You Won’t Believe How These 21 Skills in Oblivion Remastered Totally Transform Your Gameplay!

Experience the immersive adventure of “The Elder Scrolls IV: Oblivion Remastered,” a thrilling odyssey teeming with formidable foes to conquer, treasures to discover, and crucially: honing your expertise. However, to excel in these expertise areas, players must first comprehend their intricate workings and identify the specific attributes that influence them directly.

In this detailed walkthrough for Oblivion Remastered, you’ll find information on every skill, from leveling strategies to the perks they grant, usage instructions, and crucial details about spells, related powers, and NPC reactions when these abilities are employed beyond battle scenarios.

Oblivion Remastered Major & Minor Skills Explained

Players delving into “Oblivion Remastered” will find that they can enhance two categories of Skills: Minor and Major. The method of improving these skills is tied to each player’s actions within the game. The type of skills a player has access to depends on the Starting Class they choose. These skills are influenced by the Attributes, which players can augment in multiple ways during their journey. However, the primary means of increasing attributes is through leveling up.

If a player selects the Witchhunter as their initial character class, they’ll find Athletics, Alchemy, Conjuration, Destruction, Mysticism, Marksmanship, and Security to be their main or major skill sets. The remaining skills will be designated as minor skills.

The primary distinction between Minor and Major skills lies in the rate of progression as they level up. This speed factor plays a crucial role in determining the overall effectiveness of players when utilizing their chosen Starting Class.

All Skills In Oblivion Remastered Explained

In the game Oblivion Remastered, a total of 21 unique skills are available. Regardless of the character class chosen at the beginning, each skill can be leveled up independently. Each skill consists of five tiers, with Perks being unlocked as the overall level progresses from 0 to 100 (Max). The skill levels are categorized as follows: Novice (0-24), Apprentice (25-49), Journeyman (50-74), Expert (75-99), and Master (100). Here is a comprehensive list of all the skills, including their respective Perks:

1. Alchemy: Potions Galore!, Toxic Brew, etc.
2. Armorer: Blacksmithing Techniques, Steel-Forged Shield, etc.
3. Block: Iron Skin, Unstoppable, etc.
4. Conjuration: Bound Familiar, Soul Trap, etc.
5. Destruction: Elemental Expert, Flame Cloak, etc.
6. Enchanting: Arcane Adaptation, Fortify Health, etc.
7. Heavy Armor: Tower of Strength, Ironclad, etc.
8. Illusion: Fear, Muffle, etc.
9. Light Armor: Agile Defender, Featherlight, etc.
10. Lockpicking: Master Locksmith, Open Lock Anywhere, etc.
11. Mercantile: Bargain Hunter, Merchants Friend, etc.
12. Pickpocket: Sneak Thief, Light Fingers, etc.
13. Restoration: Regeneration, Recovery, etc.
14. Security: Disarm Trap, Locksmith’s Tools, etc.
15. Speechcraft: Persuasion, Intimidation, etc.
16. Sneak: Vanishing Act, Silent Roll, etc.
17. Alteration: Mage Armor, Resist Magic, etc.
18. Enchanting (Golden Touch): Golden Touch I-III, Goldsmith Expertise, etc.
19. Smithing: Blacksmithing, Steel-Forged Weapons, etc.
20. Tailoring: Leatherworker, Master Tailor, etc.
21. Windwalker (Archery and Acrobatics): Fleet Feet, Quick Shot, etc.

Acrobatics

  • Novice: You Have No Perk.
  • Apprentice: You Can Dodge by Pressing Jump + Holding Block & Directional Key.
  • Journeyman: Jumping Consumes Less Fatigue.
  • Expert: You can jump over the surface of water.
  • Master: You take less damage when jumping long distances. Jumping consumes a lot less fatigue.

In the game The Elder Scrolls IV: Oblivion Remastered, Acrobatics refers to the ability that controls various types of movement such as speed, agility, evasion, running, and jumping. This skill can be improved by regularly performing these actions, and when it reaches Level 25 (Apprentice level), players will earn the Dodge ability.

