XDefiant 1.4 update patch notes – Sniper nerfs, Spiderbot adjustments & sticky grenade fix

XDefiant 1.4 update patch notes – Sniper nerfs, Spiderbot adjustments & sticky grenade fix

As a seasoned XDefiant player with countless hours under my belt, I must say that the upcoming Y1S1.4 update has me both excited and relieved! The long-awaited sticky grenade fix is finally here, and it’s about time those pesky explosives stopped haunting us mid-match.


Update 1.4 for XDefiant is scheduled for release on August 14th, but developers have already shared the complete patch details ahead of time, allowing players to prepare accordingly. The update includes some adjustments to Sniper Rifles and modifications to the Spiderbots.

The latest update, Y1S1.4, addresses a long-standing issue with sticky grenades that was initially not resolved in the 1.3 patch. This update also introduces new content and bug fixes.

XDefiant Y1S1.4 update patch notes

Here are the XDefiant Y1S1.4 update patch notes coming on Wednesday, August 14.

Gameplay

  • Kill assists weren’t contributing to a player’s ultra charge, but now they are.
  • Fixed an issue that would send players all the way back to the main menu after finishing a Ranked match.
  • If you couldn’t complete the EMP grenade Base Challenge because it wasn’t tracking your progress, try it now. You should be good.

Factions

  • The Cleaners’ Incinerator Drone no longer blows up when it flies over an ally GS-Kommando’s Shock Wire.

Maps

  • Fixed a glitch in which players were impervious to damage at their initial spawn point on the second floor of the National Zoo map.

Game Modes

  • Fixed a weird Zone Control bug that was unlocking all the zones abruptly and letting the attacking team score a win without putting in the time or effort.

Tomorrow, on August 14, Patch 1.4 is being rolled out:

— XDefiant (@PlayXDefiant) August 13, 2024

Weapons

  • Additional tuning of the sniper hit-flinch penalty (i.e., the shaky aim incurred when being shot while aiming a sniper rifle). Now, hit flinch is more noticeable, making it harder for snipers to hit their target while under fire.
  • In other sniper-tuning news, spread reduction duration has been increased. This refers to how long it takes a sniper to focus the scope and achieve pinpoint accuracy when going into ADS, which should prevent targeted players from getting sniped before the sniper is fully scoped in. Study these spec changes:
    • M44 spread reduction duration increased by 4 percent.
    • TAC-50 spread reduction duration increased by 28 percent.
    • L115 spread reduction duration increased by 16 percent.
  • Reduced aiming sensitivity while aiming with a scope to compensate for the field-of-view change.
  • The PEQ-15 laser sight no longer hovers magically alongside the AA-12 shotgun when players wear the Skullduggery skin.
  • Fixed a graphical glitch that was making muzzle, magazine, and weapon stock attachments turn invisible while wearing the Mecha skin.

Devices

  • Fixed an exploit that let players deploy unlimited devices by changing loadouts in spawn zones.

Netcode

  • Players were getting stuck by enemy sticky grenades even if they dodged the grenade’s trajectory. Not anymore.

Audio

  • Explosion sound effects no longer cut off when players deploy multiple grenades in rapid succession.
  • Made it easier to hear approaching Spiderbots so players might fend off an impending face-hugging.

Miscellaneous

  • Players are now blocked from entering and exiting the game lobby repeatedly, which sounds exhausting. Probably a win-win for everybody.
  • Players couldn’t report and block other players on the scoreboard when using mouse input, but now they can do that.
  • Crash fixes, various.

As an avid player of XDefiant, I’d advise choosing the top faction wisely and considering tweaking your choice of long-range weapons, as the game’s meta could shift following the recent sniper balancing updates.

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2024-08-13 21:06