As a seasoned adventurer with countless hours spent traversing the mystical realms of Hyrule, I must say that the battle against Mogryph in Echoes of Wisdom has left an indelible mark on my journey. This towering sand-dwelling mole, though intimidating at first glance, can be tamed using a simple yet effective strategy.
In The Legend of Zelda: Echoes of Wisdom, the timing of when you explore the Gerudo Sanctum can vary based on your choice of which town to rescue initially. It could be the second or third dungeon you delve into, contingent on your decision.
In the spirit of every captivating adventure within the realm of Hyrule, exploring the Gerudo Sanctum feels like an exhilarating challenge, filled with hidden perils and mind-bending riddles that might just leave me momentarily flummoxed.
If you find yourself wandering in the sandy nooks of the Gerudo Sanctum and unsure about your next move, don’t worry! We have an entire walkthrough available to help guide you, allowing you to conquer another Zelda dungeon and advance in your adventure.
How to Reach the Gerudo Sanctum
The Gerudo Sanctum is located in the Gerudo Desert in the southwestern portion of Hyrule, but there are a few things you have to do before gaining entry to the dungeon.
Before proceeding, you need to address three smaller rifts located in different areas around the desert. These rifts are known as the Southern Oasis Ruins, the Ancestor’s Cave of Rest, the Southern Gerudo Desert, and the Stilled Suthorn Temple Ruins.
You can only set out for the Rift located in the southern desert, the starting point of your journey to the Gerudo Sanctum, when that time comes.
Cryptic Cavern Walkthrough
Instead, upon getting the Gerudo Sanctum coordinates and venturing into the Southern Gerudo Desert, you won’t find the Gerudo Sanctum itself.
Before reaching your destination, there’s one more challenge left – the enigmatic Cryptic Cavern. Inside, the Gerudo Sanctum is buried under sand, which can only be removed by pulling a stopper located deeply within the Cavern.
As a devoted explorer, I suggest starting by venturing towards the cave nestled beside the weary Gerudo. Once there, locate the switch on the left wall and activate it to open the initial door. You’ve got several options for achieving this – perhaps a flying foe could be directed towards the switch, or maybe a Spear Moblin can be maneuvered into reaching it. Alternatively, you could simply hurl a rock at the switch to do the job!
Move on to the adjacent room, then call forth some large rocks to obstruct the air drafts, followed by passing through the door located at the rear of the room.
Slip by or barricade the Pathblades using rocks, then press the following blue button to open a chest situated right in the room. Afterward, retrace your steps past the Pathblades to gather your initial Silver Key and depart through the door located diagonally across from the chest.
Once you step into the following room, the doors will automatically lock behind you, remaining shut until you’ve conquered all the Scorpions present. Gather your preferred battle companion, and use it to eliminate the Scorpions. Then, proceed through the door located on the left side.
You’ll end up returning to the very room you were in before. Head back to the door on the left that was previously locked. Now, with your newly acquired Silver Key, open the lock and proceed inside.
As an enthusiast, I’d say: Lower the ladders on the left side and engage the Pathfinder with a fellow combatant. Leap across to the ladder on the right, then descend to encounter yet another Pathfinder on my left.
Overcome it and smash the pot located on the left side to gather a fairy; then proceed straight down to reach the deepest part of the cave. Utilize ‘Bind’ to move the chest past the Wind Cannon so you can obtain 20 Rupees, and continue your journey to the right side.
To remove the obstacles, aim your Wind Cannons at both the Pathfinders and mounds of sand situated at the base and mid-level platforms. Then, stack two crates with a Wind Cannon placed on top of them to blow away the sand covering the top left platform. Lastly, employ a Strandtula to scale up this area and grab hold of the next ladder.
In the end, overcome the obstacle named Gibdo, then bind the plug located on the room’s right side. After that, remove the plug by pulling it out. Leave via the ladder on your left to gain access to the Gerudo Sanctum Rift.
Gerudo Sanctum First Floor
Initially, upon entering the Gerudo Sanctum, you’ll find Link waiting for you. Climb the ladder alongside him, then veer right as you ascend to navigate through the ascending climbing structures.
Be careful not to get blown away by the Wind Cannon’s bursts, they can knock you off! Knock the boulder from its perch to obstruct the Wind Cannon and climb up the ladders to access a Warp Point. Here, you will discover three doors: one on the left, one on the right, and one locked door straight ahead.
Head towards the door on your right, then seize the blue handle. Give it a firm pull until it’s fully extended, and swiftly make your way across the moving conveyor belts to escape via the north doorway before it shuts once more.
If it closes prior to your arrival, flip the lever back and attempt once more. Grab the handle for the following door to open it and retrieve your second Silver Key from the chest within. Navigate your way back to the room containing the Warp Point and opt for the door on the left this time.