Additionally, it controls the extent to which players can leap about without exhausting themselves (draining the Energy or Stamina gauge). Developing this ability sufficiently will aid players in navigating many of the jumping challenges within Ayleid ruins, as well as evading harmful traps.

Alchemy

  • Novice: You recognize only the first property of ingredients.
  • Apprentice: You recognize the first two properties of ingredients, and have a chance to craft an additional potion.
  • Journeyman: You recognize the first three properties of ingredients, and can handle more simultaneous potion effects.
  • Expert: You recognize all four properties of ingredients, and always craft an additional potion.
  • Master: You can make potions from a single ingredient, and can handle even more simultaneous potion effects.

Alchemy empowers gamers to concoct Potion and Poison mixtures that bestow a variety of effects, such as revitalizing energy, becoming invisible, or in the instance of poison, incapacitating foes and immobilizing them. All potions and poisons are prepared utilizing an instrument called a Mortar and Pestle, which can range in quality (from Novice to Master) along with the skill level. Higher-quality tools enable players to mix more ingredients and yield superior results.

Potions offer immediate benefits such as healing or granting special effects, whereas poisons can be applied to weapons and arrows for indirect impact. The effects of each concoction vary based on the elements blended during creation, with a higher level in Alchemy allowing the player to identify more properties of the ingredients, thus expanding the opportunities to craft potent consumables by combining them effectively.

Alteration

  • Novice: You can only cast Novice level Alteration spells.
  • Apprentice: You can cast Apprentice level Alteration spells.
  • Journeyman: You can cast Journeyman level Alteration spells.
  • Expert: You can cast Expert level Alteration spells.
  • Master: You can cast all Alteration spells.

Transformation is the magical discipline that focuses on modifying the environment for the players. It empowers them by creating robust barriers, enabling them to traverse water surfaces as if they were walking on land (or providing them with breathable underwater environments), making them resistant to natural elements, unlocking sealed doors, and weakening enemies with debilitating effects that can render them helpless in battle.

As a dedicated enthusiast, I must admit that mastering this enigmatic school of magic is no walk in the park. The rewards aren’t immediately apparent until you reach the latter stages of the game, when the most potent spells, which allow me to seemingly bend reality itself, become accessible and I can truly harness their power.

Armorer

  • Novice: You cannot repair magic items.
  • Apprentice: You can now repair magic items.
  • Journeyman: Your Repair Hammers last twice as long.
  • Expert: You can repair items beyond their maximum durability. Improved weapons deal more damage, improved armors protects more.
  • Master: Your Repair Hammers never break. One hammer lasts a lifetime.

With the Armorer skill, players can effectively mend their equipment. As the skill level increases, Repair Hammers work more efficiently, reducing the chance of tools breaking during the process of fixing armor and weaponry.

At advanced stages, proficient Armorers can surpass the standard limit for repairs on their gear, thereby activating unique characteristics in their weapons and armor that significantly boost both their offensive and defensive capabilities. This is a highly advantageous ‘crafting skill’ to develop earlier, as it offers numerous long-term perks.

Athletics

  • Novice: Your Fatigue regenerates more slowly when running.
  • Apprentice: Your Fatigue regenerates at a normal rate when running.
  • Journeyman: Sprinting consumes slightly less Fatigue.
  • Expert: Sprinting consumes a lot less Fatigue.
  • Master: Sprinting no longer consumes Fatigue.

Physical activities like athletics are linked to attributes such as strength, determination, and resilience, and they influence how quickly athletes regain their energy stores after being depleted by various related actions. A higher level of athleticism generally means a quicker recharge for the Energy or Stamina gauge following its utilization.

In Oblivion Remastered, this ability is simple to enhance because it tends to increase as players travel, discover new areas, and engage in combat on foot. As you advance to higher levels, your character’s Fatigue depletion while running becomes negligible, allowing them to traverse more ground and at a quicker pace.

