Currently, Hideo Kojima is juggling multiple projects, including “Death Stranding 2” and the enigmatic “OD”, but one of his most exciting upcoming titles is “Physint”. This new action espionage game was unveiled during PlayStation State of Play in January 2024. Notably, “Physint” is being developed specifically for PlayStation consoles and will be published by Sony Interactive Entertainment. As the fourth project from Kojima Productions following their split with Konami, “Physint” signifies Hideo Kojima’s return to the stealth genre since 2015.
Sony and Kojima Productions have been rather secretive about the upcoming game known as Physint, making it difficult to predict its storyline or gameplay style. However, based on the scant details released about the game, it appears that Physint might serve as a spiritual successor to the Metal Gear series. Though Hideo Kojima hasn’t been involved with Konami’s stealth franchise for some time, if he doesn’t return to direct another Metal Gear Solid game, Physint could be a worthy substitute. It would be even more exciting if the game drew heavily from the style and atmosphere of Metal Gear Solid 3: Snake Eater, rather than Metal Gear Solid 5: The Phantom Pain.
Hideo Kojima’s Physint Should Be More Like MGS 3 Instead of MGS 5
MGS 3 is One of the Best Games in the Series, And It’s Also Quite Different from MGS 5
The Metal Gear series has existed for many years, but not many games within the series can match the quality of Metal Gear Solid 3: Snake Eater, which was released on PlayStation 2 in 2004. This game is often considered as not just one of the greatest Metal Gear games ever produced, but also as one of the finest stealth games in gaming history. Interestingly, Snake Eater is actually a prequel to the original Metal Gear Solid, making it the first game in the series when viewed chronologically.
In contrast to Metal Gear Solid 3: Snake Eater, which occurred approximately two decades ago, Metal Gear Solid 5: The Phantom Pain, released by Kojima Productions in 2015, features a brand-new main character and departs significantly from its predecessors. The dissimilarities don’t stop at the protagonist; this stealth game offers an entirely novel gameplay system and design philosophy. Unlike its predecessor, Metal Gear Solid 5 is not a linear, cutscene-heavy stealth game like Snake Eater. Instead, it’s an open-world third-person shooter that emphasizes gameplay over narrative, providing a more dynamic and player-driven experience.
There Are Some Positives to MGS 5 Being Open World Instead of Linear
In contrast to the open worlds in most other games, the one in Metal Gear Solid 5: The Phantom Pain stands out as something quite different. Unlike many other titles that are packed with numerous side missions and collectibles, MGS 5 adopts a more minimalist approach when it comes to its open world design. The majority of the playable areas within MGS 5 are relatively sparse, primarily consisting of military bases, enemy camps, and outposts. The open world in MGS 5 is not brimming with hidden areas, activities, or secrets to uncover. Essentially, it can be described as a vast sandbox rather than a traditional open world.
Approximately two years before the release of Metal Gear Solid 5: The Phantom Pain, Hideo Kojima discussed his motivation for creating an open-world Metal Gear game. In a Famitsu interview (translated by Polygon), he expressed that open-world level design would offer players a more engaging infiltration experience, which was difficult to achieve in traditional linear stealth games. He noted that with previous MGS titles, he and his team could construct only the interiors of the locations being infiltrated. In contrast, an open-world game like Metal Gear Solid 5 would enable players to strategize about when, where, and how to infiltrate a specific location, choose their equipment, and plan their escape route.
MGS 5’s Open World Wasn’t as Good as MGS 3’s Linear Levels
In the game “Metal Gear Solid 5: The Phantom Pain”, it’s evident what Hideo Kojima intended with its innovative level design. Due to the open-world aspect of the game, missions in MGS 5 are remarkably adaptable compared to traditional stealth games. Players have the freedom to choose how and from where they approach a mission target or storm an enemy base – whether it’s through stealth or all-out action. Additionally, the array of extraordinary gadgets and weapons available offers numerous strategies for completing a single objective, making MGS 5 one of the top-tier stealth sandbox games on the market.
The Open World in Metal Gear Solid 5 Hinders the Quality of the Game’s Story
In essence, Metal Gear Solid 5, while initially intriguing due to its unique open-world setting, struggles under the burden of its grand ambitions. As the game progresses, the novelty wears off, and the open world becomes monotonous. The second act sees a repetition of many missions, which are essentially more challenging versions or slightly altered objectives from the first act. While some of these missions are optional and not essential for completing the main story, it’s unfortunate that they replace potential narrative content, making it a bit underwhelming.
In Metal Gear Solid 5, the extensive focus on open-world gameplay design has its drawbacks when it comes to storytelling. Because players spend a lot of their time infiltrating enemy bases, the game’s cutscenes are spread out more frequently, which can sometimes make the narrative seem fragmented or disconnected. In contrast, earlier Metal Gear series installments like Metal Gear Solid 3: Snake Eater had denser and more focused narratives due to their linear and heavily scripted nature. The open-world setting of MGS 5, where players spend a significant amount of time exploring the deserts of Afghanistan and African jungles, inevitably pushes the narrative into a secondary role.
Physint Should Be Less Open-World, and More Linear
If the game Physint turns out to be a stealth game reminiscent of the Metal Gear series, it’s hoped that it will adopt a strictly linear structure, similar to Metal Gear Solid 3: Snake Eater, with a strong emphasis on compelling storytelling. Since Hideo Kojima has been focusing on open-world game design in recent projects like Metal Gear Solid 5: The Phantom Pain and Death Stranding, it would be intriguing to see him revisit linear game design in the development of Physint.
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2025-02-07 02:54