In this room, you’ll find Whirling Tiles that swiftly attack as soon as you step in. It’s wise to memorize one of their sounds before they vanish completely, then grab another Red Coin hidden within a treasure chest. Afterward, return to the Warp Spot and employ the key to unlock the door adjacent to it.
In this location, there are four statues of elephants. Study the sound each one emits, then proceed to advance toward another battle chamber. This chamber houses Mothulas.
Overcome them and proceed through the door on your left to discover a treasure hidden behind a wall. Unfortunately, you can’t reach it at the moment, so advance through the following door instead. The upcoming chamber poses a bit of a challenge.
Later on, once you’ve unlocked the Warp Point situated outside the Sanctum, you’ll be able to access the chest. To get there, use a Holmill to excavate the patch of earth located to the left of the Warp Point instead!
Navigate through the conveyor belts towards the crates on the left side, ensuring not to lose your balance. Find some rocks along the way, then toss them at the crates to create a pathway, allowing you to bypass them and descend the ladder on the left side.
Release the Pathfinder, letting it vanquish the Caromadillo that lies beneath, as you proceed towards the sandy part of the area.
Use a Holmill, which is the best way to dig in Echoes of Wisdom, and drop down behind it to open the chest below. Collect the Golden Egg and continue down through the sand to face off against another Caromadillo.
You can also remove this obstacle using a Pathfinder, making your path clear towards the next room. In the subsequent space, you’ll find another Warp Point and a puzzle. The tablet situated in the room’s center carries this message: “Look for two unique offerings. Hints to these items can be found somewhere on this level.
You should arrange two statues on the floor near the tablet, but you don’t have all the necessary items to solve the puzzle just yet. Make sure to remember this room so you can return later using the warp feature and pass through the correct door. This particular room contains a tricky Holmill and some piles of sand.
Remove all items, conquer the Holmill, and discover a treasure chest hidden within one of the piles of sand. Remember to glance at the tablet positioned on the upper right corner of the room before departing, as it contains a crucial hint.
As I traverse the hallowed halls, I find myself before a chamber. In the heart of it all, there stands an enigmatic figure – it’s a peculiar, deep blue, adorned with massive tusks and a lengthy snout. Tuck this riddle away and make haste back to the central room. This time, I’ll take the door on the left, venturing forth into the unknown.
In this chamber, you’ll find a pesky Poe that’s tricky to conquer due to its teleportation skills. Swift, slithery creatures or airborne adversaries, such as Fast Echoes, are ideal for taking down this elusive enemy. Upon victory, a treasure chest materializes, revealing a Dungeon Map within. Venture outdoors to meet Link again for the second time after this encounter.
Stilled Gerudo Sanctum
Go ahead and click on the link pointing left and upward. Use the tool marked as ‘Bind’ to unearth a hidden chest buried in the sand. After opening it, gather a Red Rupee and proceed in the direction to your right.
The way up is blocked by a large cylinder-shaped structure with ladders on one side. Use Bind to manipulate the ladder into place and climb up to find a Purple Rupee in the chest above. Climb the ledges on the right to find yet another Warp Point.
From this Warp Spot, there are multiple paths leading to the Sanctum, but focus on the pillar located in the upper right corner. This pillar resembles the one you’ve met before; utilize the Bind ability to fit the ladder segments together so you can scale it, and you’ll find the Hawk-Statue Echo at the top.
Return to the Sanctum, proceed through the door on your right side. In this chamber, you’ll find another lever to tug, which will unlock a door located at the back of the room.
This one requires some effort to access, but with a few jumping mats and a crate, you can manage. However, be swift since the doorway is gradually shutting behind you, and the quicksand is steadily swallowing whatever gets placed on it. So, speed is vital in this situation.
Stepping beyond that doorway, you’ll encounter a chamber filled with Cat-Statues and Gibdo adversaries. Defeat the enemies, master the Cat-Statue Echo ability, and employ a trampoline to leap over the green barrier obstructing the door on the opposite side of the room.
Prepare for the upcoming room by passing through the nearby Warp Portal, grabbing a refreshing smoothie, or taking a quick rest in a bed – as we’re moments away from encountering Link!
Boss – Bow Link
Battling Bow Link may prove challenging due to his long-range attack capabilities that you lack. However, employing the Swordfighter Form allows you to defend against incoming assaults using your shield.
If your Swordfighter meter runs out, you can also dodge arrows using your spin maneuver. In this battle, Link splits into three separate clones that must be defeated individually. Echoes in Flight are useful here, but the top choice is a pair of Piranhas.