Blade

  • Novice: You have no particular perk.
  • Apprentice: Your Power Attacks deal more damage, and Blade weapons are more durable.
  • Journeyman: Your Power Attacks apply Weakness to Normal Weapon to your opponent.
  • Expert: Your Regular Attacks have a slight chance to make your opponents bleed, dealing damage over time.
  • Master: The Weakness to Normal Weapon applied by your Power Attack is even stronger.

Skill in handling blades encompasses the mastery of various weapons like swords, two-handed swords, and daggers. This skill enhances their performance during both regular and powerful attacks, while also influencing how swiftly these weapon types deteriorate as players engage battles while equipped with them.

In advanced stages, edged weapons become significantly deadlier, inflicting ‘bleeding’ damage and piercing through opponents’ defenses, thus becoming a crucial skill for melee combatants who favor swords and daggers over non-edged weapons. As one might assume, this ability can be improved by engaging in combat with edged weapons.

Block

  • Novice: Your shield or weapon loses durability when you block an attack.
  • Apprentice: Your shield or weapon no longer loses durability when you block an attack.
  • Journeyman: Blocking an attack consumes slightly less Fatigue.
  • Expert: Blocking an attack consumes even less Fatigue. You can perform a Shield Bash while blocking with a shield.
  • Master: Blocking an attack consumes almost no Fatigue. Your Shield Bash deals much more damage.

Block offers additional advantages to players wielding shields, one-handed, and two-handed weapons because they can utilize all of them for blocking. It synergizes particularly well with Blade/Blunt & Shield combos, rather than single weapons, as it delivers more benefits at higher levels to those who employ shields in their off-hand.

The “Shield Bash” skill is a forceful move that either knocks back enemies or causes them to take their own hits, much like a relentless warrior charging through the battlefield. It’s clear that to advance and improve this ability, players must practice blocking numerous attacks.

Blunt

  • Novice: You have no particular perk.
  • Apprentice: Your Power Attacks deal more damage, and Blunt weapons are more durable.
  • Journeyman: Your Power Attacks temporarily grant you Shield.
  • Expert: Your Regular Attacks have a slight chance to silence your opponents.
  • Master: The Shield granted by your Power Attacks is even stronger.

Improving your Blunt ability amplifies the potency of hammers, maces, and axes, whether they’re single- or double-handed. As you progress in this skill, you’ll discover some incredibly beneficial advantages for tanking enthusiasts. The initial advantage kicks in at Apprentice level, boosting both the damage and endurance of your weapons. At Journeyman Level, you’ll receive an absorb shield, which is activated every time you perform a Power Attack.

As players grow adept at using Blunt Weapons, their basic attacks might occasionally render enemies speechless, preventing them from using spells. This added advantage, along with the other perks in the Blunt tree, makes it one of the most effective choices in the game, and it’s particularly powerful when combined with Two-Handed Axes, which are incredibly overpowered.

Conjuration

  • Novice: You can only cast Novice level Conjuration spells.
  • Apprentice: You can cast Apprentice level Conjuration spells.
  • Journeyman: You can cast Journeyman level Conjuration spells.
  • Expert: You can cast Expert level Conjuration spells.
  • Master: You can cast all Conjuration spells.

As a gamer, I’d say: “In the realm of magical combat, Conjuration is my go-to school. It’s all about tapping into the power of Daedric entities – these aren’t just any creatures, they hail from the Daedric Planes! Summoning a Daedroth or Clannfear can turn the tide of battle in an instant. But that’s not all it offers; with Conjuration, I can also wield bound weapons and armor, transforming myself from a frail spellcaster into a formidable melee fighter in the blink of an eye.

As players consistently invoke magic to bring forth entities, their proficiency in summoning will naturally advance, leading to increasingly potent creatures at higher levels. From a simple reanimated corpse (resurrected from the dead) all the way up to the formidable Dremora Lord, this magic school offers an ideal platform for individuals seeking to delegate their tasks to minions.

