap: Leap up and let a flurry of slashes rain down. | Slightly increases Critical Hit Chance of Jump Heavy Attacks. | |
You’ll encounter this enemy early in the Pagoda Realm, in a cell closest to the Lower Pagoda shrine. | Whirl: Wield a staff that spins like a wheel to charge into the foe and nearby yaoguais. | Moderately increases the recovery speed of Might. | |
After defeating Captain Wise-Voice, you’ll find yourself on the upper ledge of the Pagoda Realm. From Outside the Wheel, head to the upper edge and look over to find a ledge that cannot be accessed any other way. Drop to find this enemy on the same ledge as the area’s Awaken Wine Worm. | Slaughter: Swing your great blade twice before cleaving forcefully downward upon your foe. | Moderately increases attack for a short duration after defeating an enemy. | |
Once the Purple Seals have been destroyed by defeating Captain Lotus-Vision, you’ll find this Spirit in one of the previously locked cells. | Mutilate: Swing a long blade to stab the foe in the heart. This can stagger them for a moment. | Grants a moderate amount of focus when hit. | |
Encountered in the large snow banks very close to the Warding Temple. | Frosty Wind: Summon a gust of wind that deals Frost Damage multiple times along its path, or freezes enemies in place with repeated hits. | Moderately increases Frost Damage. | |
From the North Shore of Bitter Lake shrine, look for a large snake skeleton that leads away from the shrine along the beach. Follow the skeleton to its end to find the Apramana Bat miniboss fight and Spirit. | Frost Blade: Leap into the air to evade attacks, then send forth two freezing gusts to deal Frost Damage; target can be frozen in place if their Frost gauge is maxed. | None | |
Found near the Precept Corridor shrine at the end of the Bitter Lake region. | Punishing Arrow: Shoot an arrow imbued with exceptional power at the foe. This can stagger them for a moment. | Moderately increases Heavy Attack Damage. | |
This boss fight cannot be missed while scaling the mountain before the Valley of Ecstasy. | Bone Spikes: Spin and leap to draw near the target in a flash and sprout thorns all over the body to stab them. | Moderately increases Poison and Frost Damage. | |
From the Brook of Bliss shrine, follow the main path up the hill, then around the corner and past the frozen bodies. Non-Able will be waiting in a small clearing. | Seasoned Punch: Let loose a flurry of punches and kicks. Different phases of Light Attack enable different moves. | Slightly increases Attack, Critical Hit Chance, and Critical Damage, but massively reduces Maximum Mana. | |
From the Brook of Bliss shrine, head in the opposite direction from Non-Able, down to the area where water has collected in pools. Crow Diviner will be found here. | Frigid Fragrance: Scatter a field of Frigid Dust from an incense burner, stacking Frost Bane on both you and your foes. | Moderately increases Chill Resistance. | |
From the Towers of Karma shrine, continue following the path until you reach a small clearing. There will be what appears to be an Aged Ginseng sitting in the center of the clearing, but it will actually pull up this miniboss. | Ginseng Roots: Take root and call forth one or more Ginsenglings that strike at the foe. | Moderately increases the Maximum Health of summoned minions. | |
Follow the Snow Fox mission into the New Thunderclap Temple. Non-Void is found on the temple grounds, in one of the side buildings that line the complex. From the front entrance, the building will be on the left side. Defeat Non-Void to gather his spirit. | Flash Step: Stride back in a sweep and turn into a waving after-image, intangible and invincible to foes. | Recovers a moderate amount of stamina when being hit. | |
This enemy is also found at the Thunderclap Temple, in one of the side buildings on the opposite side of the complex from Non-Void. This would be the right side of the complex if standing at the temple’s front entrance. | Precept Upholder: Brandish a monk’s spade back and forth, striking foes repeatedly to cleanse all evil. | Moderately increases Damage Reduction for a short duration after performing Rock Solid. | |
Clay Varja | This enemy will be encountered in a large, open area early in the New Thunderclap Temple. | Flames of Doom: Spew flames from your knees as you take great strides. The flames twist with each step and burn surrounding foes. | Moderately increase Burn Resistance. |
