XDefiant 1.3 update patch notes – Shotgun buffs, MP7 nerf & Capture The Flag in Ranked Play

XDefiant 1.3 update patch notes – Shotgun buffs, MP7 nerf & Capture The Flag in Ranked Play

As a seasoned gamer with decades of experience under my belt, I can’t help but feel a rush of excitement when I see the XDefiant Y1S1.3 update patch notes! The devs are really listening to the community, and it shows in these updates. The long-awaited Shotgun buffs and the introduction of Capture The Flag mode to Ranked Play is music to my ears.


On July 31, the XDefiant development team will roll out the anticipated 1.3 update. They’ve generously shared the patch notes ahead of time, allowing players a sneak peek into the upcoming enhancements. This version introduces much-desired improvements for Shotguns and formally integrates Capture The Flag mode into Ranked Play.

An adjustment is planned for the MP7 in the upcoming season, which might change the dominance of close-range combat.

XDefiant Y1S1.3 update patch notes

Check out the detailed list of modifications in the XDefiant Y1S1.3 update, scheduled for release on July 31.

Gameplay

XP Boosters will no longer count down when you’re killing time in the Practice Zone.

1. Adjust the controller’s vertical Aim Down Sights (ADS) sensitivity to ensure a smoother correlation between moving up/down and moving left/right when aiming.

Game Modes

Made some adjustments to the Ranked mode before it begins. In Ranked games, a minimum of eight players is required to start a match now. The Leave option has been eliminated from the screen where maps are voted on in an effort to prevent players from abandoning the game. If players still find a way to leave during map selection, Ranked matches will be cancelled.

CTF mode is now available in Ranked play.

Factions

With Echelon’s Intelligence Suite equipped, players can now detect hidden foes even behind walls. However, their teammates will continue to spot enemy positions on the mini-map as usual.

1. In a surprising move, DedSec’s spiderbots used to ambush players prior to attaching themselves to their faces, which didn’t endear them to many. Now, they only electrify their targets once they’ve reached the stage of physically adhering to their faces in a relationship.

On July 31st, we’re releasing our Y1S1.3 Update featuring:

— XDefiant (@PlayXDefiant) July 30, 2024

Weapons

These attachments, the Rapid Fire Barrel and Muzzle Booster, were unexpectedly reducing recoil on certain weapons like the ACR 6.8 and AK-47 instead of increasing it as intended. We’ve corrected this issue now.

Decreased the MP7’s ammunition load from 35 bullets to 30, and lowered its firing speed from 875 rounds per minute to approximately 850 rounds per minute.

It’s an extravaganza of shotgun balancing. Here’s the nitty-gritty of each weapon’s tuning:

  • M870
    • Short range increased from 10m to 13m.
    • Medium range increased from 15m to 18m.
    • Sprint Out Time (sprint-to-shoot time) reduced from 250ms to 200ms.
    • Hipfire spread range reduced roughly 10 percent from 3.4-4.0 to 3.0-3.6 degrees.
    • Aim spread range reduced roughly 18 percent from 2.55-3.0 to 2.0-2.6 degrees.
    • Crouch hipfire spread range reduced from 2.89-3.4 to 2.7-3.2 degrees.
    • Crouch aim spread range reduced from 2.55-3.0 to 2.0-2.6 degrees.
    • Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 9.0-13.5 to 5.0-9.0 degrees.
    • Crouch slide, in air, and mantle aim spread range reduced from 3.4-3.4 to 2.5-3.0 degrees.
  • AA-12
    • Short range increased from 7m to 10m.
    • Medium range increased from 10m to 13m.
    • Hipfire spread range reduced roughly 10 percent from 4.75-6.5 to 4.25-6.0 degrees.
    • Aim spread range reduced roughly 13 percent from 2.81-4.13 to 2.5-3.5 degrees.
    • Crouch hipfire spread range reduced from 4.04-5.53 to 3.5-5.0 degrees.
    • Crouch aim spread range reduced from 2.82-4.13 to 2.5-3.5 degrees.
    • Crouch slide, in air, and mantle hipfire spread reduced by 40 percent from 11.25-15.0 to 8.0-12.0 degrees.
    • Crouch slide, in air, and mantle aim spread range reduced from 3.75-3.75 to 3.0-3.5 degrees.  
  • Double Barrel
    • Short range increased from 12m to 15m.
    • Medium range increased from 16m to 19m.
    • Reserve ammo increased from 12 to 16.
    • Crouch slide, in air, and mantle spread reduced by 40 percent from 11.13-15 to 7-11 degrees.
  • Sawed-Off Shotgun
    • Reserve ammo increased from 6 to 10.
    • Sprint-to-shoot time reduced from 250ms to 150ms.
    • Crouch slide, in air, and mantle spread reduced by 40 percent, from 11.25-15.0 to 6.68-9.0 degrees.

1. Adjustments have been made to the Pistol Grip and PEQ-15 Laser add-ons for shotguns; the minimum and maximum spread bonus has now been decreased from 20% to 15%.

As a seasoned gamer with decades of experience under my belt, I can’t help but notice the subtle yet significant change in the shooting mechanics of my favorite first-person shooter game. The reticle bloom effect, which is depicted through the vertical and horizontal hash marks on the HUD, has been enhanced while jumping.

Devices

Sticky grenades now stay put rather than disappearing if the deploying player kicks the bucket.

Miscellaneous

In fullscreen mode with the “lock mouse to game window” feature activated, the cursor remains within the second monitor’s game window and does not move to the primary display.

Resolved a problem causing players’ kill-death ratios to fail to update correctly following the end of matches.

1. Remember to choose the top XDefiant Faction and Submachine Guns for now, since the dominance of short-range combat might change after the shotgun enhancements.

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2024-07-30 21:36