Destruction

  • Novice: You can only cast Novice level Destruction spells.
  • Apprentice: You can cast Apprentice level Destruction spells.
  • Journeyman: You can cast Journeyman level Destruction spells.
  • Expert: You can cast Expert level Destruction spells.
  • Master: You can cast all Destruction spells.

In the realm of magic, the ability to unleash devastating elemental spells, often referred to as the Destruction school, improves every time players employ these potent attacks on their adversaries. Even basic spells like Chill Touch and Shock can inflict massive damage when utilized effectively. As players enhance their proficiency in Destruction magic, they gain access to more potent and powerful spells.

At the Master level, some Destruction spells are so potent that they dramatically shift how players perceive themselves: transforming once vulnerable spellcasters into terrifying forces in an instant. For instance, a spell like ‘Blizzard’ boasts a substantial crowd control impact, while the ‘Disintegrate Weapon/Armor’ spell instantly reduces the enemy’s equipment to dust, rendering them defenceless and bewildered.

Hand to Hand

  • Novice: Your attacks additionally deal Fatigue damage. You do not recoil armed opponents when blocking their attacks.
  • Apprentice: Your Power Attacks deal more damage, and you recoil armed opponents when blocking.
  • Journeyman: Your Power Attacks have a chance to disarm your opponents. Your attacks can hit creatures immune to physical damage.
  • Expert: Your attacks deal more Fatigue damage.
  • Master: Your attacks deal even more Fatigue damage.

Mastering Unarmed Combat is preferred by those aspiring to be peacekeepers or monks within Cyrodiil, dispensing justice against evildoers through the power of their bare hands. Since the debut of the first Elder Scrolls game, Unarmed Combat has evolved significantly, and in Oblivion Remastered, it gleams more radiantly than ever.

As a fellow enthusiast, if you’re yearning to craft a tavern brawler or a just hero who can take down Daedroths with nothing but their raw strength, then this skill is tailor-made for you! One of the appealing aspects of this skill lies in its ability to amplify Fatigue damage inflicted on enemies. This means that with each strike, they’ll grow weaker and less likely to retaliate, transforming them into virtual punching bags.

Heavy Armor

  • Novice: Heavy Armor you wear degrades much faster.
  • Apprentice: Heavy Armor you wear degrades at a normal rate.
  • Journeyman: Heavy Armor you wear degrades much more slowly.
  • Expert: Heavy Armor you wear no longer encumbers you as much.
  • Master: Heavy Armor you wear no longer encumbers you at all.

Using the Heavy Armor skill will benefit those who opt for this type of armor, as it decreases wear, lightens the load, and even removes the burden factor associated with donning heavy, full-body armor, which was previously its primary disadvantage.

Mastering this skill to its peak can be achieved either by repeatedly taking on enemy assaults without shield or undergoing rigorous training with a mentor. It may require some time before players transform into invincible strongholds.

Illusion

  • Novice: You can only cast Novice level Illusion spells.
  • Apprentice: You can cast Apprentice level Illusion spells.
  • Journeyman: You can cast Journeyman level Illusion spells.
  • Expert: You can cast Expert level Illusion spells.
  • Master: You can cast all Illusion spells.

Mastering the Art of Deception skill equips players with the ability to learn spells from the magic school that manipulates light and minds, enabling them to cast illusions for stealth, merging with shadows, or causing confusion among NPCs even in broad daylight. This skill also enables the application of negative effects such as rage, fear, and confusion on opponents, or positive effects like buffs on summoned creatures and allies, thereby shifting the tide of battle in the players’ favor.

The Illusion spell is quite beneficial for characters playing Witchhunters, Thieves, Rogues, or any other stealth-focused classes. However, it’s not just limited to them; Magic-oriented builds should also consider this spell. Given the unpredictable nature of gameplay, even pure Magic users might find themselves needing stealth. By casting Illusion and becoming entirely invisible, they can bypass stages that would otherwise be challenging if they lack proficiency in Stealth. Remember, invisibility doesn’t equate to silence; enemies can still hear excessive noise from players.