All Spirits in Chapter 4: The Webbed Hollow
Spirit Name | Location | Main Use Effect | Equipped Effect |
---|---|---|---|
Found in caves that lead away from the Upper Hollow shrine, very early in Chapter 4. It is hard to pinpoint exact distances in this area, but the Beetle will be found by taking the small stairs near the shrine and simply following the main path. The enemy is guarding regular chest. | Airborne Sting: Soar into the air to evade attacks. Then dive down to hack at the foe upon landing. | Moderately increases Maximum Stamina | |
Follow the main path from the Bonevault or Middle Hollow shrines. The paths converge, making it virtually impossible to miss this enemy. | Rolling Ball: Curl your body into a giant ball and collide with nearby foes. | Slightly increases movement speed. | |
Follow the path left from the Verdure Bridge shrine, towards the areas Luojia Fragrant Vine. The Scorpion Prince can be found in the same courtyard as the vine. | Deathsting: Fling your tail to pierce through foes and inject venom into the ground to deal Poison Damage in a small area. | Moderately increases Poison Damage. | |
From the Verdure Bridge shrine, follow the path to the right, cross the bridge and stay to the left, and you’ll encounter this miniboss. Once defe4ated, head to the Zodiac Village and give Chen the proto-Amourworm. Feed the worm 3 . | Foul Spray: Spray venom from the tail to form poisonous pools on the ground, stacking Poison Bane on foes who tread upon them. | Slightly increases Critical Hit Chance when in Poisoned state. | |
From the Verdure Bridge shrine, cross the green bridge and stay to the right. Drop the two ledges with the flying enemy, then follow the path to the right under the wooden structure covered in egg sacs. Beneath the structure, several hanging sacs block a hidden cave. The Spirit is found inside. | Venom Claw: Claw at the foe with fangs repeatedly. | Moderately slows the decay of might. | |
This enemy is found in the cave near the Relief of the Fallen Loong shrine, very close to the Yellow Loong fight. From the entrance to the cave, follow the splitting path to the right. The enemy will be at the end of the path, with two normal versions. | Bursting Spiders: Shake your staff and screech to summon small Stone Spiders to bite the foes. When spiders perish, their venom bursts out, poisoning those nearby. | Considerably reduces the Mana cost for a Pluck of Many. | |
Encountered after defeating Zhu Bajie. Look at the upper levels of the main path as you exit the cave after the boss fight. | Rain of Arrows: rain down Poison Arrows on your foe. | Slightly increases Qi gained from hits, but significantly reduces Maximum Health, Mana, and Stamina. | |
You’ll encounter this enemy just before reaching the Temple Entrance shrine. | Blade Flurry: Slash at your foes with two long swords. The attack also creates an explosive whirlwind. | Moderately increases Poison Resistance. | |
Found in the same arena (Zhu Estate) where you fight the Second Sister when you return later. | Will-o-the-Wisps: Release glowing green orbs that crash into your enemies. | Moderately increases Will gained from defeating enemies. | |
Directly after entering the Temple of the Yellow Flowers, head upstairs to find this enemy. | Tiger Roar: Extend the neck to roar skyward, shaking nearby enemies. | Moderately increases Attack, but considerably decreases Defense. | |
Found upstairs in the Court of Illumination at the Temple of the Yellow Flowers. Look for the hallway with multiple mushrooms. | Aloft: Drift through the air with a mushroom cap and release spores. Upon landing, crash into your foes as the spores rain down to track and strike them. Spores that hit the foe can return and recover health. | Considerably increases Maximum Health, but moderately reduces Maximum Stamina. | |
Found in Purple Cloud Mountain. From the Valley of Blooms, head past the main bridge and stay right, following the path until you reach the Spirit. | Verdant Arbor: Absorb the essence of nature to recover Health continuously. The healing effect is enhanced when in water. | Slowly recovers a small amount of Health. | |
