YOU WON’T BELIEVE What’s Coming to Star Wars: The Old Republic in April 2025

Summary

  • Broadsword Online Games improved visuals of character models in Star Wars: The Old Republic with April update 7.6.1c.
  • The update included bug fixes and optimizations across various game elements to enhance player experience.
  • Modernization efforts include transitioning to 64-bit code and cloud-based servers to improve performance and stability.

As a devoted gamer immersed in the vast Star Wars galaxy, I’m excited to share that Star Wars: The Old Republic has rolled out an all-new April update! This latest iteration brings a host of enhancements that promise an even more engaging experience. Set far ahead in time, before the tales depicted in the Star Wars movies, during the epic struggle between the Galactic Republic and the formidable Sith Empire, this game stands out with its cinematic storytelling. The dialogue is fully voiced, and the narrative branches create an immersive journey through the legendary universe. First launched in 2011, it remains the longest-running Star Wars game, still captivating a dedicated community of players like myself.

In 2023, the responsibilities for developing Star Wars: The Old Republic were handed over to Broadsword Online Games. Since then, they’ve introduced a host of enhancements, such as significant visual and character design upgrades, fresh storylines and extensions, and the incorporation of dynamic interactions. Broadsword has consistently released substantial updates, with the most recent one in April introducing further changes and refinements to this long-standing MMORPG.

According to the Star Wars: The Old Republic official site, the latest update, version 7.6.1c, has been activated, offering substantial enhancements to character models. These advancements involve improved textures and adjustments to neckline seams for Human, Cyborg, Miraluka, Mirialan, Togruta, and Chiss characters. Furthermore, this update addresses bugs and optimizations in Dynamic Encounters, Operations, Galactic Seasons, Missions, and Items, all geared towards providing players with a more refined gaming experience.

As a devoted fan, I can’t help but be thrilled about the latest update that’s all about giving our beloved game, Star Wars: The Old Republic, a fresh, modern look as it enters its 14th year. This is part of an ongoing commitment to keep the game visually and technically relevant in today’s gaming landscape. Late last year, we saw a massive graphical overhaul that significantly improved planetary environments and character textures. The updates went beyond just tweaking the graphics; they refined facial details for better visibility under different lighting conditions and cutscenes, aiming to bring the game’s visuals into line with contemporary standards.

The modernization process for Star Wars: The Old Republic (SWTOR) actually started before a change in studios. In 2022, the game switched to 64-bit coding, a significant upgrade that tackled longstanding issues with its older engine. Earlier, the development was hindered due to memory restrictions, which made it difficult for developers to add more content in each location. Moving to 64-bit not only opened up new possibilities but also boosted performance, enabling the game to make better use of system memory, a significant advantage for massive battles and multiplayer activities.

Following the switch to 64-bit, Star Wars: The Old Republic was subsequently moved to cloud-based servers. This transition, supervised by its prior developer, aimed at enhancing stability, decreasing maintenance expenses, and amplifying performance. Now, the most recent update carries on this modernization drive, ensuring that the game maintains both a visually appealing and technically advanced standard in line with player expectations, while readying it for future advancements.

Star Wars: The Old Republic Update 7.6.1c Patch Notes

Character Modernization

  • Adjustments and smoother textures have been added to improve the neckline seams on Human, Cyborg, Miraluka, Mirialan, Togruta, Zabrak, and Chiss throughout the game, especially for player characters.

General

  • [Speeder Piloting VI] has been renamed to Enhanced Speed Boosters. The speed boost can now be found in the Ability Window under Legacy instead of a temporary ability bar.
    • Updated the description of the ability to clarify how it functions.
  • All armor moving parts and weapon tunings now display properly in cinematics when the player’s character enters a combat stance with them equipped.
  • Combat armor moving parts now stop animation when the player starts a conversation in a combat stance.

Missions

  • [Mount Up!] The Republic mission now mentions the correct mount in its description.
  • [Ziost: Dead Pulse] The directional arrows are now correctly placed and properly route the player as intended.

Uprisings

  • [Divided We Fall] Lieutenant Raena’s head texture has been restored.

Basilisk Prototype Venture

  • Basilisk training missions now properly complete if B3-S1 is summoned and the player is mounted when completing or turning in the mission.

Galactic Seasons

  • Added description to the Research and Destruction mission

Items

  • The saddles on the Kaas Typhloractyl, Arcane Kaas Typhloractyl, Coruscanti Typhloractyl, and Advanced Coruscanti Typhloractyl mounts no longer stretch or clip into the player’s legs.
  • The Peerless Explorer Enviro-Suit helmet is no longer visible on Nautolan and Togruta characters in Character Select.
  • The Peerless Explorer Enviro-Suit now shows a jetpack animation when the Rocket Boost ability is used.
  • The Trellis Field decoration no longer has a flickering texture on the field.
  • The Strap Attachment Tuning is now properly attached to the following weapons:
    • Experimental Blaster Pistol
    • Control Blaster Pistol
    • Experimental Blaster Rifle
    • Side Effect Blaster Rifle
  • The effects from Bubble Bomb (Orange) and Bubble Bomb (Blue) are now categorized as Buffs.
  • Bubble Bomb (Orange) now has its own icon.
  • Fixed an environmental lighting issue on the Dark Honor Guard weapon set that caused them to appear chrome.

Dynamic Encounters

  • [Hoth: Shield Up! Achievement] The Achievement now properly tracks shots that are blocked with the portable shield.
  • [Hailstorm Brotherhood] The Hailstorm Champions no longer spawn when their encounters are inactive.

Operations/Operation Bosses

  • [Relentless Replication] Identical augment schematics will no longer drop for the same player in a single run.
  • Mirror class buffs no longer override personal class buffs in Operation groups.

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2025-04-02 12:25