Light Armor

  • Novice: Light Armor you wear degrades much faster.
  • Apprentice: Light Armor you wear degrades at a normal rate.
  • Journeyman: Light Armor you wear degrades much more slowly.
  • Expert: Light Armor you wear no longer encumbers you at all.
  • Master: While wearing exclusively Light Armor, your protection is greatly increased.

Players who prefer donning robes or leather armor should prioritize the Light Armor proficiency, as it offers additional perks tailored for their lighter builds. This skill also provides enhanced defense when fully mastered.

As a gamer, I’ve found that boosting the Light Armor proficiency is quite a challenge compared to Heavy Armor. Since donning light armor leaves me more vulnerable to attacks, I often take heavier blows, increasing the likelihood of getting staggered and possibly defeated. So, it seems wise to seek out a trainer and invest some gold to level up this skill.

Marksman

  • Novice: You consume Fatigue while drawing a bow.
  • Apprentice: You no longer consume Fatigue while drawing a bow.
  • Journeyman: You can focus your vision while aiming.
  • Expert: Your arrows have a slight chance to paralyze the target on hit.
  • Master: Your arrows have a great chance to paralyze the target on hit.

The aptitude for accurate long-range shooting is a common trait among classes such as Rangers, Witchhunters, and Thieves, who tend to favor bows over melee weapons. This skill offers immediate advantages to players upon advancing past the Novice level, by removing the Stamina cost associated with aiming ranged weapons.

After prolonged usage and advancement through combat against various creatures and adversaries across Cyrodiil, players can transform into formidable archers. They will utilize their shots to immobilize targets, providing additional time for the next strike. Rapidly releasing one arrow after another, vanquishing monsters in every direction, is undeniably one of the most satisfying experiences in the remastered version of Oblivion.

Mercantile

  • Novice: The value of items you sell is reduced if the item is in poor condition.
  • Apprentice: The value of items you sell is no longer reduced if the item is in poor condition. Merchants may also offer better items.
  • Journeyman: You can buy and sell any item to any vendor. Merchants may also offer even better items.
  • Expert: All merchants have more gold available. You can invest in a shop to permanently increase that merchant’s available gold.
  • Master: You always buy and sell items at the best price possible. Merchants offer the best items they have.

Skill in Mercantile refers to your aptitude for negotiating with merchants or traders. The more proficient you become at this skill, the more favorable prices you’ll get when selling your goods, and the cheaper your purchases will be. It’s quite straightforward, and enhancing it relies on how frequently you engage in bartering with these merchants.

Absolutely, as a player, I can hasten my character’s leveling process by seeking out trainers, renowned figures usually stationed in bustling cities. These NPCs, such as Palonirya, the legendary trader from the Divine Elegance shop in the Imperial City, are known for their expertise and are often the go-to for players looking to advance quickly.

Mysticism

  • Novice: You can only cast Novice level Mysticism spells.
  • Apprentice: You can cast Apprentice level Mysticism spells.
  • Journeyman: You can cast Journeyman level Mysticism spells.
  • Expert: You can cast Expert level Mysticism spells.
  • Master: You can cast all Mysticism spells.

Enchanters specialize in the art of mysticism, a discipline that mastery allows them to harness soul trap magic – a form of enchantment that captures the spirits of fallen adversaries within Soul Gems, storing their power for future use. Skilled mystics can also sense living entities, draw magic energy from other spells, and employ telekinetic forces to overpower their opponents.

Introducing Mystic Equilibrium can offer players an assortment of advantageous spells, and none surpasses the brilliance of Spell Reflection. This remarkable spell functions as a Magical Retaliation, swiftly sending back any pesky spell or hex hurled at the player. A superb tactic for managing aggressive Fireball-loving adversaries.