Piranhas inhabit the vast expanse of the Gerudo Desert, meaning there’s a good chance you’ve already got some in your Echodex. They’re not expensive and quite common, but here’s the catch: they can hide beneath the sand, making them invulnerable to Link’s arrows.
After defeating Link again, grab the Powerful Bow to utilize it in your Swordfighter Mode.
To proceed through the upcoming cave, you’ll find a barrier made of black and purple material. You have two options: construct a bridge using Beds, traverse to the other side, and strike at the obstacle with your sword, or utilize your powerful Bow of Might to disintegrate the substance first, followed by building another Beds bridge to cross over.
Either way, ascend the ladders once you get to the other side to reach the second floor.
Gerudo Sanctum Second Floor
Head towards the Warp Spot, then veer right while ducking behind large rocks or stone formations to dodge the fires. Upon reaching the other side, familiarize yourself with the Elephant Statue’s reflection (Echo). Retrieve another Silver Key by unlocking the chest that follows.
To get back to where you started in the room, ascend the staircase on the left side, and then utilize the Warp Point to teleport yourself back to the long corridor you previously traversed before your battle against Link. After that, proceed south and then make a right turn to unlock the door with your Silver Key.
Behind what looks like an empty room, there’s a concealed wall tucked away against the back wall. Activate the Bind mechanism to reveal it and venture through to encounter a small puzzle involving a flamethrower. To initiate this challenge, target the wooden box supporting the Wind Cannon and fire at it so it stops blowing on the torches.
Next, Secure the flamethrower in the middle of the room and rotate it to ignite all three torches. Once this is accomplished, the second hint will emerge. The hint reads: It resides at the top of a tower. It has piercing eyes and a robust beak.
This hint suggests that the statue resembling a hawk, which we gathered from outside previously, is significant. With it in your possession now, make your way back to the Warp Point and transport yourself once more to the room with the puzzle using the teleportation ability.
To solve the puzzle and unlock a door heading north, position the Elephant-Statue replica on one tile and the Hawk-Statue replica on another tile. After passing through the opened door, locate the plug on the right wall, pull it to discover the chamber where you can find the Boss Key.
The Boss Key is trapped inside a large contraption that is somewhat similar to the ladder pillars found outside the dungeon. There are three stone circles around the Boss Key chest in the center.
Turn the wheel located in the corner so that the spaces between each stone align with the gaps on the floor. For the blue circle, this alignment occurs naturally, but for the green one, you will need to rotate it once using Tri’s Bind mechanism to get it into the correct position.
Keep performing the action with all three devices until the Boss Lock is unlocked. Grab it and then head up the stairs located on the right side to get to the Boss Chamber.
Boss Fight – Mogryph
As a seasoned gamer, I’ve found myself squaring off against the colossal Mogryph, a formidable sand-dwelling mole adversary that initially appears daunting. But fear not! By employing a straightforward approach, you can conquer this beast in no time. Here’s my method:
Mogryph has two to three main phases, depending on how long it takes for you to beat him.
Phase One
The encounter starts with the creature sweeping sand towards you. To counteract this, you can employ your freshly acquired Bow of Power, firing arrows as you dodge, and utilize Piranhas or any other Echo you prefer to assault it, while you serve as the diversion.
After completing this action, Mogryph will submerge into the sand and perform a series of circular swims. During this phase, it’s best not to attack as he is invulnerable. Instead, utilize the time to find cover by hiding behind one of the four statues in the room. Once surfaced, Mogryph will charge directly at you.
Move yourself to where the statue is, making him strike it instead. He’ll momentarily lose consciousness. Use your most powerful Echo and keep attacking during that time until he wakes up again.
Phase Two
In phase two, Mogryph jumps high and launches multiple attacks. One of these is a set of whirlwinds. If your health is low, these tornadoes can be harmful, so be cautious and dodge them while attacking Mogryph with arrows in Swordfighter Form to inflict damage.
In his second move, the creature performs a stoop-and-attack maneuver, which we call a divebomb. To predict where it will touch down, watch for its shadow. Avoid standing in the area where it’s likely to hit. Once it lands, it’ll retreat under the sand, giving you another chance to repeat the earlier strategies and knock it out. Keep in mind that the statues from the initial phase have disappeared, so remember to conjure your own statues right before it charges at you.
Phase Three
In phase three, we have a consolidated set of actions: those aerial and gusty maneuvers from phase two, the claw strike from phase one, not forgetting the earth-burrowing charge that can finally vanquish the Mogryph.
In comparison to other games within the series, Echoes of Wisdom is quite brief. However, if you’re yearning for additional Zelda-style excitement and challenges, Tears of the Kingdom offers numerous side missions that will surely keep you engaged!
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2024-10-16 18:10