Why an Until Dawn 2 Would Stand Out in Supermassive’s Horror Anthology

Why an Until Dawn 2 Would Stand Out in Supermassive's Horror Anthology

As a seasoned gamer with over two decades of experience under my belt, I can’t help but feel a mix of excitement and trepidation at the potential release of Until Dawn 2. Sony’s cult classic horror game was a game-changer for me back in 2015, and it’s heartening to see Supermassive Games continue to build on that foundation with their unique blend of visual storytelling and player agency.


As a diehard fan, I’m buzzing with excitement about the rumors swirling around Sony’s chilling masterpiece, Until Dawn. Word on the street is that we might just get a sequel to this spine-tingling classic! If true, this game would build upon the remake and align perfectly with the upcoming film adaptation due for release next Spring. Should it materialize, this follow-up could etch Supermassive Games’ name in gaming history forever.

In 2015, the game “Until Dawn” significantly boosted Supermassive Games’ popularity and recognition. It showcased their talent for creating visually stunning scenes and cinematography, often referred to as an “interactive movie” style, similar to games like “Heavy Rain”. Following this success, Supermassive continued to produce titles using this formula, such as “The Quarry” and the ongoing series “The Dark Pictures Anthology”, offering a variety of horror experiences. These games place great importance on the player’s decisions, with multiple storylines branching off based on in-game choices. This design approach has become synonymous with Supermassive’s work, but it could potentially limit their creative freedom moving forward.

Until Dawn 2 Would Be the First Supermassive Games Sequel

Spiritual Successors Have Been Supermassive’s Bread and Butter

As a diehard fan, I’d like to share that before 2015, Supermassive was already making strides in the gaming world. However, it was “Until Dawn” that truly catapulted them into fame and solidified their identity as a horror-centric studio, especially when it came to delivering campy and cinematic gaming experiences. It’s no wonder they’ve remained dedicated to the “Until Dawn” blueprint, with “The Quarry” bearing striking resemblances to the 90s-inspired teen horror movie narrative of its predecessor.

Although The Quarry shares many similarities with Until Dawn, it could be described as a direct spiritual successor. However, it’s set in a different universe with no direct links to the original IP. Supermassive Games aimed to recreate the cheesy teen movie atmosphere and creature-feature plot, but this time they opted for werewolves instead of wendigos, and a summer camp as the backdrop instead of a snowy cabin in the mountains.

Instead of being a direct follow-up or spinoff, The Quarry manages to embody the essential qualities of Until Dawn, allowing it to break free from its storyline constraints – a significant advantage considering Supermassive Games’ unique design approach.

Until Dawn’s Player-Driven Narrative Makes Until Dawn 2 a Tricky Project

Speculation about Until Dawn 2 is driven by two engines:

  • A leak from Nick Baker of XboxEra
  • New endings in the Until Dawn remake, hinting at the future of certain characters

It appears that Until Dawn 2 might delve into the stories of characters such as Sam and Josh in some fashion. This isn’t necessarily a direct continuation of their individual tales with Hayden Panettiere and Rami Malek returning to their roles, but the experiences they had in the original game could influence the plotline of this potential sequel. Whether Until Dawn is a traditional sequel or set several years later with a new group of characters, its ties to the story of the first game raise questions about the canonical events that transpired in the initial installment.

As a devoted fan, I find myself pondering over the potential of a sequel to “Until Dawn”. Given its unique structure that revolves around player choices, there isn’t a single ‘canon’ ending or sequence of events. However, for a sequel to take flight, it seems necessary to establish a canonical ending. If the sequel is set so far in the future that the end of the first game holds no relevance, then one might wonder why it’s a sequel rather than a spiritual successor. If the title is “Until Dawn 2” or something similar, it’s likely to link directly to the storyline of the original game – a significant first for Supermassive’s choice-driven games, even if it isn’t developed by Supermassive itself.

Read More

2024-10-22 18:34