Restoration

  • Novice: You can only cast Novice level Restoration spells.
  • Apprentice: You can cast Apprentice level Restoration spells.
  • Journeyman: You can cast Journeyman level Restoration spells.
  • Expert: You can cast Expert level Restoration spells.
  • Master: You can cast all Restoration spells.

This skill, linked to a specific magical school, empowers players to not only remove harmful curses and alleviate ailments such as Vampirism, but also mend severe injuries. Moreover, it excels in managing different energy types to counteract the impact of damage on both Physical Stamina and Magical Power.

If players are growing weary of enemies that inflict numerous status ailments with their magical attacks, then Restoration is an excellent solution to fend off all they hurl at you. However, it’s important to note that elevating this skill isn’t a walk in the park; as levels increase, you’ll need to spend time casting healing spells on willing allies (or yourself), which can be quite demanding.

Security

  • Novice: Up to four tumblers will fall when you fail and break a lockpick.
  • Apprentice: Up to three tumblers will fall when you fail and break a lockpick.
  • Journeyman: Up to two tumblers will fall when you fail and break a lockpick.
  • Expert: Only one tumbler will fall when you fail and break a lockpick.
  • Master: No tumblers fall when you fail and break a lockpick.

Mastering the skill of Lockpicking involves delicately opening locks with specialized tools known as lock picks. The more individuals hone this skill that aligns with Stealth, the higher their chances become of discovering hidden treasures within sealed containers or bypassing barriers blocking their entry. However, it’s important to note that not every container and personal property is accessible; some are strictly off-limits. Being discovered using a lock pick in a town or city will likely result in law enforcement officials, like the Guards, taking notice (and shouting “Stop right there! Criminal Scum!” as they rush towards you for an arrest).

As a cunning gamer, I can tell you that if you’re okay with pulling off a bit of illicit trading by fencing items for extra Infamy, this particular skill can be honed quite effortlessly. However, the mini-games designed to crack locks may test your patience and time, as they demand practice to conquer. But fear not! As your proficiency grows, those pesky locks will become a breeze to force open. In conclusion, this skill is an essential asset for every class in our game, so it’s definitely worth the effort.

Sneak

  • Novice: Hitting enemies while undetected deals extra damage, particularly with Daggers.
  • Apprentice: Your Sneak Attacks are a lot deadlier.
  • Journeyman: You make less noise when moving while sneaking.
  • Expert: You are harder to detect in bright environments.
  • Master: Your Sneak Attacks ignore the opponent’s armor.

The art of stealth, known as “Sneaking,” determines how covertly players move around, providing extra benefits, or advantages, to their attacks when striking targets unaware, often termed a “Hidden Strike.” Aspiring assassins and burglars must hone this skill meticulously by frequently crouching and blending into the shadows of the night.

Speaking plainly, it’s easier to talk about stealth in games than actually doing it because many opponents can spot you if you’re wearing heavy armor and moving quietly. To minimize noise and visibility, opt for lightweight leather or cloth armor. Moreover, bright lights from torches or magic sources make it harder for you to stay hidden, so avoid using them when trying to sneak around.

Speechcraft

  • Novice: You have no particular perk.
  • Apprentice: Disposition decreases more slowly over time when trying to persuade a character.
  • Journeyman: You can rotate once for free when trying to persuade a character.
  • Expert: Bribes cost much less.
  • Master: Disposition no longer decreases over time when trying to persuade a character. Disposition is also less impacted by the most disliked action.

In simpler terms, Speechcraft refers to the skill of convincing or influencing Non-Player Characters (NPCs) to do as the players desire. This ability impacts the speed at which players earn favorable opinions from the NPCs, and also determines the extent of negative consequences that arise from unsuccessful persuasion attempts.

In this game, you can manage the related skill by selecting an option located on the left side of the conversation window. This window pops up when players engage with non-player characters (NPCs) or their followers. Keep in mind that if a character is in a bad mood, they might choose to ignore your actions, or possibly become aggressive towards you.

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2025-04-23 17:30