Summary
- Death in roguelikes can be more than just a setback – unique mechanics like in Sifu and Bad North offer new opportunities rather than frustrations.
- Games like Tales of Maj’Eyal and Rogue Legacy 2 implement innovative death mechanics to keep players returning after each demise.
- Titles like Shiren the Wanderer and Hades soften the blow of death by allowing players to retain certain progress or resources upon restarting.
Players haven’t truly played a roguelike if they haven’t died. This is a genre that thrives on difficulty, where the punishment for underestimating an enemy or simple bad luck is often severe. The most severe, arguably, as punishments don’t really get much worse than death, and video-game punishments don’t get much worse than losing progress. Whether players are gluttons for punishment, or the tight, cohesive game design that goes into roguelikes just appeals to them, this genre of games is constantly booming, especially among indie developers.
Even if it’s an inherent draw to the genre, however, dying can become tedious after a while. Games often get around this with engaging combat to keep people coming back for more, or a story where death is woven into it, so there’s an ‘in-universe’ explanation for a character dying and coming back. There are some games, however, that create unique mechanics that help give death some more identity. These games in particular have interesting death mechanics that in some way push the player ahead or work in some way besides simply starting from scratch at the beginning.
7. Tales of Maj’Eyal
Adventurer Mode Makes Death A Warning
Among some of the best open-world roguelikes available to date, Tales of Maj’Eyal is an indie passion project that’s bloomed into one of the most expansive and content-filled roguelikes on the shelves. The most basic sword-and-board style warrior in Tales of Maj’Eyal has more depth and customization than the average mage in many other RPGs, and it keeps this level of depth without sacrificing its approachability.
In Adventurer Mode, players experience the game at its most popular difficulty level. When a player dies in this mode, they lose one life, but can still continue playing. A player’s lives are limited, and they only receive an additional life at predetermined levels that become increasingly scarce as the character’s level increases. The roguelike gameplay spirit remains strong despite the slightly easier play style.
6. Shiren The Wanderer: The Tower Of Fortune And The Dice Of Fate
Classic Mystery Dungeon Mechanics With A Twist
What makes Shiren the Wanderer: The Tower of Fortune and the Dice of Fate so interesting among mystery dungeon titles is the difference between the things that remain and the things that reset upon death. This game series is nothing short of a staple within the mystery dungeon genre, though most mystery dungeon games outside of Pokémon tend to be rather obscure.
In Shiren the Wanderer, unlike many other mystery dungeon games where death results in losing all items, money, and levels, this game has certain mechanisms to lessen the impact of dying:
1. Accompanied companions, who have various abilities that help Shiren, don’t lose their level if the player dies; they remain alive.
2. Weapons can be marked so they can be found again in subsequent runs with their upgrades still intact.
5. Bad North
Death Might Just Make The Next Run Easier
Squad leaders in Bad North are the lifeblood of the game; they are who the players directly command to get into positions, with their soldiers trailing behind them. The initial squad leaders that players will unlock, while quirky little randomized dudes with plenty of personality, don’t actually do much in terms of bringing anything else to the table.
When players unlock new personality traits in a run, however, it gives them incentive to return after dying, as they can start a new run with a leader that has a special effect, such as a high move speed or a larger squad.
4. BlazBlue: Entropy Effect
Death Provides A Unique Opportunity To Enhance Further Runs
Few games hold the same kind of atmosphere and tone as Blazblue: Entropy Effect. Players who love JRPGs and cyberpunk-styled titles will be right at home with this roguelike, but what really makes this game pop is the modular nature of death.
When players die, they’re able to take back with them two of their acquired mode buffs to be implemented at the beginning of the next run, allowing for freedom of customization to characters and runs that makes death feel more like an opportunity than anything else.
3. Sifu
Failure Is Just Another Part Of The Story
In terms of roguelike games, “Sifu” stands out as an exceptional choice, even if fighting games are not typically your preference. The game’s combat system, which offers a punchy and tactical style, allows players to experience each hit exchanged in a highly satisfying manner.
Beyond this, being defeated in Sifu, ‘dying’ in a mechanical sense, is by no means the end of the story. ‘Death’ in this sense lets players start again, this time as an older, wiser martial artist. They will have less overall HP, but compensating for this, they are able to dish out more damage with their attacks.
2. Hades
An Addictive And Inspiring Roguelike
Among all the games listed, Hades stands out uniquely as one where players eagerly anticipate death. When they die, instead of it being an end, it becomes a return home, offering them a chance to replenish spent resources and acquire new equipment and bonuses.
Returning home also means progressing relationships, furthering the story, and overall rerolling certain features of the subsequent dungeons, which could provide players with even more things to do on their next return home.
1. Rogue Legacy 2
Death Builds Up A Legacy
Rounding out this list is an incredibly popular title that brings all the charm and procedural narratives of Crusader Kings 3 to the world of roguelike, dungeon-delving platformers. This is an unabashedly delightful game that has an incredibly compelling death mechanic.
When players die, they continue on in the next generation as the previous hero’s child, increasing the prestige of their bloodline, inheriting certain treasures and traits, and overall continuing on the legacy of a bloodline that grows with each death.
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2025-03-16 03:49