Why Avoweds World Could Feel Similar to Final Fantasy 7 Rebirths

Why Avoweds World Could Feel Similar to Final Fantasy 7 Rebirths

Key Takeaways

  • Avowed will expand on Pillars of Eternity’s lore and explore The Living Lands territory in Eora.
  • The game’s design philosophy mirrors Final Fantasy 7 Rebirth’s approach to map progression.
  • Avowed’s world will be unlocked incrementally and tied to significant plot events, similar to FF7 Rebirth.

As a seasoned gamer with over two decades of experience under my belt, I can confidently say that the upcoming game, Avowed, has piqued my interest like no other. With its ties to Pillars of Eternity’s lore and exploration of The Living Lands territory in Eora, it promises an engaging narrative that I can’t wait to immerse myself in.


Since its first appearance in 2020, Obsidian Entertainment’s upcoming dark fantasy FPS RPG, “Avowed,” has been a notable figure on the horizon. Building upon the foundations and extensive world-building established for the studio’s previous CRPG series, “Pillars of Eternity,” it will delve deeper while unfolding a fresh narrative. In addition, “Avowed” will introduce players to an unexplored region within the world of Eora, offering tantalizing expansions to the existing lore and enhancing the overall setting.

Back in the early part of the year, I was thrilled to finally get my hands on “Final Fantasy 7 Rebirth,” the highly anticipated sequel to the modern remake series of the iconic JRPG classic. Compared to last year’s “Final Fantasy 7 Remake,” this one offered a significantly larger overworld and a different approach to exploring new locations as the story unfolded. Instead of being able to explore everywhere from the get-go, like in the remake, Rebirth revealed parts of the world gradually as the plot progressed, adopting an “open-zone” style. From what I’ve seen and heard about Obsidian’s plans for “Avowed,” it seems that its design philosophy might be quite similar to Rebirth in this aspect.

Previously compared to Skyrim, this new game, however, has been emphasized by the developers as having distinct characteristics. Key differences highlighted include a larger overall scale and various unique features.

Avowed’s World Design Could Heavily Mirror Final Fantasy 7 Rebirth’s

Final Fantasy 7 Rebirth’s Regional Divisions

As a die-hard fan, I must say that the map in Final Fantasy 7 Rebirth is significantly more expansive compared to the original remake. While Final Fantasy 7 Remake was primarily confined within Midgar and its immediate outskirts, often following a linear path through different zones, Final Fantasy 7 Rebirth offers a grander view of Gaia by unveiling a vast portion of the landmass. However, it’s essential to note that despite the extensive areas presented in Rebirth, these sections are restricted at key story junctures, meaning players don’t have unrestricted access to roam and explore freely from the start.

Although visiting the Gold Saucer in FF7 Rebirth before its story relevance could seem unusual and might challenge the game’s classification as a fully open-world title, following traditional definitions, the game does have limitations on which parts of the world players can explore at different stages. Despite not feeling overly restrictive during play, these boundaries are firmly established in what areas are accessible at any given time.

Why Avowed’s Map Design Could Contain Major Shades of Final Fantasy 7 Rebirth’s

In a clear and simple manner: Obsidian Entertainment has kept the public informed about the size of the world in ‘Avowed’, mentioning that it’s gone through several adjustments during development. It appears that ‘Avowed’ will follow a similar pattern to their earlier space-themed game, ‘The Outer Worlds’. As players explore ‘Avowed’ within The Living Lands, their journey seems to be tightly connected to major story developments. These areas of exploration are expected to unfold sequentially, much like the progression in both ‘The Outer Worlds’ and the remake of ‘Final Fantasy VII: Rebirth’.

This doesn’t mean that this approach isn’t suitable or aligned with Avowed‘s overall vision, quite the contrary. If the story elements are present, this design could become an engaging part of the larger gaming experience, similar to the seven major regions in Final Fantasy 7 Rebirth. As you progress, unlocking new areas within Avowed might feel like a satisfying reward rather than offering players complete freedom from the outset. Such a design choice could potentially enhance, rather than detract from, the intricate narrative that Obsidian is aiming to create. Essentially, this design philosophy seems to be closely tied to the storyline in much the same way as it is in FF7 Rebirth, and Obsidian’s focus on implementing this aspect suggests they have a clear plan to make it work effectively.

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2024-09-23 16:04