Found past the bridge in the Valley of Blooms, not far from Verdant Glow. | Venom Spray: Smash venom on the ground from a herb basket to form poisonous pools. Foes that step into the pools will stack Poison Bane | Recovers a small amount of Health when taking medicine. |
All Spirits in Chapter 5: The Flaming Mountains
Spirit Name | Location | Main Use Effect | Equipped Effect |
---|---|---|---|
Cannot be missed when traveling the main path from the Height of Ember shrine in the Woods of Ember. | Brute Force: Release two powerful roars that shake and damage surrounding foes. | Slightly increases Critical Hit Chance and Critical Damage | |
You’ll encounter this enemy in a cave to the right just before fighting the Gray-Bronze Cart in the Woods of Ember. | Magma Forged: Smash lava-forged blade on the ground, causing magma to burst out and damage surrounding foes. | Moderately increase charging speed. | |
From the Valley Entrance shrine in Furnace Valley, look for the lava you can see from the main path. If you walk over the lava to the right, you’ll eventually encounter Turtle Treasure. | Skyward: Ride a mallet upside-down, igniting the powder within to soar Skyward. Upon landing, crush the foe to the ground with bones shattered. | Moderately increase Damage dealt by Heavy Attacks that cost 3 or 4 Focus Points. | |
In Furnace Valley, you’ll find this enemy in the large pool of lava found near the Valley Entrance shrine. | Solid Stance: Take the form of a solid black rock upon the foe’s strike to deflect them. | Slightly increases Four Banes resistance. | |
At the very end of the path that leads away from the Valley Entrance shrine in Furnace Valley, take a left and you’ll encounter this enemy. | Bulwark Shield: Thrust a heavy shield to smash the ground and damage nearby foes. Then, plant the shield to block attacks. | Moderately increases Damage Reduction for a short time after being hit. | |
Cross under the stone gateway to get the cutscene that reveals this enemy near the Valley Entrance shrine. | Torch Aloft: Star at Misty Cloud, using an Incense bunch as a whip, then turn into Cloudy mist to shoot three beams of light. | Moderately reduces the Mana cost of Cloud Step. | |
There are several Nine-Capped Lingzhi near the Ashen Pass 3 shrine in Field of Fire. Pull them up and one will be this enemy. | Emergence: Wearing the Earth Spirit Cap, with evert tread, lingzhi shall sprout and explode, dealing Poison damage to nearby foes. | Moderately reduces the Mana cost of Mysticism spells. | |
Found in the Field of Fire. From the Fallen Furnace Crater shrine, head along the skinny main path down the hill, then up the mountain. When the path splits, stay left. Follow the path for a considerable distance, staying left at the towers. You’ll eventually reach a small clearing at the end of the path where Flint Vanguard forms. | Flaming Flint: Pummel the foe with stone fists, each strike stacking Scorch Bane. If the foe is ignited, they will suffer burn damage over time. | Moderately increase Scorch Damage and Burn Resistance. | |
From the Fallen Furnace Crater shrine, follow the skinny path down, and then up the hill towards the towers. Turn left at the top, just like the Flint Vanguard. There will be a slight left you have to make next to a clearing that will take you to a special lava hole where you must deposit a Flame Ore. This will summon the Mother of Flamlings. | Flamling Queen: Summon flamlings to aid in battle, breathing fire that burns the surrounding foes. | Moderately reduces the Cooldown for all Spells. | |
From The Emerald Hall, cross the open chamber and head outside up the small hill with an enemy overlooking the area below. You’ll find this spirit, in the form of a large spiked ball, stuck into the hillside. Interact with the ball to collect the spirit. | Two in One: Combine into an Iron Ball that bounces up and slams down, striking foes thrice in a row. | Significantly increases Defense, but moderately reduces Attack. | |
Found in the Bishui Cave secret area in Chapter 5. Follow the main path from the Cave Depths shrine, and you’ll encounter a long sunken floor with numerous enemies. Bull Governor will be at the very end. | Bull Strength: Charge toward the foe and cleave with a great halberd, thrusting it into the ground to do Scorch Damage on hit. | Moderately increases Scorch Damage. |
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2024-09-22 12:04