As a gamer, I’d say that Sunderfolk merges the strategic role-playing elements of classic tabletop games with the fun and camaraderie of multiplayer party games. Since these two core influences are designed for teamwork, it’s no surprise that Sunderfolk follows suit. While you can embark on a solo adventure if you choose, this game truly shines when you gather a group of friends to join in the fun.
Game Rant had discussions with various members from the Sunderfolk development team, who provided insights into the overall design of the game’s class system and later offered in-depth explanations for each specific class. Character designer Xavier Gordon elaborated on the choice to base the classes on Dungeons & Dragons (D&D), indicating that players would likely find many of the game’s classes familiar. This makes Sunderfolk more welcoming for seasoned tabletop role-playing game (TTRPG) enthusiasts, as they might be able to quickly identify which role best suits them.
Sunderfolk Classes Explained: The Ranger
In the game Sunderfolk, you can clearly see influences from games such as Dungeons and Dragons. This is particularly evident in the selection of classes available. Sunderfolk accommodates teams of up to four players, offering six distinct roles for each player to choose: The Berserker, The Arcanist, The Pyromancer, The Ranger, The Rogue, and The Bard. To ensure a balanced team, it’s essential that each player selects a different class. Each class is designed with a specific fantasy in mind and offers a unique function within the party. Among these classes, the Ranger stands out as one of the most versatile.
Indeed, the character known as Ranger in this context shares its name with the D&D Ranger class, but Gordon intentionally twists the concept of established classes like the Ranger, and others, to better fit the unique gameplay style of Sunderfolk. This modification is designed to stimulate conversation among party members, fostering collaboration and creativity.
Gordon made it clear that the Ranger can take on multiple tasks, but emphasized that it excels in certain areas just like every other class. For instance, the Ranger’s expertise lies in marksmanship, a key aspect of its fighting style not found in any other class. In essence, Gordon explained the role of the Ranger as follows: it has a versatile nature, but its primary focus is on sharpshooting.
Would you prefer to eliminate your opponents stealthily from a distance, hitting the target dead-center? Do you feel a strong affinity towards nature and enjoy using its resources to trap your adversaries? Are you the tactician among your group, finding satisfaction in well-executed plans coming to fruition?
Ranger Abilities
- Hunter’s Shot – Fire an arrow straight at the enemy.
- Nock Back – Move, then push an enemy or ally back 3 hexes, then move again. Leaves Vines that can Root enemies or allow extra movement for allies.
- Piercing Arrow – A line attack that lets the Ranger move into position and fire up to 5 hexes away.
- Scout Ahead – Attack, Move, then debuff up to 2 enemies with Expose!
- Snaring Vines – Move, then create 3 Vines within 3 hexes of your location, then move again.
- Wild Bloom – Unleash an area-of-effect attack, create 2 Vines in any empty hexes within the affected area, then move.
Ranger Fate Deck
The Fate Deck serves as a means for Sunderfolk to balance risk and reward during each attack, offering players a chance to draw buffs or penalties. Each deck is tailorable, allowing players to progressively uncover intricate character builds as they continue playing. For the Ranger, this could involve amplifying the ranger’s debilitating effects, expanding its flora manipulation abilities, or utilizing cards that maximize ranged attacks for increased damage.
Ranger Ultimate
In simpler terms, when the Ranger uses his special move called Snipe, he eliminates a potent adversary from the battlefield. This action enables him to advance 3 spaces and deliver a highly effective single-target strike that combines any Strength enhancements with the ranger’s inherent passive ability.
Sunderfolk’s Ranger Class Allows Players to Double as a Strategist
Engaging as a strategist in this game could appeal to numerous participants, given that it showcases the Ranger’s broader capacity to aid team members. In combat situations, when players choose to attack enemies directly, the Ranger leans on high single-target damage. However, if players opt for a supportive role, the Ranger becomes even more beneficial, offering additional value to the team.
The Ranger can impose disadvantages on opponents and set up traps for them, providing opportunities for strategic positioning or increased damage among party members. In essence, Gordon likens the Ranger to the Arcanist, indicating that both classes possess significant power, as they necessitate careful strategy just to survive, let alone make a difference. However, while the complexity of their skill set might initially seem intimidating, Gordon emphasizes this.
Their toolkit is easy to approach, yet it shines most when utilized by a tactical player who can regularly trigger its passive by keeping a safe distance from opponents and skillfully leveraging their exclusive supportive powers by maneuvering the battlefield.
In the world of Sunderfolk, the Ranger is designed to be inclusive for all players, regardless of skill level or experience. For newcomers, it’s an inviting option that they can explore if it appeals to them, without fearing they’ll fall behind the rest of the group. On the other hand, seasoned players with a deeper understanding of the game can truly excel as Ranger, leveraging their expertise to deal damage effectively and offer support to their teammates.
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2025-04-21 17:41